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Forever loading / possible quest bug? Help appreciated!


AtomForce

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I believe I meant, it didn't seem as widespread of issue as in the past...()...

No you didn't. You dismissed my comment as a fool's observation and condemned thousands of people as impatient plebs with inferior rigs:

 

Yeah I've seen it, that's not infinite, it's just long. So you an the thousands of others are likely just impatient on slower computers...()...Hilarious if you ask me.

 

I've got another PC with an i7 [email protected] on air (Arctic Cooling Xtreme rev.2) on a P67 AsRock Fatal1ty Pro motherboard and 4x2GB of KHX 1333MHz@1811MHz and an MSI GTX460 HAWK running stock and even that rig runs circles around FO4, except that FO4 crashes all the time because of bad optimisaton which results in huge RAM spikes of over 10GB that even ENBoost can't cope with on that particular PC...

Edited by JimmyRJump
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One thing that occurred to me. This is the 7th stable install/build of FO4. Then to do that I had to start a new game 40 times or so. 300+ mods on a level 168 legacy-ed (now cheat) character. This was all accepting the fact the game wouldn't be in a final state till after a years time. Then that we were not allowed to mod the game from launch, but we did so anyway. There was vanilla and BETA mixed into it. So maybe 10 installs and 7 builds with way too many new game starts on the same character. The install build and configurations have changed many times. There are still problems an diagnosis I run into, and will have to make changes for. I thought that part just came with it though, if you wanted to play, you would have to work on it in order to do so.

 

What is this mother f***erdom? "b****ing & moaning" agro, disgruntlement, disappointment, and grievance ect, doing inside a fun loving community. I fail to see the point or purpose in busting my balls as a 3rd party to the manufacturer of this product being used as a pastime, in this case by people that are doing the same thing I'm doing, it's just they are not working as hard for it, while playing 10 times more than I do, then blaming me an saying I'm full of s*** basically for trying to inspire them to "quit b****ing and do the work" I'm not trying to be mean. Complaining about something is one thing, getting up off your a** an doing something about it is another.

 

You fanatical maniacs have melted your constitutions with gaming addiction. Then you come at me lacking a general understanding of the computer system and/or the application software for the system. The pairings of technology I've been working endlessly on while you were playing with your mental genitals the whole time in a virtual reality. You know the one you're making out to be more important than the other people here. I tell you all what, how about you go bite a molerat on it's arse. You were not even smart enough to notice that the industry controls you. A huge herd of like minded numb-skulled video game zombies. Pull your heads & hats out of your asses already. LIBERTY CITY IS FULL OF COCKS!

 

Yeah it takes lots of work, get busy.

(Stable 76Gb install of FO4)

