Jump to content

Make Potion an Ingredient?


TangerineDog

Recommended Posts

I spotted these signatures in a form list and tried to find them in the CK. No luck.

 

Is there maybe a way to have an ingredient work like a misc item (can't be consumed) or a potion with the blank effect, so it doesn't say unknown under weight and value and I don't discover any effects upon consumption? I found the ingredient script that explains how to start which function, but I haven't found any script to make use of them. I'm starting to suspect these are hardcoded, too...

Link to comment
Share on other sites

Is there a specific reason you need it to be in the ingredients category? If you're trying to make it a vendor sellable item you can do that just by adding the appropriate keyword.

 

Could you elaborate on the final product of what you're trying to accomplish? If you're just trying to make an item that can be used as a seconary "ingredient" to make another then it can be a misc item (unless you're crafting on the alchemy table).

 

For example, you set up a recipe to use the tanning rack or the forge. It requires a goblet and a piece of leather. This produces some new item you create caled a "Leather Goblet". Now you want to use that as a required ingredient for making some other item. That can be done. I'm not sure if that would fit your needs or not. This is basically like how the pelts are converted to leather and potentially further converted to leather strips.

 

If you're trying to use the alchemy workbench for your crafting then you might have issue as I think there's coding in the engine to only list INGR items.

Link to comment
Share on other sites

I'm trying to use the workbench for crafting. That works great, I simply changed the workbench type from alchemy to createobject in the lab's item settings. I want to be able to craft the vanilla potions from collected ingredients.

 

Now, because the old "every ingredient has 4 effects" is obsolete, I'm trying to either not have the game's ingredients have any effects (no UNKNOWN before you eat then, no "effect learned" when you eat them) or replace all the ingredients with potions I can just give the blank effect.

 

Of course, it would be nice if the potions still showed up under ingredients rather than potions or food. I'd go with food if I have no other choice.

Link to comment
Share on other sites

@palingard Yes, that's exactly what I'm aiming to accomplish. Right now, it looks like I'll just make a potion with the same mesh and name as a certain ingredient, replace the corresponding ingredient with them in every leveled list and just find them in FOOD. Maybe I'll put "Ingredient." in the descriptions...

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...