ICERAY2000 Posted December 9, 2011 Share Posted December 9, 2011 After 150 hours of playing and starting over several times, I came up with a lot of batch files to help me; the best one I've written is this file - a run-once file - it sets you up after you start. I've created other files from it just for refreshing supplies, but this sets you up well. SEE BELOW. It gives - money, lockpicks, potions of restores,arrows, gems- 2-each of most ebony items -easily changed if Ebony ain't your Ivory - set the heatlth/magic/stamina to 600 - easy to remove if too much - set all resistances to 100 - slowed down the passage of game time - increased player speed - increase killcuts (only runs when you get a critical/kill hit anyway) - gave 1000 enchantments - this does not work as you may think - it counts as enchantments done; if it were 1HD weapons, it would equal 1000 HITS with the sword, not swings. This worked out to getting all of the enchantment perks with 3 perks left over, brings a 1st level character to 17 - modified permanently the carry/inventory so that it's never a problem, always in negative numbers; within reason.- reduced cooldown time for shouts to zero; why wait? So this would be a great file to run once you have access to an alter. If you don't know how to do this, you are on your own; however, copy what is in between the "====" lines and paste into Notepad - not Wordpad, not Word, use Notepad or a plain vanilla ASCII editor.give it a simple name like "runonce.txt" and save it to your Skyrim directory, not the Data directory.within the game hit "~" type "bat runonce" (if that is what you named it)hit "~"done.Play with the concept, it's YOUR game! ====================player.additem 0000000f 50000 //moneyplayer.additem 0000000a 150 //picksplayer.additem 00039be4 50 //healplayer.additem 0003eae6 50 //staminaplayer.additem 00039be7 50 //magickaplayer.additem 000f84b2 50 //invis+healplayer.additem 000eafdf 500 //nord hero arrowplayer.additem 0002E4FC 50 //soulplayer.additem 0002E504 50 //blackplayer.additem 000139ab 2 //axplayer.additem 000139ad 2 //bowplayer.additem 000139b0 2 //maceplayer.additem 000139b1 2//swordplayer.additem 000139b3 2 //waraxplayer.additem 00013961 2 //cuirassplayer.additem 00013960 2 //bootsplayer.additem 00013963 2 //helmplayer.additem 00013964 2 //shieldplayer.additem 000f6f23 2 //gloves steelplayer.additem 0001394e 2 //gloves dwarfplayer.additem 000139c0 100 //daedric arrplayer.additem 00039be5 1 //ult healplayer.additem 00039be7 1 //ult magplayer.additem 00039cf3 1 //ult stamplayer.setav Health 600player.setav Magicka 600player.setav Stamina 600player.modav DamageResist 100 player.modav PoisonResist 100 player.modav FireResist 100 player.modav ElectricResist 100 player.modav FrostResist 100 player.modav MagicResist 100 player.modav DiseaseResist 100player.modav HealRateMult 100 player.modav MagickaRateMult 100 player.modav StaminaRateMult 100 set timescale to 2player.modav speedmult 200set decapitationchance to 100set killmoverandom to 100player.advskill enchanting 1000player.modav CarryWeight -2000player.modav InventoryWeight -3000player.setav shoutrecoverymult 0====================You are responsible for running this, not me; I say, don't do it if you are afraid of making your game unstable. This is better for players who have played a lot but don't want to go through hours of playing just to get to a decent leveled character with some self-sustaining abilities.If Enchanting is not your thing, then you might want to experiment with values for other skill modifications. Happy Dungeoning. Link to comment Share on other sites More sharing options...
Michlo Posted December 9, 2011 Share Posted December 9, 2011 Each to their own but I don't see the point of playing like that. Link to comment Share on other sites More sharing options...
Guss Posted December 10, 2011 Share Posted December 10, 2011 Seems a bit over board on the items/stuff easier to just put on god mode and add gold :thumbsup: Link to comment Share on other sites More sharing options...
vertex23 Posted December 10, 2011 Share Posted December 10, 2011 Each to their own but I don't see the point of playing like that. ^ I was always under the impression that starting a new character was for the sole purpose of leveling them to the point of becoming a god. Link to comment Share on other sites More sharing options...
combatdoc13 Posted December 11, 2011 Share Posted December 11, 2011 What do I enter in the console to add skill points, without leveling up, so I can distribute them as I see fit? I liked the "bat" file assist, it saves a bunch of time, for me. Link to comment Share on other sites More sharing options...
ICERAY2000 Posted December 12, 2011 Author Share Posted December 12, 2011 Michlo - THE POINT is that I've already played this game through to Dragonslayer a few times and really don't care to 'develop' my character in the early stages - better to get an experienced character and go quickly through the first few adventures. Also, this approach gives you total flexability in what your character is and what your character will be capable of doing. The god mode plus money quote elsewhere is also missing the point.The OTHER point is simply this is my game and I enjoy it much more when it plays the way I want it to, and allows me to mess with it, expects me to mess with it through the console, and thereby doubling even tripling my enjoyment. The console allows you to be your own Dungeonmaster!That's why I like developing bat files for the Bethesda game family - it's part of the experience/fun/Thanks for commenting. Link to comment Share on other sites More sharing options...
ICERAY2000 Posted December 12, 2011 Author Share Posted December 12, 2011 combatdoc13 - there are several ways to insert skill points; you should go to one of the wikis (I like http://www.uesp.net/wiki/Skyrim:Skyrim) and look at the console info. There are many ways to do this skill bonus, and each way has a different effect. You can SET the skill level, you can boost the skill level like a magic ring would, and I thought I read somewhere that you can trade souls for skill points, but I can't confirm that. Better you read the articles as they explain it very well, and you will benefit from understanding the console better. Good luck. Link to comment Share on other sites More sharing options...
combatdoc13 Posted December 12, 2011 Share Posted December 12, 2011 combatdoc13 - there are several ways to insert skill points; you should go to one of the wikis (I like http://www.uesp.net/wiki/Skyrim:Skyrim) and look at the console info. There are many ways to do this skill bonus, and each way has a different effect. You can SET the skill level, you can boost the skill level like a magic ring would, and I thought I read somewhere that you can trade souls for skill points, but I can't confirm that. Better you read the articles as they explain it very well, and you will benefit from understanding the console better. Good luck. Thanx for the reply, I do appreciate it."Doc" Link to comment Share on other sites More sharing options...
Nekrafilia Posted December 12, 2011 Share Posted December 12, 2011 easymode.bat :rolleyes: Link to comment Share on other sites More sharing options...
nolgroth Posted December 12, 2011 Share Posted December 12, 2011 I get where IceRay2000 is coming from. Once you've played through, it is fun to just play with the character settings. Personally, I have used batch files to make all my followers immortal (essential) and tailored my skills to make a pure mage (increased magic skills, decreased armor and weapon skills). Also using one that I got off the Files section to increase Spellpower. It is a little too powerful for my liking, so I will modify it to be more gradual and less powerful. Quick Questions: - What is the difference between CarryWeight and InventoryWeight? - Are the "x"RateMult stats the ones that govern how fast those stats recover? How much does the 100 improve them by? Thanks. Link to comment Share on other sites More sharing options...
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