Fallout4.esm

DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
TrueStormsFO4.esm
Worsin's Garage.esm
ArmorKeywords.esm
Homemaker.esm
Robot Home Defence.esm
Snap'n Build.esm
Arbitration - Resources.esm
Damage Threshold.esm
DLC_MainMenu.esm
VideoMaster.esm
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Streetlights Use Passive Power.esp
OCDispenser.esp
OCDecorator.esp
OCD FarHarborDLC.esp
BetterJunkFences.esp
Wasteland Workshop Streetlights.esp
XnjguyFilledMods_AIO.esp
Evan_Modular Kitchen.esp
LooksMirror.esp
Friffy_Fixed Rugs.esp
AkaInvisibleFurniture.esp
dinomore.esp
CWSS Redux.esp
BrighterSettlementLights_LessHarsh.esp
Colored Workshop Lights.esp
ImmersiveVendors.esp
Buildable_PAFrames.esp
Buildable_PAFrames_Recipe.esp
BetterGenerators.esp
SwitchboxGenerator 5-AllRad.esp
AutoDoors.esp
SciFiPosters.esp
AlternateMoviePosters.esp
artstop - classical.esp
artstop - dreadjim.esp
MsRae_Horticulture.esp
Eli_Immersive Coffee Mod 9000 GTX French Roast.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays.esp
FunctionalDisplays-AID-Vanilla.esp
FunctionalDisplays-MISC-Vanilla.esp
FunctionalDisplays-Patch-DLC01.esp
FunctionalDisplays-Patch-DLC03.esp
DLC_MainMenu_Inject.esp
Yummier Sweetroll.esp
Armorsmith Extended.esp
Armormsith All DLCs Patch.esp
CBBE.esp
CBBE Furry Undergarments Fix.esp
Femshepping_WastelandPinup.esp
AsharaFO4Steampunk.esp
AsharaFO4UnderArmours.esp
NukaRadBans.esp
Merged Clothing.esp
rfortaleza2.esp
Rfortaleza2Merged.esp
rfortaleza2_AE.esp
HN66Fo4_Rings.esp
HN66Fo4_Nails.esp
CTHColoredFriendliesWeaponDrawn.esp
Jetpacks Unlimited Master.esp
JU Worsin's Edition (Compact).esp
More Power Armour Mods.esp
More Power Armour Mods - Automatron.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
AnS Wearable Backpacks and Pouches - AWKCR.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModificationMisc.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification - DLC Far Harbor (2LM).esp
WIPAG - Paint Garage - Full (Easy).esp
WIPAG - Decal Station.esp
WIPAG - Materials Overhaul.esp
WIPAG - Mod Overhaul.esp
WIPAG - Model-X.esp
WIPAG - Super Patch 2LM.esp
Impervious Power Armour.esp
Impervious Power Armour - Automatron.esp
UNnaked Power Armor.esp
Craftable Armor Size - Fix Material Requirements.esp
Craftable Armor Size.esp
EndorsCustomCombatArmor.esp
EndorsCustomCombatArmor_CAS.esp
EndorsCustomCombatArmor_AE.esp
ScarfMask.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
TheEyesOfBeauty.esp
KSHairdos.esp
Merged Misc.esp
ClassicSniper.esp
USP 45.esp
P220.esp
Tec-9.esp
ASVektor.esp
ModularKalash.esp
DOOMThatGun.esp
3dscopes.esp
3dscopes-framework.esp
3dscopes-FarHarbor.esp
3dscopes-NukaWorld.esp
Weapon Mods Mod.esp
WBO.esp
WBO-Automatron.esp
WBO-LegendaryMod2LM.esp
WBO-FunctionalDisplays-Weapons.esp
Weapon Mods Mod - WBO.esp
BTInteriors_Project.esp
Arbitration - Button Lowered Weapons.esp
ScrapDeadThings.esp
CTHHostileNPCs-NSL.esp
dD-Enhanced Blood Basic.esp
dD - Screen Blood Duration Long.esp
dD - Small Splatter Size.esp
Cuts and Blunts 3.0.esp
PD_VisualReload.esp
ManufacturingExtended.esp
ManufacturingExtendedFH.esp
DLC items to manufacturing.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
EveryonesBestFriend.esp
RealComics.esp
MojaveImports.esp
LoreFriendlySurvivalChems.esp
CommChemExpanded.esp
UrbanFoodExpanded.esp
Smoke-able Cigars.esp
slevins_chemVFX-Light.esp
ColorfulSurvivalIcons.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
SettlersRename.esp
IncreasedSettlerPopulation500.esp
X13_PerksWithoutSPECIAL-FH-NW.esp
EvilViking13_PatchworkSanctuaryBridge.esp
SkjAlert_All_DLC.esp
DLCFixes.esp
Elvani's Track Pack - FIX.esp
More Where That Came From - Classic.esp
More Where That Came From Diamond City.esp
AtomicRadio.esp
Oldies.esp
Soviet_Communication_Radio.esp
OWR_BBB.esp
OWR_CJRS.esp
OWR_CVD.esp
OWR_GNR.esp
OWR_MSM.esp
OWR_OWT.esp
OWR_RRRB.esp
OWR_SFM.esp
OWR_TFC.esp
OWR_TSB.esp
OWR_ZH.esp
OWR_TT.esp
OWR_WVR.esp
SpecialVideos.esp
StarlightDriveInVideos.esp
VotWGeneralPurposePatch.esp
SoberingVideos.esp
Brainwashing.esp
SPDV-KillersFromSpace-A.esp
SPDV-KillersFromSpace-B.esp
SPDV-CivilDefenseVideos-1.esp
SPDV-BettyPage.esp
SPDV-PlanetOutlawsA.esp
SPDV-PlanetOutlawsB.esp
GoodOldCartoons.esp
GoodOldCartoonsVol02.esp
GoodOldCartoonsVol03.esp
GoodOldCartoonsBonus.esp
DLC_MainMenu_Handplaced.esp
DLC_PATCH_Full.esp
DLC_OCD_Patch.esp
SuperMutantOverhaul.esp
SurvivalOptions.esp
Fr4nssonsLightTweaks.esp
Remove Interior Fog - All Dlc.esp
Immersive Waiting.esp
Depth of Field Removal.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Ammo Expanded.esp
Crafting Workbenches - Ammo Special.esp
Crafting Workbenches - Automatron DLC.esp
Crafting Workbenches - Faction and Quest Requirements.esp
Crafting Workbenches - Junk Items.esp
Crafting Workbenches - Power Armor.esp
Crafting Workbenches - Pre War and Manufactured.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-FarHarborExtraRads.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
True Nights v03.esp
SlowTime.esp
TakeCover.esp
Override-WIPAG.esp
MergedPatch.esp
Vault111Settlement.esp
V111Clear.esp
Scrap Everything - Core.esp
Scrap Everything - Far Harbor.esp
Scrap Everything - Automatron.esp
Override-Weapons.esp
Companions GPS.esp
Unrestricted Farming - All Plants.esp
Invisible_Guard_Marker.esp
Journal.esp

