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Trying to stabilize my game.


Zemoco10

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If you post your oblivion.ini maybe we can find something to improve your performance.

 

Also check Nvidia's profile manager for Oblivion, try changing 'Maximum pre-rendered frames' to 1.

Oblivion.ini

 

 

 

 

[General]

SStartingCell=

 

SStartingCellY=

SStartingCellX=

SStartingWorld=

 

STestFile10=

STestFile9=

STestFile8=

STestFile7=

STestFile6=

STestFile5=

STestFile4=

STestFile3=

STestFile2=

STestFile1=

 

bEnableProfile=0

bDrawSpellContact=0

bRunMiddleLowLevelProcess=1

iHoursToSleep=3

bActorLookWithHavok=0

SMainMenuMusicTrack=special\tes4title.mp3

bUseEyeEnvMapping=1

bFixFaceNormals=0

bUseFaceGenHeads=1

bFaceMipMaps=1

bFaceGenTexturing=1

bDefaultCOCPlacement=0

uGridDistantTreeRange=15

uGridDistantCount=25

uGridsToLoad=5

fGlobalTimeMultiplier=1.0000

bNewAnimation=1

fAnimationDefaultBlend=0.1000

fAnimationMult=1.0000

bFixAIPackagesOnLoad=0

bForceReloadOnEssentialCharacterDeath=1

bKeepPluginWhenMerging=0

bCreate Maps Enable=0

SLocalSavePath=Saves\

SLocalMasterPath=Data\

bDisableDuplicateReferenceCheck=1

bTintMipMaps=0

uInterior Cell Buffer=3

uExterior Cell Buffer=36

iIntroSequencePriority=3

bPreloadIntroSequence=1

fStaticScreenWaitTime=3.0000

SCreditsMenuMovie=CreditsMenu.bik

SMainMenuMovie=Map loop.bik

SMainMenuMovieIntro=Oblivion iv logo.bik

SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik

iFPSClamp=0

bRunVTuneTest=0

STestFile1=

bActivateAllQuestScripts=0

fQuestScriptDelayTime=5.0000

SMainMenuMusic=Special\TES4Title.mp3

bUseThreadedBlood=1

bUseThreadedMorpher=1

bExternalLODDataFiles=1

 

 

[Display]

uVideoDeviceIdentifierPart1=3619102270

uVideoDeviceIdentifierPart2=298799234

uVideoDeviceIdentifierPart3=2768596598

uVideoDeviceIdentifierPart4=903397915

fDecalLifetime=10.0

bEquippedTorchesCastShadows=0

bReportBadTangentSpace=0

bStaticMenuBackground=1

bForcePow2Textures=0

bForce1XShaders=0

bHighQuality20Lighting=0

bAllow20HairShader=1

bAllowScreenShot=0

iMultiSample=0

bDoTallGrassEffect=1

bForceMultiPass=1

bDoTexturePass=1

bDoSpecularPass=1

bDoDiffusePass=1

bDoAmbientPass=1

bDoCanopyShadowPass=1

bDrawShadows=0

bUseRefractionShader=1

bUse Shaders=1

iNPatchNOrder=0

iNPatchPOrder=0

iNPatches=0

iLocation Y=0

iLocation X=0

bFull Screen=1

iSize W=2560

iSize H=1440

iAdapter=0

iScreenShotIndex=0

SScreenShotBaseName=ScreenShot

iAutoViewMinDistance=2000

iAutoViewHiFrameRate=40

iAutoViewLowFrameRate=20

bAutoViewDistance=0

fDefaultFOV=75.0000

fNearDistance=10.0000

fFarDistance=10000.0000

iDebugTextLeftRightOffset=10

iDebugTextTopBottomOffset=10

bShowMenuTextureUse=1

iDebugText=2

blocalmapshader=0

bDoImageSpaceEffects=1

fShadowLOD2=400.0000

fShadowLOD1=200.0000

fLightLOD2=1500.0000

fLightLOD1=1000.0000

fSpecularLOD2=1300.0

fSpecularLOD1=1000.0

fEnvMapLOD2=800.0000

fEnvMapLOD1=500.0000

fEyeEnvMapLOD2=190.0000

fEyeEnvMapLOD1=130.0000

iPresentInterval=1

iShadowFilter=2

iActorShadowCountExt=3

iActorShadowCountInt=5

bActorSelfShadowing=0

bShadowsOnGrass=0

bDynamicWindowReflections=1

iTexMipMapSkip=0

fGrassStartFadeDistance=6000.0

fGrassEndDistance=7000.0

bDecalsOnSkinnedGeometry=1

bFullBrightLighting=0

iMaxLandscapeTextures=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

 

 

 

[Controls]

