AlexxEG Posted December 7, 2011 Share Posted December 7, 2011 What game would you like to forget, so you can experience them again?Personally I like to forget Fallout 3. Loved the feeling I had first time playing it. :) Link to comment Share on other sites More sharing options...
Pushkatu Posted December 7, 2011 Share Posted December 7, 2011 (edited) Morrowind+all the mods on my must have listOblivion + FCOM + 300 other mods on my must have list.Star Wars - Knights of the Old Republic 2 EDIT: I just noticed it's game, not games, so I'll just stick with Morrowind Edited December 7, 2011 by Pushkatu Link to comment Share on other sites More sharing options...
Fonger Posted December 7, 2011 Share Posted December 7, 2011 remember them with every ounce of your strength then conspire to get the copyright holders to re-issue the game(s) using current technology. that brings us back to Morrowind and Red Storm Rising Link to comment Share on other sites More sharing options...
CommanderCrazy Posted December 8, 2011 Share Posted December 8, 2011 Gotta go with Fallout 3. Same as OP, i seriously loved the feeling of playing it for the first time. Link to comment Share on other sites More sharing options...
Delikatessen Posted December 8, 2011 Share Posted December 8, 2011 Duke Nukem 3D. I dug out the old disk from a while back and played it on DOSBox. It just doesn't feel right because I've already beaten it twice, and the HD patch you can download for it doesn't feel right, either. So I want to forget it completely and play through it like I was playing through it the first time and use catchphrases like "Hail to the king, baby" whenever I do something awesome IRL. Link to comment Share on other sites More sharing options...
drmfreezone Posted December 8, 2011 Share Posted December 8, 2011 Duke Nukem 3D. I dug out the old disk from a while back and played it on DOSBox. It just doesn't feel right because I've already beaten it twice, and the HD patch you can download for it doesn't feel right, either. So I want to forget it completely and play through it like I was playing through it the first time and use catchphrases like "Hail to the king, baby" whenever I do something awesome IRL.Duke Nukem 3D HD patch made that game look like a N64 port Link to comment Share on other sites More sharing options...
Delikatessen Posted December 8, 2011 Share Posted December 8, 2011 Not really... it made it look like the original Halo, which still isn't saying much. Link to comment Share on other sites More sharing options...
zegh8578 Posted December 8, 2011 Share Posted December 8, 2011 fallout 2 i was simply captivated by the grainyness, cheeky humor, item design, dialogue, all of it now that i know every inch of that game, its not quite the same, which is also why im still crying and crying that there will never be any more fallout games in that visual style. since FO1 and FO2 have the same visual style, i always wanted the 3rd to basically be a yet-bigger version of the first two *cries* Link to comment Share on other sites More sharing options...
rebalious Posted December 8, 2011 Share Posted December 8, 2011 Soul Reaver, because an exploratory/puzzle game loses something when you start to remember where everything is. Link to comment Share on other sites More sharing options...
Vindekarr Posted December 8, 2011 Share Posted December 8, 2011 Hmm. EVE Online. Logging in for the first time, realising that half the stars in the sky you could actualy visit, every ship you see can be yours, and that you can make half the player base bend the knee to your benevolent, iron fisted rule, was a feeling no other game could ever or will ever rekindle. That game, when you first try it out, is almost frighteningly huge, now more than ever with the new engine. Vast scope, PVP everywhere, an aura of ruthlessness and brutality, and a simply mindblowing dificulty curve makes this game a unique masterpiece of utter heartlessness. Transformers(no subtitle)(2004 game) My first adult FPS, and one of the few truly great Australian games, it still sticks in my mind for simply how much I did and do love it. Fundamentaly open-world, you simply were given an objective, and moved to it in a nonlinear manner. There was a distinct "track" through the levels, but it was a very very wide corridor indeed, and for 2004, it was incredible. I was 11 at the time, and I remember being absolutely in awe of the whole game's scale, depth, and complexity, and while many games have exceeded it's achievments, and Transformers has, as a game been utterly forgotten, I still remember it, because without it, I'd have never become a gamer. I also vividly remember the score-it wasn't quite up to Halo's for majesty, but considering the limitations of budget back in that early era, Melbourne House' small size, and that it was a bloody Tie-In for pity's sake, I can still remember every note of many of it's soundtrack songs, mostly string orchestral. It also had this (for 2004) nifty features where the music dynamicaly shifted depending on combat. If you were totaly alone, or hadn't detected the enemy, it would follow one pace, or, depending on what odds you were facing, enemy force composition, what dificulty, and your health, it would go with one of 10 diferent variants on the same core theme for each level. Link to comment Share on other sites More sharing options...
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