The end is f***ed up, I know, I was hungry, but more interesting is that you actually read this shite.

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Well, glad I'm not alone here, but that's not a good thing - I decided to try something else -

Opened Fallout 4
Started New Game
Finished Character Creation, then exit and save.
Go back to old game, It loaded!
When it happened again, this time I just loaded that character creation save.
Worked again!
THEN - THE THIRD TIME - ALL MY SAVES JUST VANISHED!!!!!!!!!!!!!

EXCEPT FOR THE CHARACTER CREATION ONE!

So bizarre. Luckily I love this game enough that a new playthrough was just fine by me.
Looks like freeing up savegames by deleting old ones does help the performance.

As for starting a new game and reloading the old one, does anyone know WHY this method sometimes works?

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I guess I should specify also that I say "forever loading" because I actually went to sleep last night while it was loading and woke up to the same screen - still cycling through slides and tips. That was about 7.5 hours. This is the ONLY time it does this. Every other place loads without a problem. Even Nuka World which I imagine should be WAY more intensive on the machine. It will load for about a minute, and when my PC activity light stops blinking it is pretty clear nothing is going to happen. Trust me, I can be very patient when it comes to this game, but 7.5 hours? I seriously doubt anything is going to happen after that.

Also, since posting this, I've reinstalled F4 and restarted my playthrough twice now with the same issue.

It's really becoming irritating because I cannot finish the main quest until I get into this stupid little cell. I want to try the "coc" thing, but if it's only going to cause further issues that's a concern.

I'm going to try the old trick again, I'm sure it will work, but hoping sometime in the future Bethesda will address this issue.

Edited by AtomForce
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There's a select character in the load game menu, switches between character names. Ergo, where the saves went.

My thought too - but no. They vanished. There was only one character save. Not that it was a big deal, but now it seems even creating a new character, it will hold one and the previous will vanish. Even selecting character just the one shows up. :|

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*edit* You must have deleted it, LOL, whoops*

 

Your s*** is partially/fully corrupt. I don't understand what people don't get, about that. A player can focus on eliminating causes of that or fatal errors for example, but the ish can still happen. It's more about probability and the chances of success in getting into the multi-hundred hour play. If it was that important to me, I'd just COC it, but only if I lacked the understanding an ability to fix it or even better avoid it altogether. I'd try to diagnose it and fix it first, after that I'd wipe the lot of it.

 

If you want to test your PC system. That would mean starting a new game in vanilla form with clean up of all files. Speed run that mofo up to this point that Bethesda is getting the blame for this issue. Experience tells me you wouldn't see it happen again, because it's not an issue unless there is something drastically wrong the end user is doing. It's just that they give us the game, and typically we break it some way. In my opinion that doesn't make it an issue with the game or Bethesda's fault.

 

But sure if you want to test it wait 4-5 days for the cell reset an go back, if it still happens, you would go into cleaning the mods, if it still happens it would mean disabling groups of mods at a time until it's partially located, then in a process of elimination trace it down to the root cause. If it was the vanilla game doing this, it would mean rolling back save games until the issue doesn't present, cross referencing that with the time that had passed, what happened, and what types of save games were used.