fVersion=1.7000

Forward=0011FFFF

Back=001FFFFF

Slide Left=001EFFFF

Slide Right=0020FFFF

Use=00FF00FF

Activate=0039FFFF

Block=003801FF

Cast=002EFFFF

Ready Item=0021FFFF

Crouch/Sneak=001DFFFF

Run=002AFFFF

Always Run=003AFFFF

Auto Move=0010FFFF

Jump=0012FFFF

Toggle POV=001302FF

Menu Mode=000FFFFF

Rest=0014FFFF

Quick Menu=003BFFFF

Quick1=0002FFFF

Quick2=0003FFFF

Quick3=0004FFFF

Quick4=0005FFFF

Quick5=0006FFFF

Quick6=0007FFFF

Quick7=0008FFFF

Quick8=0009FFFF

QuickSave=003FFFFF

QuickLoad=0043FFFF

Grab=002CFFFF

bInvertYValues=0

fXenonLookXYMult=0.0005

fMouseSensitivity=0.0020

;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6

iJoystickMoveFrontBack=2

iJoystickMoveLeftRight=1

fJoystickMoveFBMult=1.0000

fJoystickMoveLRMult=1.0000

iJoystickLookUpDown=6

iJoystickLookLeftRight=3

fJoystickLookUDMult=0.0020

fJoystickLookLRMult=0.0020

fXenonMenuMouseXYMult=0.0003

bBackground Mouse=0

bBackground Keyboard=0

bUse Joystick=1

fXenonLookMult=0.0030

fXenonMenuStickSpeedMaxMod=5.0000

iXenonMenuStickSpeedThreshold=20000

iXenonMenuStickThreshold=1000

;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian

iLanguage=0

 

 

[Water]

fAlpha=0.5000

uSurfaceTextureSize=128

SSurfaceTexture=water

SNearWaterOutdoorID=NearWaterOutdoorLoop

SNearWaterIndoorID=NearWaterIndoorLoop

fNearWaterOutdoorTolerance=1024.0000

fNearWaterIndoorTolerance=512.0000

fNearWaterUnderwaterVolume=0.9000

fNearWaterUnderwaterFreq=0.3000

uNearWaterPoints=8

uNearWaterRadius=1000

uSurfaceFrameCount=32

uSurfaceFPS=12

bUseWaterReflectionsMisc=0

bUseWaterReflectionsStatics=0

bUseWaterReflectionsTrees=0

bUseWaterReflectionsActors=0

bUseWaterReflections=1

bUseWaterHiRes=1

bUseWaterDisplacements=1

bUseWaterShader=1

uDepthRange=125

bUseWaterDepth=1

bUseWaterLOD=1

fTileTextureDivisor=4.7500

fSurfaceTileSize=2048.0000

 

[Audio]

bDSoundHWAcceleration=1

fMinSoundVel=10.0000

fMetalLargeMassMin=25.0000

fMetalMediumMassMin=8.0000

fStoneLargeMassMin=30.0000

fStoneMediumMassMin=5.0000

fWoodLargeMassMin=15.0000

fWoodMediumMassMin=7.0000

fDialogAttenuationMax=35.0000

fDialogAttenuationMin=7.7500

bUseSoundDebugInfo=1

fUnderwaterFrequencyDelta=0.0000

bUseSoftwareAudio3D=0

fDefaultEffectsVolume=0.8000

fDefaultMusicVolume=0.3000

fDefaultFootVolume=0.8000

fDefaultVoiceVolume=0.8000

fDefaultMasterVolume=1.0000

bMusicEnabled=1

bSoundEnabled=1

fLargeWeaponWeightMin=25.0000

fMediumWeaponWeightMin=8.0000

fSkinLargeMassMin=30.0000

fSkinMediumMassMin=5.0000

fChainLargeMassMin=30.0000

fChainMediumMassMin=5.0000

fDBVoiceAttenuationIn2D=0.0000

iCollisionSoundTimeDelta=50

fGlassLargeMassMin=25.0000

fGlassMediumMassMin=8.0000

fClothLargeMassMin=25.0000

fClothMediumMassMin=8.0000

fEarthLargeMassMin=30.0000

fEarthMediumMassMin=5.0000

bUseSpeedForWeaponSwish=1

fLargeWeaponSpeedMax=0.9500

fMediumWeaponSpeedMax=1.1000

fPlayerFootVolume=0.9000

fDSoundRolloffFactor=4.0000

fMaxFootstepDistance=1100.0000

fHeadroomdB=2.0000

iMaxImpactSoundCount=32

fMainMenuMusicVolume=0.6

 

 

[shockBolt]

bDebug=0

fGlowColorB=1.0000

fGlowColorG=0.6000

fGlowColorR=0.0000

fCoreColorB=1.0000

fCoreColorG=1.0000

fCoreColorR=1.0000

fCastVOffset=-10.0000

iNumBolts=7

fBoltGrowWidth=1.0000

fBoltSmallWidth=3.0000

fTortuosityVariance=8.0000

fSegmentVariance=35.0000

fBoltsRadius=24.0000

 

[Pathfinding]

bDrawPathsDefault=0

bPathMovementOnly=0

bDrawSmoothFailures=0

bDebugSmoothing=0

bSmoothPaths=1

bSnapToAngle=0

bDebugAvoidance=0

bDisableAvoidance=0

bBackgroundPathing=1

 

[MAIN]

bEnableBorderRegion=0

 

 

[Combat]

bEnableBowZoom=1

bDebugCombatAvoidance=0

fMinBloodDamage=1.0000

fHitVectorDelay=0.4000

iShowHitVector=0

 

 

[HAVOK]

bDisablePlayerCollision=0

fJumpAnimDelay=0.75

bTreeTops=0

iSimType=1

bPreventHavokAddAll=0

bPreventHavokAddClutter=0

fMaxTime=0.0167

bHavokDebug=0

fRF=1000.0000

fOD=0.9000

fSE=0.3000

fSD=0.9800

iResetCounter=5

fMoveLimitMass=95.0000

iUpdateType=0

bHavokPick=0

 

 

[interface]

fDlgLookMult=0.3000

fDlgLookAdj=0.0000

fDlgLookDegStop=0.2000

fDlgLookDegStart=2.0000

fDlgFocus=2.1000

fKeyRepeatInterval=50.0000

fKeyRepeatTime=500.0000

fActivatePickSphereRadius=16.0000

fMenuModeAnimBlend=0.0000

iSafeZoneX=20

iSafeZoneY=20

iSafeZoneXWide=20

iSafeZoneYWide=20

 

