3nvy Posted December 9, 2011 Share Posted December 9, 2011 Hey guys, I'm not sure if its already done, but I didn't find this anywhere. My request is to put the shield when idle in the back, instead of keep it in the arm. I just hate that :@ Is it possible? Thks in advance ;) Cheers,3nvy Link to comment Share on other sites More sharing options...
mademillie Posted December 9, 2011 Share Posted December 9, 2011 Well...there is Tycho's Shield on Back mod, but It works with regular Vanilla Shields http://www.tesnexus.com/downloads/file.php?id=15317 ...but if you have a custom modded shield or a shield mod, you may have to do some changes with the custom/mod shield. Link to comment Share on other sites More sharing options...
answerme Posted December 9, 2011 Share Posted December 9, 2011 The link you posted is for oblivion. Link to comment Share on other sites More sharing options...
necKros Posted December 9, 2011 Share Posted December 9, 2011 (edited) Yup. I was thinking about this a few days ago. There is a small trickery with how the engine manages weapons and shields. Basically, there's a bone called Shield, which carries the function to tell the engine where shields and left handed weapons (in dual wielding) should appear during the animations, both sheathed and unsheathed. It's very easy to change this bone position to the back of the player, but then it will always stay in that position. The solution for this is unclear for me. We'd have to create a new bone in the back or use one of the existing ones (quiver, bow, weaponback -2H-) and somehow tell the engine to move the shield mesh from that bone to the left hand one. I don't know how to do that and I think those kind of skeleton interactions are hardcoded into the engine. *edit* Looking the OB mod. Edited December 9, 2011 by necKros Link to comment Share on other sites More sharing options...
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