 

It's just opinion, but I believe the best way is to make a plan. Perform testing on the vanilla game, then add DLC and perform testing, add a ENB and testing for it all. Configuration an settings adjustment, and testing. Then add in mods in somewhat organized groups that would be tested, and then later merged together if possible, only to perform more testing, add more mods, and subsequently make adjustments where necessary. Now it's never fully tested, but tested enough to insure it's a stable build. I don't know if it's right or wrong, but players seem to eventually end up doing that.

 

Also at some point the mods an load order will have to be cleaned of the byproduct of working in the SDK and/or published as masters to clean it if it's particularly dirty as f***. Thankfully though even doing a crappy job cleaning with FO4edit(xedit) does the job of taking a shitty build of FO4, and getting to run stable. That's just the nature of the beast. Large amounts of authors don't even know about sound attenuation or the existence of a Wiki for creating this stuff. Getting them to understand it needs to also be clean, good luck.

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*edit* You must have deleted it, LOL, whoops*

 

Your s*** is partially/fully corrupt. I don't understand what people don't get, about that. A player can focus on eliminating causes of that or fatal errors for example, but the ish can still happen. It's more about probability and the chances of success in getting into the multi-hundred hour play. If it was that important to me, I'd just COC it, but only if I lacked the understanding an ability to fix it or even better avoid it altogether. I'd try to diagnose it and fix it first, after that I'd wipe the lot of it.

 

If you want to test your PC system. That would mean starting a new game in vanilla form with clean up of all files. Speed run that mofo up to this point that Bethesda is getting the blame for this issue. Experience tells me you wouldn't see it happen again, because it's not an issue unless there is something drastically wrong the end user is doing. It's just that they give us the game, and typically we break it some way. In my opinion that doesn't make it an issue with the game or Bethesda's fault.

 

But sure if you want to test it wait 4-5 days for the cell reset an go back, if it still happens, you would go into cleaning the mods, if it still happens it would mean disabling groups of mods at a time until it's partially located, then in a process of elimination trace it down to the root cause. If it was the vanilla game doing this, it would mean rolling back save games until the issue doesn't present, cross referencing that with the time that had passed, what happened, and what types of save games were used.

 

It's just opinion, but I believe the best way is to make a plan. Perform testing on the vanilla game, then add DLC and perform testing, add a ENB and testing for it all. Configuration an settings adjustment, and testing. Then add in mods in somewhat organized groups that would be tested, and then later merged together if possible, only to perform more testing, add more mods, and subsequently make adjustments where necessary. Now it's never fully tested, but tested enough to insure it's a stable build. I don't know if it's right or wrong, but players seem to eventually end up doing that.

 

Also at some point the mods an load order will have to be cleaned of the byproduct of working in the SDK and/or published as masters to clean it if it's particularly dirty as f***. Thankfully though even doing a crappy job cleaning with FO4edit(xedit) does the job of taking a shitty build of FO4, and getting to run stable. That's just the nature of the beast. Large amounts of authors don't even know about sound attenuation or the existence of a Wiki for creating this stuff. Getting them to understand it needs to also be clean, good luck.

Actually if you see my first post in this thread, I've been playing it totally vanilla. I've uninstalled, re-installed, verified cache, etc. I'm pretty sure if the game isn't working as advertised and my specs meet the requirements, that Bethesda is to blame. If Bethesda expects all of us to become debuggers on each release they obviously need to make that clear. I'm not the only one suffering from these issues just trying to run the base game with their DLCs.

 

And it was actually worse without the unofficial patch - and I don't mess with ENBs at all. At least not with Fallout 4.

 

It seems all this that you're suggesting shouldn't be necessary to just play the basic game. The advice is appreciated, don't get me wrong, my point here is that this is a lot of information that people aren't going to know just buying and playing the game, and if in fact that's the only way to get it running properly, surely a disclaimer from Bethesda or some built in notes would be nice.

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Don't get mad. Wait 4-5 days in the game an try it again. Your saves must of went thru various patches of the game, thus it changed. From that you can either reset it all from cell resets, which take 4-5 days maybe longer, idk sorry man I have to take a s***, ROFL, or rolling back in your save games until the problem resolves itself, because whatever you did, or the patches did to the game has not happened yet.

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