[LoadingBar]

 

[Menu]

fCreditsScrollSpeed=40.0000

iConsoleTextYPos=890

iConsoleTextXPos=30

iConsoleVisibleLines=15

iConsoleHistorySize=50

rDebugTextColor=255,251,233

iConsoleFont=3

iDebugTextFont=3

 

 

 

[GamePlay]

bDisableDynamicCrosshair=0

bSaveOnTravel=1

bSaveOnWait=1

bSaveOnRest=1

bCrossHair=1

iDifficultyLevel=50

bGeneralSubtitles=0

bDialogueSubtitles=1

bInstantLevelUp=0

bHealthBarShowing=0

fHealthBarFadeOutSpeed=1.0000

fHealthBarSpeed=80.0000

fHealthBarHeight=4.0000

fHealthBarWidth=40.0000

fHealthBarEmittanceFadeTime=0.5000

fHealthBarEmittanceTime=1.5000

 

 

[Fonts]

sfontfile_1=Data\Fonts\DarN_FantaisieArtistique_28.fnt

sfontfile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt

sfontfile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt

sfontfile_4=Data\Fonts\DarN_Oblivion_28.fnt

SFontFile_5=Data\Fonts\Handwritten.fnt

 

 

[speedTree]

iTreeClonesAllowed=1

fCanopyShadowGrassMult=1.0000

iCanopyShadowScale=512

fTreeForceMaxBudAngle=-1.0000

fTreeForceMinBudAngle=-1.0000

fTreeForceLeafDimming=-1.0000

fTreeForceBranchDimming=-1.0000

fTreeForceCS=-1.0000

fTreeForceLLA=-1.0000

fTreeLODExponent=1.0000

bEnableTrees=1

bForceFullLOD=0

 

 

[Debug]

bDebugFaceGenCriticalSection=0

bDebugFaceGenMultithreading=0

bDebugSaveBuffer=0

 

 

[backgroundLoad]

 

 

[LOD]

fLodDistance=500.0000

bUseFaceGenLOD=0

iLODTextureTiling=2

iLODTextureSizePow2=8

fLODNormalTextureBlend=0.5000

bDisplayLODLand=1

bDisplayLODBuildings=1

bDisplayLODTrees=1

bLODPopTrees=0

bLODPopActors=0

bLODPopItems=0

bLODPopObjects=0

fLODFadeOutMultActors=5.0000

fLODFadeOutMultItems=2.0000

fLODFadeOutMultObjects=5.0000

fLODMultLandscape=1.0000

fLODMultTrees=1.8

fLODMultActors=10.0

fLODMultItems=10.0

fLODMultObjects=10.0

iFadeNodeMinNearDistance=400

fLODFadeOutPercent=0.9000

fLODBoundRadiusMult=3.0000

fTalkingDistance=2000.0000

 

fTreeLODMax=2.0000

fTreeLODMin=0.0200

fTreeLODDefault=1.2000

 

[Weather]

fSunGlareSize=350.0000

fSunBaseSize=250.0000

bPrecipitation=1

fAlphaReduce=1.0000

SBumpFadeColor=255,255,255,255

SLerpCloseColor=255,255,255,255

SEnvReduceColor=255,255,255,255

 

[Voice]

SFileTypeLTF=ltf

SFileTypeLip=lip

SFileTypeSource=wav

SFileTypeGame=mp3

 

 

[Grass]

iMinGrassSize=80

fGrassEndDistance=3000.0000

fGrassStartFadeDistance=2000.0000

bGrassPointLighting=0

bDrawShaderGrass=1

iGrassDensityEvalSize=2

iMaxGrassTypesPerTexure=2

fWaveOffsetRange=1.7500

 

[Landscape]

bCurrentCellOnly=0

bPreventSafetyCheck=0

fLandTextureTilingMult=2.0000

 

 

[bLightAttenuation]

fQuadraticRadiusMult=1.0000

fLinearRadiusMult=1.0000

bOutQuadInLin=0

fConstantValue=0.0000

fQuadraticValue=16.0000

fLinearValue=3.0000

uQuadraticMethod=2

uLinearMethod=1

fFlickerMovement=8.0000

bUseQuadratic=1

bUseLinear=0

bUseConstant=0

 

 

[blurShaderHDRInterior]

fTargetLUM=1.0000

fUpperLUMClamp=1.0000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.5000

fBrightScale=2.2500

fBrightClamp=0.2250

fBlurRadius=7.0000

iNumBlurpasses=1

 

 

[blurShaderHDR]

fTargetLUM=1.2000

fUpperLUMClamp=1.0000

fGrassDimmer=1.3000

fTreeDimmer=1.2000

fEmissiveHDRMult=1.0000

fEyeAdaptSpeed=0.7000

fSunlightDimmer=1.3000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fBrightScale=1.5000

fBrightClamp=0.350

fBlurRadius=4.0000

iNumBlurpasses=2

iBlendType=2

bDoHighDynamicRange=1

 

 

[blurShader]

fSunlightDimmer=1.0000

fSIEmmisiveMult=1.0000

fSISpecularMult=1.0000

fSkyBrightness=0.5000

fSunBrightness=0.0000

fAlphaAddExterior=0.2000

fAlphaAddInterior=0.5000

iBlurTexSize=256

fBlurRadius=0.0300

iNumBlurpasses=1

iBlendType=2

bUseBlurShader=0

 

