PhantomofSkyrim Posted November 19, 2017 Share Posted November 19, 2017 Here's a quick question I had about continuity with Rigmor of Bruma and this mod.Will there be different starts to the Rigmor of Cyrodiil mod depending on your final choice in Rigmor of Bruma? Like one start involves her sending you a letter or something from Cyrodiil if you chose the "let her go" option, then starting a different way of starting it if you decided to keep her around? Like maybe she gets word from Cyrodiil about whatever it is that your quest mod revolves around and she asks you to come along?Cause greater destiny or not, I'm probably going to be selfish and keep her around. She's too adorable to give up. Link to comment Share on other sites More sharing options...
Rigmor Posted November 19, 2017 Author Share Posted November 19, 2017 Here's a quick question I had about continuity with Rigmor of Bruma and this mod.Will there be different starts to the Rigmor of Cyrodiil mod depending on your final choice in Rigmor of Bruma? Like one start involves her sending you a letter or something from Cyrodiil if you chose the "let her go" option, then starting a different way of starting it if you decided to keep her around? Like maybe she gets word from Cyrodiil about whatever it is that your quest mod revolves around and she asks you to come along?Cause greater destiny or not, I'm probably going to be selfish and keep her around. She's too adorable to give up.The canon is she went home eventually, and you went on to defeat Alduin. Almost 4 years will have passed but you never received the letters she sent, but anything you do during the quest, some of the more important decisions are carried forward and you will have relevant dialogue options. she will remember. Link to comment Share on other sites More sharing options...
PhantomofSkyrim Posted November 19, 2017 Share Posted November 19, 2017 (edited) Gotcha. Depending on when the sequel comes out, it'll be interesting to recreate the character I'm doing this quest with once it comes out. Though depending on how long development will be, I might not have to. We'll see.Since you mentioned a revamp of the original Rigmor of Bruma mod, I'll probably have to play through that again too to see any changes that were made. Definitely not complaining though. It'll be fun.Though now I'm imagining the potential marriage quest that will occur in the sequel if you chose the romantic path with Rigmor... Something tells me that vanilla marriage definitely won't be a factor, and the ensuing chaos of that quest (if we get one) will be entertaining. Edited November 19, 2017 by PhantomofSkyrim Link to comment Share on other sites More sharing options...
Rigmor Posted November 19, 2017 Author Share Posted November 19, 2017 Gotcha. Depending on when the sequel comes out, it'll be interesting to recreate the character I'm doing this quest with once it comes out. Though depending on how long development will be, I might not have to. We'll see.Since you mentioned a revamp of the original Rigmor of Bruma mod, I'll probably have to play through that again too to see any changes that were made. Definitely not complaining though. It'll be fun.Though now I'm imagining the potential marriage quest that will occur in the sequel if you chose the romantic path with Rigmor... Something tells me that vanilla marriage definitely won't be a factor, and the ensuing chaos of that quest (if we get one) will be entertaining.It will definitely be next year hopefully March - June (could be longer as rl and work gets in the way) I have no plans to make any significant changes to this mod before the release of the sequel, I can't stop and must press on even though this mod needs some love and care and major changes. The changes I want to address at some point is more player dialogue options, even if they amount to the same action, different ways to respond. I want to move Yngols Camp, and use custom locations for all interactions, so instead of going to Riften to meet BaaRen, we will go to an Inn just outside. No going to Narzulbur, I'll be making a custom bandit camp and restoring all vanilla quest locations. No going to Fort Dunstad, again a new bandit camp will be created, no going to Northwatch Keep, another new keep will be created, all aliases unneeded will be removed, and a better chain linking the quests with less risk of quest failures (priority) and a limited amount of side-quest awareness for Rigmor, along with location awareness, ie: caves, dungeons, camps, some more chit chat options and general immersion. Better pacing, and a revamp of the battle at Whiterun. Lastly I want the ending to happen in a different route avoiding the gate completely. We will see Link to comment Share on other sites More sharing options...
GK012202 Posted December 19, 2017 Share Posted December 19, 2017 Umm... wouldn't it just be way easier to just team up with the Beyond Skyrim Cyrodill team, and make rigmor a part of that? and if not are you going to at least make a (probably major) compatibility download for beyond skyrim bruma and beyond skyrim cyrodiil? Link to comment Share on other sites More sharing options...
GK012202 Posted December 19, 2017 Share Posted December 19, 2017 Oh! Also, is the entirety of the original mod, Rigmor of Bruma and all the quests and dialogue included? i would hate to have to delete rigmor original just to play the sequel... i would like to play all the way through her storyline start to finish through both mods... and i think it would be weird to make a brand new character (which I tend do do a lot) and then have rigmor think she knows me when i am a total stranger... Link to comment Share on other sites More sharing options...
Kazuya482 Posted December 19, 2017 Share Posted December 19, 2017 Umm... wouldn't it just be way easier to just team up with the Beyond Skyrim Cyrodill team, and make rigmor a part of that? and if not are you going to at least make a (probably major) compatibility download for beyond skyrim bruma and beyond skyrim cyrodiil? No, the Beyond Skyrim: Cyrodiil team has completely abandoned classic Skyrim, and as far as I'm aware this mod will be for both unless things have changed. Link to comment Share on other sites More sharing options...
Rigmor Posted December 20, 2017 Author Share Posted December 20, 2017 Umm... wouldn't it just be way easier to just team up with the Beyond Skyrim Cyrodill team, and make rigmor a part of that? and if not are you going to at least make a (probably major) compatibility download for beyond skyrim bruma and beyond skyrim cyrodiil?No, i explain everything in my notes over at my FB page, check my sig out and catch up on the develpment if you havent already Link to comment Share on other sites More sharing options...
Rigmor Posted December 20, 2017 Author Share Posted December 20, 2017 Oh! Also, is the entirety of the original mod, Rigmor of Bruma and all the quests and dialogue included? i would hate to have to delete rigmor original just to play the sequel... i would like to play all the way through her storyline start to finish through both mods... and i think it would be weird to make a brand new character (which I tend do do a lot) and then have rigmor think she knows me when i am a total stranger...No, the sequel is standalone, but there will be dialogue choices concerning the first mod. you can of course have both installed, but i would recommend you uninstall Rigmor of Bruma as it's going to get a massive overhaul after the release of the sequel, dont worry she will remember you Link to comment Share on other sites More sharing options...
Rigmor Posted December 20, 2017 Author Share Posted December 20, 2017 Umm... wouldn't it just be way easier to just team up with the Beyond Skyrim Cyrodill team, and make rigmor a part of that? and if not are you going to at least make a (probably major) compatibility download for beyond skyrim bruma and beyond skyrim cyrodiil? No, the Beyond Skyrim: Cyrodiil team has completely abandoned classic Skyrim, and as far as I'm aware this mod will be for both unless things have changed. No, there will be a dual release for classic and sse, then a major overhaul for RoB, then an xbox version of both Link to comment Share on other sites More sharing options...
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