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answerme

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  1. There are already a few mods that exactly do that. The No-Helmet-Mod (you can choose what helmets you want to show and what to hide, one .esp for every helmet): - click - The No-Helmets-Required Mod (so you get the armor set bonus without wearing the helmet): - click -
  2. Yes, thats where i got the idea from. Maybe you can lock the head direction somehow, so only a maximum of 70-90 degrees to the side and 30-40 degrees up and down are possible to prevent it from beeing free movable? I dont have experience of modding stuff like this at all, its just a thought.
  3. I like that idea very much. I hope someone can help you out there. But i also got a little idea to improve this. You could make (if possible) the head of the playermodel move in the direction where the mouse looks, so if you move the mouse up, the head looks up as well, same for looking down, and to the side. Many people requested this before and i think this would fit perfectly in this mod. :wink:
  4. Yes Noxman, thats what i am requesting. The player models head shall turn in the direction of the mouse view (in 3rd person view, of course). I searched the SkyrimNexus for something like this, but i didnt find anything of that kind. BUT there is a mod out for Oblivion that does exactly change this, here is the Link: Look here you. Is it possible to convert this mod somehow to Skyrim, anyone know? (Sorry if its a stupid question, i dont have any experience with modding at all)
  5. Topic says it all, i guess. It really annoys me that i can only turn my head while pressing the A and D keys and this is only possible while walking/running and not standing. Can someone make it so the head turns always, no matter if im standing or moving, and make it so the head direction looks to the left when i move my mouse to left, and the head turns right when i move my mouse to the right, and so on?
  6. I like the first idea. The game is still too easy for my tastes even with every realism/AI/damage/difficulty mod that is currently available on the internet. But i think it should be imroved with other weapons as well, like hammers, maces, axes, etc. and even tigers, bears and dragons that hit/bite or scratch straight through the face while wearing no, or light armor helmets. Only hammers, maces, and arrows should kill instantly if you get hit in the head while wearing a heavy armor helmet.
  7. Minecraft in Skyrim? Ein klarer Fall von Geschmacksverkalkung. :no:
  8. Thanks for uploading the armors, i like them very much ! I know that a few of the witcher armors are available on the nexus as craftables and non-replacers, since i installed them a few days ago. Just search for "witcher" or "the witcher" on the Skyrimnexus and you will find them. ;)
  9. @metasyntactic Yes. They look nice till steel plate armor. The orcish armor is also okay. But the other higher armors really destroy the feeling of the awesome atmosphere and the seriousness and danger in Skyrim, because you look like some sort of a superhero or supervillain.
  10. @Gemini Aw man, i really like that ninja armor ! If made together with the other samurai armors, it would add a nice variety to the daedra (and for those who dont like them on daedra, the armors can be put in a standalone bundle). Maybe some extra daedric ninjas's can be made with the CK, so that they sometimes try to kill you out in the wilderness and/or after you wake up from resting (like some mods do in Oblivion). But therefor a pleasant modder has to give his OK for doing the armors/helmets first. :smile:
  11. No, but stuff like armors should have a touch of realism imo. Even the glas armor looks realer than the daedra one, espacially when you use some fullmetal retexture. For me, this makes a much better atmosphere. But tastes are different. :happy: Edit: And yes, they are from the movie Sucker Punch. Thanks for the info, i didnt know that. :thumbsup:
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