 

[GethitShader]

fBlurAmmount=0.5000

fBlockedTexOffset=0.0010

fHitTexOffset=0.0050

[MESSAGES]

bBlockMessageBoxes=0

bSkipProgramFlows=1

bAllowYesToAll=1

bDisableWarning=1

iFileLogging=0

[DistantLOD]

bUseLODLandData=0

fFadeDistance=12288.0000

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

 

[Archive]

SMasterMiscArchiveFileName=Oblivion - Misc.bsa

SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa

SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa

SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa

SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa

SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

[CameraPath]

iTake=0

SDirectoryName=TestCameraPath

iFPS=60

SNif=Test\CameraPath.nif

[Absorb]

fAbsorbGlowColorB=1.0000

fAbsorbGlowColorG=0.6000

fAbsorbGlowColorR=0.0000

fAbsorbCoreColorB=1.0000

fAbsorbCoreColorG=1.0000

fAbsorbCoreColorR=1.0000

iAbsorbNumBolts=1

fAbsorbBoltGrowWidth=0.0000

fAbsorbBoltSmallWidth=7.0000

fAbsorbTortuosityVariance=2.0000

fAbsorbSegmentVariance=7.0000

fAbsorbBoltsRadius=5.0000

[OPENMP]

iThreads=10

iOpenMPLevel=10

[TestAllCells]

bFileShowTextures=1

bFileShowIcons=1

bFileSkipIconChecks=0

bFileTestLoad=0

bFileNeededMessage=1

bFileGoneMessage=1

bFileSkipModelChecks=0

[CopyProtectionStrings]

SCopyProtectionMessage2=Insert the Oblivion Disc.

SCopyProtectionTitle2=Oblivion Disc Not Found

SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.

SCopyProtectionTitle=CD-ROM Drive Not Found

 

 

 

 

 

Also while I'm at it, my OSR settings

 

 

 

[Master = {

_comment = You can turn on or off each distinct feature from here.

bManageFPS = 1

bHookCriticalSections = 1

bHookHashtables = 1

bReplaceHeap = 1

bReplaceGetTickCount = 1

bLogToConsole = 0

bFastExit = 1

bExtraProfiling = 0

bFlushLog = 1

iSchedulingResolution = 1

bReplaceRandom = 1

bExperimentalStuff = 0

iMainHookPoint = 1

}

Experimental = {

_comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm.

_comment =other settings here you're probably better off not touching

bReduceSleep = 1

iThreadsFixedToCPUs = 4

bSuppressRandomSeeding = 0

bMonitorBSShaderAccumulator = 0

iPrintSceneGraphDepth = 0

bReplaceRandomWrappers = 1

bBenchmarkHeap = 0

bAlternateHeapHooks = 0

iHeapMainBlockAddress = 0

}

FPS_Management = {

_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2

bInject_iFPSClamp = 1

fMaximumFPS = 60

fMinimumFPS = 20

iFPS_Report_Period = 60000

fExtraSleepPercent =0.0

}

GetTickCount = {

_comment =This section is disabled by default - see Master/bReplaceGetTickCount

bForceResolution = 1

bPreserveDC_Bias = 1

bPreserveHighFreqComponents = 0

bForceSync = 0

iSyncLimitMilliseconds = 50

}

CriticalSections = {

_comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly

_comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)

_comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed

bUseOverrides = 1

iDefaultMode = 3

iDefaultSpin = 0

iStaggerLevel = 5

bEnableMessages = 1

bEnableProfiling = 0

}

Heap = {

_comment =This section is disabled by default - see Master/bReplaceHeap

_comment =I recommend enabling it however.

_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability

_comment = It crashes instantly on Fallout3 last I remember checking

_comment = It seems to work on Fallout: New Vegas ?

_comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc

_comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder

_comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)

iHeapAlgorithm = 6

bEnableProfiling = 0

iHeapSize = 768

bEnableMessages = 0

bZeroAllocations = 0

}

Hashtables = {

bUseOverrides = 1

bEnableMessages = 0

bEnableExtraMessages = 0

bEnableProfiling = 0

}

OverrideList = {

CriticalSection = {

CallerAddress = 0x701748

comment = Renderer+0x180, recommendation=suppress (mode 5)

Mode = 5

}

CriticalSection = {

ObjectAddress = 0xB32B80

comment = MemoryHeap CS, recommendation=stagger (mode 3)

Mode = 3

Spin = 3600

}

CriticalSection = {

CallerAddress = 0x70172A

comment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance)

Mode = 2

}

CriticalSection = {

ObjectAddress = 0xB3FA00

comment = Unknown4, recommendation=stagger (mode 3)

Mode = 3

}

CriticalSection = {

ObjectAddress = 0xB33800

comment = BaseExtraList, recommendation=stagger (mode 3)

Mode = 3

}

CriticalSection = {

ObjectAddress = 0xB3F600

comment = recommendation=stagger (mode 3)

