unova11 Posted December 8, 2011 Share Posted December 8, 2011 hey everyone i'm a beginner at modding so i don't know how to properly do this and i couldn't find any tutorials about this so i hope you can help me i'm having a problem trying to figure out how to resize an armor using 3ds max without letting the game crash on me ,what i do is: 1-import the nif file to 3ds max(with the skeleton)2-choose the piece of armor i want to resize3-resize it by using Edit mesh>Extrude4-expot the armor then use Nifskope to copy paste the new armor instead of the old one the problem is when i equip the armor in the game the game crashes. so am i forgetting something?,is it safer to use Edit poly instead of Edit mesh? and is there any way to know the vertex number of the armor in 3ds max before exporting it? thank you Link to comment Share on other sites More sharing options...
darthsloth74 Posted December 8, 2011 Share Posted December 8, 2011 I think your problem with this is something Ghogiel pointed out to me when I asked the same question. Armour is skinned and when you make adjustments to it you're breaking the skin modifier because the number of weighted verts in the modified piece have to match the original one or a total mess occurs. Unfortunately the current max exporter doesn't work in regard to skin modifiers for Skyrim yet. In regard to resizing you shouldn't be extruding either you need to do it with the scale tool. You will also have to reset the Xform if you are modelling a mesh that will be animated in some way, because if you don't that causes errors too. If you need to know statistics in Max press the "7" key. You can also right click on the view window name at the top left and select properties and then select the statistics tab and choose whether you want to display poly count, vertex count, or both and whether you want it only displayed for the current scene or the selected mesh only. I suggest you work on items that don't rely on skin modifier at present such as weapons etc. Have a read of this post by jaysus and it should give you some useful guidelines. http://www.thenexusforums.com/index.php?/topic/469935-modding-skyrim-with-tessnip-and-nifskope/page__p__3858475__hl__%2Bmodding+%2Bwith+%2Btessnip+%2Band+%2Bnifskope__fromsearch__1#entry3858475 Link to comment Share on other sites More sharing options...
unova11 Posted December 8, 2011 Author Share Posted December 8, 2011 i see .... i thought extrouding was the wrong thing to do(since channging it by 0.1 crashes the game :wallbash: ) anyway thanks for the help at least now i understand shaping objects a lot better Link to comment Share on other sites More sharing options...
darthsloth74 Posted December 8, 2011 Share Posted December 8, 2011 NP :) Link to comment Share on other sites More sharing options...
Ghogiel Posted December 8, 2011 Share Posted December 8, 2011 Unfortunately the current max exporter doesn't work in regard to skin modifiers for Skyrim yet. In regard to resizing you shouldn't be extruding either you need to do it with the scale tool. You will also have to reset the Xform if you are modelling a mesh that will be animated in some way, because if you don't that causes errors too.You can export skin from max just fine. Also if you scale at the subobject level you don't need to reset xform...but if you did need to reset xform then you would probably need to do something like skin utilities, reseting xform will probably screw up skin so you have to fix it... Link to comment Share on other sites More sharing options...
zuluknob Posted December 9, 2011 Share Posted December 9, 2011 you can scale the part in nifskope as an example.. open the female ebony curias_0 in nifskopeopen #27 NiTriShapeopen #29 BSDismemberSkinInstanceright click on 22 NiNode (NPC L Pauldron[22]) and transform editscale to whatever you like:) Link to comment Share on other sites More sharing options...
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