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RPG's of the wasteland


warbrand2

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Like the lmg post I made here https://forums.nexusmods.com/index.php?/topic/4904290-request-wasteland-lmg/&do=findComment&comment=42858150 I feel like the high explosives are heavily under used in teh wasteland of fallout 4. so another request is being made.

 

 

 

RPG's of the waste land

 

base of RPG's they do less damage then missile launchers, but have more common and cheaper ammo, which cna be crafted at a chem station.

 

 

::RPG-7::[ingame- home made rpg/military rpg]

a common sight in all acounts the rpg-7 is still one of the easiest to find RPG's in the world. purely because of their ease to manufacture and the fact that anyone who knows even the basics of crafting explosives knows how to make one.

 

ammo: RPG (gained by crafting or buying, or killing raiders that have RPG's)

ammo craft: aluminum, oil, handgrenade = RPG (requires explosives 1)

 

weight: 17 LB

ammo weight(survival): 1.25 LB

 

:mods:

 

stocks

wooden: default

padded: better accuracy( gun nut 2)

 

sights

iron: standard

2x scope: 2x zoom (gun nut 1)

4x scope: has balistics lines do to projectile drop (gun nut 2)

recon scope: (gun nut 4)

 

warhead mods

none: standard

oil bomb: 20% chance to light targets on fire(made by taping closed lighters to the projectile, reduces range) (gun nut 1, explosives 1)

cutting charge: adds bleed damage to hit targets(wrapps barbed wire around the projectile) (gun nut 2, blacksmith 1)

plasma warhead: +energy damage( green glowing warhead), (gun nut 4, explosives 2, science 2)

 

 

 

::LAW::[military RPG in game]

info: used by the pre war military before power armor became the go to for heavy weapons, resulting in its replacement the missile launcher, the military RPG is still a main power weapon in the common wealth. generally used by gunners in situations in which a missile launcher is not needed, that and raiders have a few of them so watch out.

 

ammo: RPG

weight: 10 LB

 

 

:mods:

 

tube

pre war tube: standard reduced accuracy, range, and has a fire delay

refubished/gunner tube: improved accuracy, range and no longer has a fire delay (gun nut 2/ looted from gunners)

reinforced metal tube: reduced recoil(gun nut 3)

reinforced polyimer tube: best accuracy, no recoil, unlocks muzzle mods (gun nut 4, explosives 4)

 

 

sights

iron: standard

glow: glows

range iron: adds range lines

glow range iron: adds glowing marks to the range markers.

2x scope: (gun nut one)

recon sight: (gun nut two)

 

muzzles

NA: standard

stabalizer: same as with missile launcher

TOW wires: addes 2 wire hooks and reels to the launcher, allowing the player to guide it to where ever they are aiming up to 150 range after which auto detonates. (triples weapon weight) (gun nut 4, explosives 4, science 2)

 

 

 

 

::m202:: [unique, in game, called death bringer]

info: a rare pre war weapon, in the armories of all major military groups, the m202 was rarely used before china invaded after which it was used heavily along with the flamer to burn out the enemy intrenchments, and bunkers.

 

ammo: missiles or RPG (uses missiles when found)

 

weight: 45 LB

 

ammo: 4

fire rate: depends on fire mode mod

 

:mods:

 

stock

heavy metal: large back end with 4 tubes sticking out of it.

cut down: removes most hte metal plating, exposing all 4 tubes and the wiring between them, lowers weapon weight to 15, and removes sight mods, but other then that does nothing.

 

tubes

quad tubes: standard

small octo tube: adds 4 more rounds changes ammo type to RPG (gun nut 4, explosives 2)(adds tubes between the tubes)

single tube: changes ammo type to mini nuke, has greater range then the fat man. reduces ammo cap to 2. (gun nut 4, explosives 4, science 2)

 

sights(removed if cut down is used, replaces any sight with the standard iron)

iron: standard

ballistic: adds range guides to the side of the sight, they are glow sighted.

shielded iron: adds a large metal shield, while in stealth and not moving gain 20 DR.(gun nut 2)

shielded ballistic: same as shielded iron with a balistic sight. (gun nut 2)

2x scope: 2x zoom, has range markers on scope (gun nut 2)

shielded 2x scope, same defense as other shielded (gun nut 3)

seeking: locks on and seeks targets (gun nut 4)

shielded seeking: seeking with shield

 

fire mode(has only 2 mods)

single: semi auto fire

all: fires all loaded ammo at once (really just high automatic.

 

 

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