Mode = 3

}

CriticalSection = {

ObjectAddress = 0xB3FC00

comment =

Mode = 2

}

CriticalSection = {

ObjectAddress = 0xB39C00

comment =

Mode = 2

}

Hashtable = {

comment =caller 0x00418E16

SizeAddress = 0x00418DDB

OldSize = 37

NewSize = 149

}

Hashtable = {

comment =caller 0x0045a8a1

SizeAddress = 0x0045A866

OldSize = 5039

NewSize = 133123

}

Hashtable = {

comment =caller 0x004A25BC

SizeAddress = 0x004A2586

OldSize = 523

NewSize = 2711

}

Hashtable = {

comment =multipart 1/2 - caller 0x004e614f

SizeAddress = 0x004E610F

OldSize = 37

NewSize = 47

}

Hashtable = {

comment =multipart 2/2 - caller 0x004e614f

SizeAddress = 0x004E612C

OldSize = 37

NewSize = 47

}

Hashtable = {

comment =caller 0x004E9014

SizeAddress = 0x004E8FD7

OldSize = 37

NewSize = 739

}

Hashtable = {

comment =caller 0x004f0e20

SizeAddress = 0x004F1B44

OldSize = 37

NewSize = 127

WordBits = 8

}

Hashtable = {

comment =caller 0x004f1d60

SizeAddress = 0x004F220A

OldSize = 7001

NewSize = 7001

}

Hashtable = {

comment =also caller 0x004f1d60

SizeAddress = 0x004F222E

OldSize = 701

NewSize = 901

}

Hashtable = {

comment =also caller 0x004f1d60

SizeAddress = 0x004F2B70

OldSize = 37

NewSize = 127

WordBits = 8

}

Hashtable = {

comment =multipart 1/2 - caller 0x004F2ACB

SizeAddress = 0x004F2A8B

OldSize = 37

NewSize = 713

}

Hashtable = {

comment =multipart 2/2 - caller 0x004F2ACB

SizeAddress = 0x004F2AA8

OldSize = 37

NewSize = 713

}

Hashtable = {

comment =multipart 1/2 - caller 0x004f2b3e

SizeAddress = 0x004F2AEF

OldSize = 37

NewSize = 1301

}

Hashtable = {

comment =multipart 2/2 - caller 0x004f2b3e

SizeAddress = 0x004F2B12

OldSize = 37

NewSize = 1301

}

Hashtable = {

comment =caller 0x0067fbb0

SizeAddress = 0x006C5396

OldSize = 37

NewSize = 83

}

Hashtable = {

comment =also caller 0x0067fbb0

SizeAddress = 0x0067FD35

OldSize = 191

NewSize = 3019

}

Hashtable = {

comment =also caller 0x0067fbb0

SizeAddress = 0x0067FE5F

OldSize = 191

NewSize = 2021

}

Hashtable = {

comment =caller 0x006C56B0

SizeAddress = 0x006C5674

OldSize = 37

NewSize = 299

}

Hashtable = {

comment =caller 0x00714788

SizeAddress = 0x00714752

OldSize = 59

NewSize = 239

}

Hashtable = {

comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1

SizeAddress = 0x00769BEB

OldSize = 37

NewSize = 297

}

Hashtable = {

comment =multipart 1/2 - caller 0x009dbf36

SizeAddress = 0x009DBF03

OldSize = 131213

NewSize = 905671

}

Hashtable = {

comment =multipart 2/2 - caller 0x009dbf36

SizeAddress = 0x00B06140

OldSize = 131213

NewSize = 905671

}

Hashtable = {

comment =caller 0x009e2726

SizeAddress = 0x009E26F3

OldSize = 37

NewSize = 297

}

Hashtable = {

comment =caller 0x00a10de6

SizeAddress = 0x00A10DB3

OldSize = 37

NewSize = 297

}

}

 

 

And my OR settings

 

 

; Keycodes. Use the "Dec" value from the list below.

; Hex Dec Button

; 0x01 1 Escape

; 0x02 2 1

; 0x03 3 2

; 0x04 4 3

; 0x05 5 4

; 0x06 6 5

; 0x07 7 6

; 0x08 8 7

; 0x09 9 8

; 0x0A 10 9

; 0x0B 11 0

; 0x0C 12 Minus

; 0x0D 13 Equals

; 0x0E 14 Backspace

; 0x0F 15 Tab

; 0x10 16 Q

; 0x11 17 W

; 0x12 18 E

; 0x13 19 R

; 0x14 20 T

; 0x15 21 Y

; 0x16 22 U

; 0x17 23 I

; 0x18 24 O

; 0x19 25 P

; 0x1A 26 Left Bracket

; 0x1B 27 Right Bracket

; 0x1C 28 Enter

; 0x1D 29 Left Control

; 0x1E 30 A

; 0x1F 31 S

; 0x20 32 D

; 0x21 33 F

; 0x22 34 G

; 0x23 35 H

; 0x24 36 J

; 0x25 37 K

; 0x26 38 L

; 0x27 39 Semicolon

; 0x28 40 Apostrophe

; 0x29 41 ~ (Console)

; 0x2A 42 Left Shift

; 0x2B 43 Back Slash

; 0x2C 44 Z

; 0x2D 45 X

; 0x2E 46 C

; 0x2F 47 V

; 0x30 48 B

; 0x31 49 N

; 0x32 50 M

; 0x33 51 Comma

; 0x34 52 Period

; 0x35 53 Forward Slash

; 0x36 54 Right Shift

; 0x37 55 NUM*

; 0x38 56 Left Alt

; 0x39 57 Spacebar

; 0x3A 58 Caps Lock

; 0x3B 59 F1

; 0x3C 60 F2

; 0x3D 61 F3

; 0x3E 62 F4

; 0x3F 63 F5

; 0x40 64 F6

; 0x41 65 F7

; 0x42 66 F8

; 0x43 67 F9

; 0x44 68 F10

; 0x45 69 Num Lock

; 0x46 70 Scroll Lock

; 0x47 71 NUM7

; 0x48 72 NUM8

; 0x49 73 NUM9

; 0x4A 74 NUM-

; 0x4B 75 NUM4

; 0x4C 76 NUM5

; 0x4D 77 NUM6

; 0x4E 78 NUM+

; 0x4F 79 NUM1

; 0x50 80 NUM2

; 0x51 81 NUM3

; 0x52 82 NUM0

; 0x53 83 NUM.

