l0new0lf331 Posted October 7, 2016 Share Posted October 7, 2016 (edited) My Google-Fu isn't great, however every permeation of this question gave essentially the same results with no answer to what I wanted to know. I know mod limit is 255 plugins, is that Total or Active? According to NMM:Total Plugins: 260 | Active Plugins: 248 | Total Mods: 362 | Installed Mods: 350 | Active Mods: 350 Thank You for your help. Edited October 7, 2016 by l0new0lf331 Link to comment Share on other sites More sharing options...
Jawsuleashed Posted October 7, 2016 Share Posted October 7, 2016 There is a difference between NMM or MO numbers of active files and ESP active. You can only have 255 ESP plugins active, but you can have more mods. For example: a texture mod will not have an ESP, so it will not add to the 255 Plugins limit. Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted October 7, 2016 Share Posted October 7, 2016 What he ^ said Link to comment Share on other sites More sharing options...
l0new0lf331 Posted October 7, 2016 Author Share Posted October 7, 2016 All right. Thank You for the clarification.So I should be using MO instead of NMM? And if so do I need to use MO off of a fresh Skyrim install or can I go from where I'm at? Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted October 7, 2016 Share Posted October 7, 2016 No either one is fine. Pick the one you like, ignore those who say one is superior to the other. Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 7, 2016 Share Posted October 7, 2016 (edited) If you ask a Gamer they say 255, if ask a Modder who can Code, they say 254. Who you believe is up to you. Edit: That registered plugins, not Replacers Mods or SKSE Plugins like Crash Fixes Edit 2: Remember the Index Start with 0 - 254 so 255 is Right and Wrong Edit 3: So Mod Index Number 255 will not WORK. Edited October 7, 2016 by PeterMartyr Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 7, 2016 Share Posted October 7, 2016 (edited) Guess who a Modder who can Coded? MEEEEEEEEEEEE. Edit Any One Foolish Enough To Argue With Me? Edited October 7, 2016 by PeterMartyr Link to comment Share on other sites More sharing options...
DoctorKaizeld Posted October 7, 2016 Share Posted October 7, 2016 Guess who a Modder who can Coded? MEEEEEEEEEEEE. Edit Any One Foolish Enough To Argue With Me?*pulls off glove and slaps Peter* i am foolish enough! Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 7, 2016 Share Posted October 7, 2016 Guess who a Modder who can Coded? MEEEEEEEEEEEE. Edit Any One Foolish Enough To Argue With Me?*pulls off glove and slaps Peter* i am foolish enough! Okie dokie, your on my inquisitive friend, cos I got a jar of dirt, cos I got a jar dirt..... (trip, fall, quickly recover) Link to comment Share on other sites More sharing options...
PeterMartyr Posted October 7, 2016 Share Posted October 7, 2016 (edited) Clarification on NMM index, it wrong it should be zero, notice the game start with zero. Very poor form nexus programmers, put it on list to fix. :laugh: EditI couldn't laughing all this time there been a disagreement cos NMM is wrong. Edited October 7, 2016 by PeterMartyr Link to comment Share on other sites More sharing options...
Recommended Posts