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Wild Elf/Heartland High Elf/Ayleid Race Mod


Houston810

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This is in it's essence a vanity mod but I do want to stay true to the lore as much as possible as well as not having it be a cheat race or super race. My lore knowledge of the Wild Elves can't be called doctoral by any means but I did do a little research. With that said I accept any and all corrections critiques and opinions. :)

 

Spells:

  • Candlelight
  • Flames
  • Healing
  • Sparks

 

Powers/Greater Powers:

Undetermined - post your opinions

I'm wanting something to do with starlight directly or a natural connection to the plane of Aetherius threw starlight.

 

Skill Bonuses:

Alchemy+5

Alteration+10 (the lore I read suggest the Ayleids created the school of Alteration)

Destruction+5

Enchanting+5

Illusion+5

Restoration+5

 

Other Bonuses/Lesser Powers:

50% Resistance to Disease

15% Resistance to Magicka

 

Appearance:

Skin tones:

Wild Elves are said to have tan, bronze like skin and these are the ones I think would work, but due to only viewing them in certain lighting I'm not sure. I would like only the five best.

4 of the High Elves

3&4 of the Wood elves

7, 8, & 10 of the Bretons

7, 8, & 10 of the Imperials

 

Eyes:

The pure blue eyes of the Khajiit. I'm going for an exotic bright blue on tan skin look.

 

Hands:

Claw hand models of the Khajiit and Argonians(no +15 claw damg) but textured to just look like claw like fingernails.

Unarmed first person stance should be that of a khajiit or argonian running (not sprinting). It bothers me that they have a scratch/claw unarmed attack but their stance is that of someone ready to throw a punch with balled up fists.

 

Hair:

Include all hair styles and facial hair styles, if their are issues with a hairstyle and the high elf head the person using the mod can simply not choose that style or live with the issue.

 

Other

In all other ways the race should be considered High Elf/Altmer and treated as such by NPCs. This is for ease and in light of the fact that all lore suggests Wild Elves looking extremely similar to Altmer in every respect except their skin, and that most people consider Wild Elves to not even exist as an independent race/society. So the natural intuition would be it's a high elf. *throat clearing noise* plus I don't like being short....

Edited by Houston810
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Some adjustments I would make:

 

Because of their Alteration proficiency, and to tie in with the lore of the Ayleids using magical light and hating fire...

 

Starting Spells:

Candlelight

Sparks

Healing

 

Greater Power: Varla Relleis (Star Stream)

Once per day, recharge your equipped weapon(s) by 50%.

 

Other Bonuses / Lesser Powers:

Weakness to Fire 25%

50% Resistance to Disease

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Ayleids would be cool, and although they're supposedly extinct, according to the UESPWiki:

 

"It is possible that some tribes of Ayleids may continue to live deep within the forests of Cyrodiil even today. Yet the most recent reported sightings are more than 1000 years old.[8][9] These Ayleids, or Wild Elves, are at best a rarity and may not have actually survived into the Third Era."

 

But let's say that they did. ;)

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Some adjustments I would make:

 

Because of their Alteration proficiency, and to tie in with the lore of the Ayleids using magical light and hating fire...

 

Starting Spells:

Candlelight

Sparks

Healing

 

Greater Power: Varla Relleis (Star Stream)

Once per day, recharge your equipped weapon(s) by 50%.

 

Other Bonuses / Lesser Powers:

Weakness to Fire 25%

50% Resistance to Disease

 

That starting spell combo was EXACTLY what my original choice was, for pretty much the exact reasons you gave. From what I read the Ayleid philosophers considered the four elements to be earth, water, air, and LIGHT, not fire like other races did. They had a stronger grasp and understanding of the energy, light, heat, and fire; and favored star light most, which is why I figured they would have a MUCH stronger preference for lighting over fire. But every race had Flame and healing as starting spells and you get spark like within 5mins of gameplay...sooo I didn't know what to do with that :/ . But I definitely think you're right that they should have spark and candlelight as starting spells for sure and I'm going to add them and remove "clairvoyance".

 

I also had very similar name ideas for some greater powers, one being "Starfire" or "Light of Aetherius" , which would use the animation of the blue light that shoots out of guardian stones but out of the wild elves hands. But it seemed a little over the top and idk how to even do that.

 

As far as I know none of the races in Skyrim have weakness to anything at all so I don't want to give them any really. But also I've found nothing to suggest they hate fire in anyway or even dislike it; just that they thought it was a lesser form of light compared to starlight which they considered the most potent and powerful. In my views they probably used fire a lot for many different things when they were Ayleid and then even more so after their fall as a tribal people for hundreds of years.

 

But I agree about the starting spells entirely, and I definitely want a greater power that has to do with starlight or a connection to Aetherius threw starlight. Where did you find the Varla Relleis translation that was cool, I don't know any words.

Edited by Houston810
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Ayleids would be cool, and although they're supposedly extinct, according to the UESPWiki:

 

"It is possible that some tribes of Ayleids may continue to live deep within the forests of Cyrodiil even today. Yet the most recent reported sightings are more than 1000 years old.[8][9] These Ayleids, or Wild Elves, are at best a rarity and may not have actually survived into the Third Era."

 

But let's say that they did. ;)

 

Haha yeah that quote is definitively the biggest lore obstacle here. I read it a couple different times thinking "gahh no ones gona go for this" haha. Trying to combat it with practice of referring to them as the wild elves first and then less so as Heartland High Elves and only calling them Ayleid with the preface that they aren't really "The Ayleids" just the descendants of what was left after hundreds of years. Of course that alone isn't enough, so I've been thinking about writing a little lore involving the slow death of the Ayleids race and culture threw their integration into other societies and the surviving tribes drifting slowly away from what they used to be. Then having the few tribes left coming together under a banner of humility to survive as a race and a culture, accepting that they are were they are because as a society they were kind of arrogant dicks and that shits not gona fly if they want to preserve and restore any semblance of their race or culture. And then knowing they wouldn't be able to risk looking like they were trying to rebuild in anyway (because they would just get put down for good) maybe used their skills of Alteration and Illusion to build a home in the Great Forest area, or the Heartland area just below the mountains.For me something like this seems decently logical, explains how they can still be around, and why no one ever sees them.

 

But I don't feel like I have the right to write something like that, it just feels fake...

Edited by Houston810
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Also if anyone has any experience in making a mod like this or mods at all I could really used some guidance, I've never made a mod outside of some tinkering in Morrowind. Edited by Houston810
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