; 0x57 87 F11

; 0x58 88 F12

; 0x9C 156 NUM Enter

; 0x9D 157 Right Control

; 0xB5 181 NUM/

; 0xB8 184 Right Alt

; 0xC7 199 Home

; 0xC8 200 Up Arrow

; 0xC9 201 PgUp

; 0xCB 203 Left Arrow

; 0xCD 205 Right Arrow

; 0xCF 207 End

; 0xD0 208 Down Arrow

; 0xD1 209 PgDown

; 0xD2 210 Insert

; 0xD3 211 Delete

; 0x100 256 Left Mouse Button

; 0x101 257 Right Mouse Button

; 0x102 258 Middle/Wheel Mouse Button

; 0x103 259 Mouse Button 3

; 0x104 260 Mouse Button 4

; 0x105 261 Mouse Button 5

; 0x106 262 Mouse Button 6

; 0x107 263 Mouse Button 7

; 0x108 264 Mouse Wheel Up

; 0x109 265 Mouse Wheel Down

 

[Main]

WindowedMode = 1

FoV = 90.0

WaterReflectionMapSize = 512

WaterManagement = 1

FarPlaneDistance = 283840.0

ScreenshotPath = \Screenshots

ScreenshotType = 1

ScreenshotKey = 87

FPSOverlay = 0

ShaderProfile = 7

CustomEffects = 0

FrameRate = 1

SaveSettings = 0

CombatMode = 1

CameraMode = 0

EquipmentMode = 0

SleepingMode = 0

GrassMode = 0

 

[FrameRate]

Average = 60

Gap = 3

Delay = 10

FadeStep = 0.5

FadeMinObjects = 10

FadeMinActors = 15

GridStep = 2

GridMin = 5

 

[CameraMode]

HUDReticle = 2

ChasingFirst = 0

ChasingThird = 0

OffsetX = 0.0

OffsetY = 15.0

OffsetZ = 4.0

NearDistanceFirst = 2.0

NearDistanceThird = 10.0

DialogFirst = 1

DialogThird = 2

DialogOffsetX = 50.0

DialogOffsetY = -10.0

DialogOffsetZ = 10.0

 

[sleepingMode]

Rest = 0

RestMessage = You must be in a bed to rest.

 

[shaders]

EnableWater = 1

EnableGrass = 0

EnablePrecipitations = 0

EnableHDR = 0

EnablePOM = 0

EnableSkin = 0

EnableTerrain = 0

EnableBlood = 0

EnableShadows = 0

 

[Effects]

EnableUnderwater = 0

EnableWaterLens = 0

EnableGodRays = 0

EnableDepthOfField = 0

EnableAmbientOcclusion = 0

EnableColoring = 0

EnableCinema = 0

EnableBloom = 0

EnableSnowAccumulation = 0

EnableBloodLens = 0

EnableMotionBlur = 0

EnableLowHF = 0

EnableWetWorld = 0

EnableSharpening = 0

EnableSMAA = 0

 

[Menu]

Font = Calibri

TextColorNormal = 180,180,180

TextShadowColorNormal = 50,50,50

TextColorSelected = 255,255,255

TextShadowColorSelected = 50,50,50

TextColorEditing = 255,100,50

TextShadowColorEditing = 50,50,50

TextSize = 22

TitleX = 60

TitleY = 120

TitleRect = 800

X = 80

Y = 160

Rect = 250

ExtraRect = 50

RowSpace = 4

RowsPerPage = 30

KeyEnable = 24

KeyUp = 200

KeyDown = 208

KeyLeft = 203

KeyRight = 205

KeyPageUp = 201

KeyPageDown = 209

KeyAdd = 78

KeySubtract = 74

KeySave = 28

KeyEditing = 156

StepValue = 0.1

Decimals = 3

 

[Develop]

CompileShaders = 0

CompileEffects = 0

TraceShaders = 0

 

 

 

 

Other OR

 

 

; Oblivion Reloaded configuration file for the esp (v5.0.0).

; NOTE: This file manages only the esp's features (realized by the CSE scripting).

; Use the OblivionReloaded.ini in the OBSE plugin folder to manage the plugin's options.

 

; Hotkeys. Use the "Dec" value from the list below.

; Hex Dec Button

; 0x01 1 Escape

; 0x02 2 1

; 0x03 3 2

; 0x04 4 3

; 0x05 5 4

; 0x06 6 5

; 0x07 7 6

; 0x08 8 7

; 0x09 9 8

; 0x0A 10 9

; 0x0B 11 0

; 0x0C 12 Minus

; 0x0D 13 Equals

; 0x0E 14 Backspace

; 0x0F 15 Tab

; 0x10 16 Q

; 0x11 17 W

; 0x12 18 E

; 0x13 19 R

; 0x14 20 T

; 0x15 21 Y

; 0x16 22 U

; 0x17 23 I

; 0x18 24 O

; 0x19 25 P

; 0x1A 26 Left Bracket

; 0x1B 27 Right Bracket

; 0x1C 28 Enter

; 0x1D 29 Left Control

; 0x1E 30 A

; 0x1F 31 S

; 0x20 32 D

; 0x21 33 F

; 0x22 34 G

; 0x23 35 H

; 0x24 36 J

; 0x25 37 K

; 0x26 38 L

; 0x27 39 Semicolon

; 0x28 40 Apostrophe

; 0x29 41 ~ (Console)

