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Throwing weapons that are weapons not grenades


tartarsauce2

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simple reasons for this really, while grenades'able throwing weapons are nice and I think there's a good place for them, and are great in tandem with other weapons, I've been looking for something that can be used in VATS, and more conveniently than holding down the bash/grenade button would be great

this would allow a variety of throwing weapons to be balanced so that strength/melee playthrough characters could get a bit of ranged damage stuff for their own particular style, and super hardcore survivalist play stuff could be made with firearms and/or ammunition being a lot more rare, with melee/oldschool ranged combat being a thing

things like throwing knives and throwing stars could be tossed reasonably rapidly, while hatchets or spears could take a while before you could throw another but when they hit they hit like a truck, and the old throwing playing cards thing could be a viable tool (almost thinking of it like a shotgun of multiple cards, like gambit or setzer) but this is a small thing compared to just getting throwing weapons as *weapons* not grenades

it might be simple to do, but I don't know how, I've failed to find out and noone else seems to have done it yet

Edited by tartarsauce2
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  • 2 weeks later...

already got it, thanks though

I'm looking specifically for something where thrown weapons are, weapons not grenades, because there's already enough throwing grenades that rely on impact for damage, weapons enable all sorts of uses and balance tricks for interesting gameplay in scarcity/survival mods, while being easy to use (a stack of javelins/throwing spears that are slow but heavy hitting with a lot of impact, vs a handful of throwing knives to fire off in quick succession) the idea is that if the spears way 3-5 weight, and/or the knives weigh 0.5-1.5 then you can carry a few around as well as melee weapons and still have ranged capabillities while focusing on being a warrior type of person

this would allow for usage of heavy weapons down the line as well as heavy armour well for a melee build, or stealth and longer ranged weapons for a sneak and shoot/stab covert ops build, etc when ammo is less scarce late game

Edited by tartarsauce2
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excellent discussion!

to add to that, I point toward the shiv mod,

it is excellent, and I believe the same author make a 'throwable shiv' mod.

You can throw forks, pencils, baseball, bottles etc...

10-40 dmg per thrown damage. glass and beer bottles do more damage than plates...

 

the shiv mod is natively well-balanced to

survival ultra-difficult modes also.

 

it gives you more options than the bulky junk-jet,

for close range. without any Area of Effect worries of thrown explosive...

 

Any mod any weapon makes the junk-jet still useful.

any mod any fail compensates,

and brings back the 'weapon maintenance' systems from previous FO games.

 

hopefully more happen...

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