; 0x2A 42 Left Shift

; 0x2B 43 Back Slash

; 0x2C 44 Z

; 0x2D 45 X

; 0x2E 46 C

; 0x2F 47 V

; 0x30 48 B

; 0x31 49 N

; 0x32 50 M

; 0x33 51 Comma

; 0x34 52 Period

; 0x35 53 Forward Slash

; 0x36 54 Right Shift

; 0x37 55 NUM*

; 0x38 56 Left Alt

; 0x39 57 Spacebar

; 0x3A 58 Caps Lock

; 0x3B 59 F1

; 0x3C 60 F2

; 0x3D 61 F3

; 0x3E 62 F4

; 0x3F 63 F5

; 0x40 64 F6

; 0x41 65 F7

; 0x42 66 F8

; 0x43 67 F9

; 0x44 68 F10

; 0x45 69 Num Lock

; 0x46 70 Scroll Lock

; 0x47 71 NUM7

; 0x48 72 NUM8

; 0x49 73 NUM9

; 0x4A 74 NUM-

; 0x4B 75 NUM4

; 0x4C 76 NUM5

; 0x4D 77 NUM6

; 0x4E 78 NUM+

; 0x4F 79 NUM1

; 0x50 80 NUM2

; 0x51 81 NUM3

; 0x52 82 NUM0

; 0x53 83 NUM.

; 0x57 87 F11

; 0x58 88 F12

; 0x9C 156 NUM Enter

; 0x9D 157 Right Control

; 0xB5 181 NUM/

; 0xB8 184 Right Alt

; 0xC7 199 Home

; 0xC8 200 Up Arrow

; 0xC9 201 PgUp

; 0xCB 203 Left Arrow

; 0xCD 205 Right Arrow

; 0xCF 207 End

; 0xD0 208 Down Arrow

; 0xD1 209 PgDown

; 0xD2 210 Insert

; 0xD3 211 Delete

; 0x100 256 Left Mouse Button

; 0x101 257 Right Mouse Button

; 0x102 258 Middle/Wheel Mouse Button

; 0x103 259 Mouse Button 3

; 0x104 260 Mouse Button 4

; 0x105 261 Mouse Button 5

; 0x106 262 Mouse Button 6

; 0x107 263 Mouse Button 7

; 0x108 264 Mouse Wheel Up

; 0x109 265 Mouse Wheel Down

 

; ------------------------------------------

; --------- Loader configuration -----------

; ------------------------------------------

; Enables/disables the memory purger (cleans the memory from the garbage to avoid CTD for out of memory)

set ORLoaderQuest.Purger to 1

 

; Enables/disables the external camera (uses camera views that you can change by a custom key)

set ORLoaderQuest.ExternalCamera to 0

 

; Enables/disables the "stay on target" when combat (target is tracked from the first hit until the combat is finished or if you press the release key)

set ORLoaderQuest.StayOnTarget to 0

 

; Enables/disables the sound effects when the health and/or fatigue are low

set ORLoaderQuest.LowHFSound to 0

 

; Enables/disables the dual wielding combat (when enabled allow to equip the left weapon and attack also by the left weapon)

; NOTE: EquipmentMode MUST be enabled in the plugin configuration to use this feature.

set ORLoaderQuest.DualWielding to 0

 

; Enables/disables the auto-equipping/auto-unequipping when combat (the chosen equipment is equipped on entering combat and viceversa)

set ORLoaderQuest.CombatEquipment to 0

 

; Enables/disables the auto-equipping/auto-unequipping when swimming (the chosen equipment is equipped on swimming and viceversa)

set ORLoaderQuest.SwimEquipment to 0

 

; Enables/disables the auto-equipping/auto-unequipping when sleeping (the chosen equipment is equipped on sleeping/resting and viceversa)

set ORLoaderQuest.SleepEquipment to 0

 

; ------------------------------------------

; ---------- Purger configuration ----------

; ------------------------------------------

; Sets the key to purge manually

set ORPurgerQuest.PurgeKey to 88

 

; Sets when purger runs. 0 = Disabled, any other positive value to run every PurgeTime (in seconds).

set ORPurgerQuest.PurgeTime to 100

 

; Purges the textures from the video memory. 0 = Disabled, 1 = Enabled.

set ORPurgerQuest.PurgeTextures to 0

 

; Purges the cells from the ram. 0 = Disabled, 1 = Enabled.

set ORPurgerQuest.PurgeCells to 1

 

; ------------------------------------------

; ------ StayOnTarget configuration --------

; ------------------------------------------

 

; Sets the key to release the target

set ORStayOnTargetQuest.ReleaseTargetKey to 57

 

; ------------------------------------------

; ------ Dual Wielding configuration -------

; ------------------------------------------

; Sets the key to switch between left and right attack mode when a left hand weapon is equipped

set ORDualWieldingQuest.LeftAttackKey to 46

 

; ------------------------------------------

; ----- External camera configuration ------

; ------------------------------------------

; Sets the key to cycle the camera views

set ORExternalCameraQuest.CameraKey to 34

 

; Sets the key to restore the default view

set ORExternalCameraQuest.CancelCameraKey to 35

 

; This adds views.

; PosX Right/left

; PosY Forward/backward

; PosZ Up/down

; AngX Pitch

; AngY Roll

; AngZ Yaw

 

; Back left

set ORExternalCameraQuest.PosX to -60

set ORExternalCameraQuest.PosY to -120

set ORExternalCameraQuest.PosZ to 20

set ORExternalCameraQuest.AngX to 0

set ORExternalCameraQuest.AngY to 0

set ORExternalCameraQuest.AngZ to 0

SetStage ORExternalCameraQuest 10

 

; Back right

set ORExternalCameraQuest.PosX to 60

set ORExternalCameraQuest.PosY to -120

set ORExternalCameraQuest.PosZ to 20

set ORExternalCameraQuest.AngX to 0

set ORExternalCameraQuest.AngY to 0

set ORExternalCameraQuest.AngZ to 0

SetStage ORExternalCameraQuest 10

 

; From right

set ORExternalCameraQuest.PosX to 800

set ORExternalCameraQuest.PosY to 0

set ORExternalCameraQuest.PosZ to 100

set ORExternalCameraQuest.AngX to 0

set ORExternalCameraQuest.AngY to 0

set ORExternalCameraQuest.AngZ to 60

SetStage ORExternalCameraQuest 10

 

; Panoramic view back right

set ORExternalCameraQuest.PosX to 2400

set ORExternalCameraQuest.PosY to -1400

set ORExternalCameraQuest.PosZ to 1600

set ORExternalCameraQuest.AngX to -10

set ORExternalCameraQuest.AngY to 0

set ORExternalCameraQuest.AngZ to 60

SetStage ORExternalCameraQuest 10

 

 

I use 1024 for More Heap, and I also use enboost, along with ther 4GB patch ( and I tried the large awareness flag)

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Try this:

 

1. Add the followng line to the [General] section of oblivion.ini:

 

iPreloadSizeLimit=26214400

 

2. In the [HAVOK] section add this line:

 

iNumHavokThreads=4

 

Then disable your third-party tweaking programs (More Heap, enboost etc), start a new game and see how long it runs until it crashes. Run a system monitoring utility while testing to keep an eye on cpu/gpu temps, just in case your stability problem is heat related.

Edited by TheMastersSon
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Try this:

 

1. Add the followng line to the [General] section of oblivion.ini:

 

iPreloadSizeLimit=26214400

 

2. In the [HAVOK] section add this line:

 

iNumHavokThreads=4

 

Then disable your third-party tweaking programs (More Heap, enboost etc), start a new game and see how long it runs until it crashes. Run a system monitoring utility while testing to keep an eye on cpu/gpu temps, just in case your stability problem is heat related.

I don't have those in my oblivion ini.

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Try this:

 

1. Add the followng line to the [General] section of oblivion.ini:

 

iPreloadSizeLimit=26214400

 

2. In the [HAVOK] section add this line:

 

iNumHavokThreads=4

 

Then disable your third-party tweaking programs (More Heap, enboost etc), start a new game and see how long it runs until it crashes. Run a system monitoring utility while testing to keep an eye on cpu/gpu temps, just in case your stability problem is heat related.

I don't have those in my oblivion ini.

 

Add the lines if they don't already exist.

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Try this:

 

1. Add the followng line to the [General] section of oblivion.ini:

 

iPreloadSizeLimit=26214400

 

2. In the [HAVOK] section add this line:

 

iNumHavokThreads=4

 

Then disable your third-party tweaking programs (More Heap, enboost etc), start a new game and see how long it runs until it crashes. Run a system monitoring utility while testing to keep an eye on cpu/gpu temps, just in case your stability problem is heat related.

I don't have those in my oblivion ini.

 

Add the lines if they don't already exist.

 

How and where? Do I just type it in?

Edited by Zemoco10
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Yes Zemoco you just type in the entries if they don't already exist.

 

The iPreloadSizeLimit will go in the section with the header [General], which should be the first section from the top. In mine it's down close to the end of that section (just after iNumBitsForFullySeen), but I can't say for certain whether the exact location is where it was because that's where I put it or whether it was there because that's where it was originally (i.e. I didn't need to add it). My Oblivion.ini has been following various installs for a while ... sometimes the whole thing if there have been no hardware changes on my machine, sometimes a copy/paste affair from the backup.

 

The [HAVOK] section should be down about midway through Oblivion.ini ... my iNumHavokThreads is near the end of that section (just after fQuadrupedPitchMult).

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Still crash. Decided to nuke my set up and start all over. Because of wyre bash it shouldn't take long.

 

Thanks for your help. I post later to see if I managed to get a successfully stabilized Oblivion.

 

BTW, some questions:

 

In regards to mod cleaning,. I follow BOSS comments on mods to a T. Is that ok, or do I have to do more? (I use tesedit). Also, in terms of mod cleaning, I only do ITM or delete records ( only when Boss tells me the mod has dirty edit).

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I'm the wrong guy for advice on that. My own experience using TES4Edit is limited to researching potential mod conflicts and sometimes fixing my own caflooies made when editing something in the CS (most often reverting an object's position back to vanilla).

 

My advice is slower is often faster for what you are trying to achieve. By that I mean testing, testing, testing (and when you get tired of testing you do some more testing).

 

Building my own base install took the better part of three weeks, and I'm a retired guy with time on my hands (for testing). I know how each mod in my load order has affected my game in terms of gameplay and performance/stability. The only way to do that is install a single mod and test until you have wrung out all the can be gleaned from how that mod works with your own setup. Then move on to the next mod on your list.

 

If I decided to clean my load list I'd use exactly the same principles ... clean a single mod and test, test, test. When I'd learned all I could learn from those tests, clean another mod and repeat the cycle. Keeping notes while testing is also a good idea (at least for an old guy like me).

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