TheMastersSon Posted October 20, 2016 Share Posted October 20, 2016 If you post your oblivion.ini maybe we can find something to improve your performance. Also check Nvidia's profile manager for Oblivion, try changing 'Maximum pre-rendered frames' to 1. Link to comment Share on other sites More sharing options...
Zemoco10 Posted October 26, 2016 Author Share Posted October 26, 2016 If you post your oblivion.ini maybe we can find something to improve your performance. Also check Nvidia's profile manager for Oblivion, try changing 'Maximum pre-rendered frames' to 1.Oblivion.ini [General]SStartingCell= SStartingCellY=SStartingCellX=SStartingWorld= STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1= bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\tes4title.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantTreeRange=15uGridDistantCount=25uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=3uExterior Cell Buffer=36iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SCreditsMenuMovie=CreditsMenu.bikSMainMenuMovie=Map loop.bikSMainMenuMovieIntro=Oblivion iv logo.bikSIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bikiFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0fQuestScriptDelayTime=5.0000SMainMenuMusic=Special\TES4Title.mp3bUseThreadedBlood=1bUseThreadedMorpher=1bExternalLODDataFiles=1 [Display]uVideoDeviceIdentifierPart1=3619102270uVideoDeviceIdentifierPart2=298799234uVideoDeviceIdentifierPart3=2768596598uVideoDeviceIdentifierPart4=903397915fDecalLifetime=10.0bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=0bAllow20HairShader=1bAllowScreenShot=0iMultiSample=0bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bDoCanopyShadowPass=1bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=0iLocation X=0bFull Screen=1iSize W=2560iSize H=1440iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=10.0000fFarDistance=10000.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=10bShowMenuTextureUse=1iDebugText=2blocalmapshader=0bDoImageSpaceEffects=1fShadowLOD2=400.0000fShadowLOD1=200.0000fLightLOD2=1500.0000fLightLOD1=1000.0000fSpecularLOD2=1300.0fSpecularLOD1=1000.0fEnvMapLOD2=800.0000fEnvMapLOD1=500.0000fEyeEnvMapLOD2=190.0000fEyeEnvMapLOD1=130.0000iPresentInterval=1iShadowFilter=2iActorShadowCountExt=3iActorShadowCountInt=5bActorSelfShadowing=0bShadowsOnGrass=0bDynamicWindowReflections=1iTexMipMapSkip=0fGrassStartFadeDistance=6000.0fGrassEndDistance=7000.0bDecalsOnSkinnedGeometry=1bFullBrightLighting=0iMaxLandscapeTextures=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0 [Controls]fVersion=1.7000Forward=0011FFFFBack=001FFFFFSlide Left=001EFFFFSlide Right=0020FFFFUse=00FF00FFActivate=0039FFFFBlock=003801FFCast=002EFFFFReady Item=0021FFFFCrouch/Sneak=001DFFFFRun=002AFFFFAlways Run=003AFFFFAuto Move=0010FFFFJump=0012FFFFToggle POV=001302FFMenu Mode=000FFFFFRest=0014FFFFQuick Menu=003BFFFFQuick1=0002FFFFQuick2=0003FFFFQuick3=0004FFFFQuick4=0005FFFFQuick5=0006FFFFQuick6=0007FFFFQuick7=0008FFFFQuick8=0009FFFFQuickSave=003FFFFFQuickLoad=0043FFFFGrab=002CFFFFbInvertYValues=0fXenonLookXYMult=0.0005fMouseSensitivity=0.0020;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6iJoystickMoveFrontBack=2iJoystickMoveLeftRight=1fJoystickMoveFBMult=1.0000fJoystickMoveLRMult=1.0000iJoystickLookUpDown=6iJoystickLookLeftRight=3fJoystickLookUDMult=0.0020fJoystickLookLRMult=0.0020fXenonMenuMouseXYMult=0.0003bBackground Mouse=0bBackground Keyboard=0bUse Joystick=1fXenonLookMult=0.0030fXenonMenuStickSpeedMaxMod=5.0000iXenonMenuStickSpeedThreshold=20000iXenonMenuStickThreshold=1000;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-ItalianiLanguage=0 [Water]fAlpha=0.5000uSurfaceTextureSize=128SSurfaceTexture=waterSNearWaterOutdoorID=NearWaterOutdoorLoopSNearWaterIndoorID=NearWaterIndoorLoopfNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFrameCount=32uSurfaceFPS=12bUseWaterReflectionsMisc=0bUseWaterReflectionsStatics=0bUseWaterReflectionsTrees=0bUseWaterReflectionsActors=0bUseWaterReflections=1bUseWaterHiRes=1bUseWaterDisplacements=1bUseWaterShader=1uDepthRange=125bUseWaterDepth=1bUseWaterLOD=1fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000 [Audio]bDSoundHWAcceleration=1fMinSoundVel=10.0000fMetalLargeMassMin=25.0000fMetalMediumMassMin=8.0000fStoneLargeMassMin=30.0000fStoneMediumMassMin=5.0000fWoodLargeMassMin=15.0000fWoodMediumMassMin=7.0000fDialogAttenuationMax=35.0000fDialogAttenuationMin=7.7500bUseSoundDebugInfo=1fUnderwaterFrequencyDelta=0.0000bUseSoftwareAudio3D=0fDefaultEffectsVolume=0.8000fDefaultMusicVolume=0.3000fDefaultFootVolume=0.8000fDefaultVoiceVolume=0.8000fDefaultMasterVolume=1.0000bMusicEnabled=1bSoundEnabled=1fLargeWeaponWeightMin=25.0000fMediumWeaponWeightMin=8.0000fSkinLargeMassMin=30.0000fSkinMediumMassMin=5.0000fChainLargeMassMin=30.0000fChainMediumMassMin=5.0000fDBVoiceAttenuationIn2D=0.0000iCollisionSoundTimeDelta=50fGlassLargeMassMin=25.0000fGlassMediumMassMin=8.0000fClothLargeMassMin=25.0000fClothMediumMassMin=8.0000fEarthLargeMassMin=30.0000fEarthMediumMassMin=5.0000bUseSpeedForWeaponSwish=1fLargeWeaponSpeedMax=0.9500fMediumWeaponSpeedMax=1.1000fPlayerFootVolume=0.9000fDSoundRolloffFactor=4.0000fMaxFootstepDistance=1100.0000fHeadroomdB=2.0000iMaxImpactSoundCount=32fMainMenuMusicVolume=0.6 [shockBolt]bDebug=0fGlowColorB=1.0000fGlowColorG=0.6000fGlowColorR=0.0000fCoreColorB=1.0000fCoreColorG=1.0000fCoreColorR=1.0000fCastVOffset=-10.0000iNumBolts=7fBoltGrowWidth=1.0000fBoltSmallWidth=3.0000fTortuosityVariance=8.0000fSegmentVariance=35.0000fBoltsRadius=24.0000 [Pathfinding]bDrawPathsDefault=0bPathMovementOnly=0bDrawSmoothFailures=0bDebugSmoothing=0bSmoothPaths=1bSnapToAngle=0bDebugAvoidance=0bDisableAvoidance=0bBackgroundPathing=1 [MAIN]bEnableBorderRegion=0 [Combat]bEnableBowZoom=1bDebugCombatAvoidance=0fMinBloodDamage=1.0000fHitVectorDelay=0.4000iShowHitVector=0 [HAVOK]bDisablePlayerCollision=0fJumpAnimDelay=0.75bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fMaxTime=0.0167bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800iResetCounter=5fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0 [interface]fDlgLookMult=0.3000fDlgLookAdj=0.0000fDlgLookDegStop=0.2000fDlgLookDegStart=2.0000fDlgFocus=2.1000fKeyRepeatInterval=50.0000fKeyRepeatTime=500.0000fActivatePickSphereRadius=16.0000fMenuModeAnimBlend=0.0000iSafeZoneX=20iSafeZoneY=20iSafeZoneXWide=20iSafeZoneYWide=20 [LoadingBar] [Menu]fCreditsScrollSpeed=40.0000iConsoleTextYPos=890iConsoleTextXPos=30iConsoleVisibleLines=15iConsoleHistorySize=50rDebugTextColor=255,251,233iConsoleFont=3iDebugTextFont=3 [GamePlay]bDisableDynamicCrosshair=0bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1bCrossHair=1iDifficultyLevel=50bGeneralSubtitles=0bDialogueSubtitles=1bInstantLevelUp=0bHealthBarShowing=0fHealthBarFadeOutSpeed=1.0000fHealthBarSpeed=80.0000fHealthBarHeight=4.0000fHealthBarWidth=40.0000fHealthBarEmittanceFadeTime=0.5000fHealthBarEmittanceTime=1.5000 [Fonts]sfontfile_1=Data\Fonts\DarN_FantaisieArtistique_28.fntsfontfile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fntsfontfile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fntsfontfile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt [speedTree]iTreeClonesAllowed=1fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=0 [Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0 [backgroundLoad] [LOD]fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=1bDisplayLODTrees=1bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=5.0000fLODFadeOutMultItems=2.0000fLODFadeOutMultObjects=5.0000fLODMultLandscape=1.0000fLODMultTrees=1.8fLODMultActors=10.0fLODMultItems=10.0fLODMultObjects=10.0iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fTalkingDistance=2000.0000 fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000 [Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255 [Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3 [Grass]iMinGrassSize=80fGrassEndDistance=3000.0000fGrassStartFadeDistance=2000.0000bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500 [Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000 [bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0 [blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1 [blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.350fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=1 [blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0 [GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0[DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=10iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found Also while I'm at it, my OSR settings [Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 1 bReplaceGetTickCount = 1 bLogToConsole = 0 bFastExit = 1 bExtraProfiling = 0 bFlushLog = 1 iSchedulingResolution = 1 bReplaceRandom = 1 bExperimentalStuff = 0 iMainHookPoint = 1}Experimental = { _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1. > 1 is a bad idea atm. _comment =other settings here you're probably better off not touching bReduceSleep = 1 iThreadsFixedToCPUs = 4 bSuppressRandomSeeding = 0 bMonitorBSShaderAccumulator = 0 iPrintSceneGraphDepth = 0 bReplaceRandomWrappers = 1 bBenchmarkHeap = 0 bAlternateHeapHooks = 0 iHeapMainBlockAddress = 0}FPS_Management = { _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2 bInject_iFPSClamp = 1 fMaximumFPS = 60 fMinimumFPS = 20 iFPS_Report_Period = 60000 fExtraSleepPercent =0.0}GetTickCount = { _comment =This section is disabled by default - see Master/bReplaceGetTickCount bForceResolution = 1 bPreserveDC_Bias = 1 bPreserveHighFreqComponents = 0 bForceSync = 0 iSyncLimitMilliseconds = 50}CriticalSections = { _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed bUseOverrides = 1 iDefaultMode = 3 iDefaultSpin = 0 iStaggerLevel = 5 bEnableMessages = 1 bEnableProfiling = 0}Heap = { _comment =This section is disabled by default - see Master/bReplaceHeap _comment =I recommend enabling it however. _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability _comment = It crashes instantly on Fallout3 last I remember checking _comment = It seems to work on Fallout: New Vegas ? _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size) iHeapAlgorithm = 6 bEnableProfiling = 0 iHeapSize = 768 bEnableMessages = 0 bZeroAllocations = 0}Hashtables = { bUseOverrides = 1 bEnableMessages = 0 bEnableExtraMessages = 0 bEnableProfiling = 0}OverrideList = { CriticalSection = { CallerAddress = 0x701748 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 } CriticalSection = { ObjectAddress = 0xB32B80 comment = MemoryHeap CS, recommendation=stagger (mode 3) Mode = 3 Spin = 3600 } CriticalSection = { CallerAddress = 0x70172A comment = Renderer+0x80, recommendation= modes 2(for stability) or 5(for performance) Mode = 2 } CriticalSection = { ObjectAddress = 0xB3FA00 comment = Unknown4, recommendation=stagger (mode 3) Mode = 3 } CriticalSection = { ObjectAddress = 0xB33800 comment = BaseExtraList, recommendation=stagger (mode 3) Mode = 3 } CriticalSection = { ObjectAddress = 0xB3F600 comment = recommendation=stagger (mode 3) Mode = 3 } CriticalSection = { ObjectAddress = 0xB3FC00 comment = Mode = 2 } CriticalSection = { ObjectAddress = 0xB39C00 comment = Mode = 2 } Hashtable = { comment =caller 0x00418E16 SizeAddress = 0x00418DDB OldSize = 37 NewSize = 149 } Hashtable = { comment =caller 0x0045a8a1 SizeAddress = 0x0045A866 OldSize = 5039 NewSize = 133123 } Hashtable = { comment =caller 0x004A25BC SizeAddress = 0x004A2586 OldSize = 523 NewSize = 2711 } Hashtable = { comment =multipart 1/2 - caller 0x004e614f SizeAddress = 0x004E610F OldSize = 37 NewSize = 47 } Hashtable = { comment =multipart 2/2 - caller 0x004e614f SizeAddress = 0x004E612C OldSize = 37 NewSize = 47 } Hashtable = { comment =caller 0x004E9014 SizeAddress = 0x004E8FD7 OldSize = 37 NewSize = 739 } Hashtable = { comment =caller 0x004f0e20 SizeAddress = 0x004F1B44 OldSize = 37 NewSize = 127 WordBits = 8 } Hashtable = { comment =caller 0x004f1d60 SizeAddress = 0x004F220A OldSize = 7001 NewSize = 7001 } Hashtable = { comment =also caller 0x004f1d60 SizeAddress = 0x004F222E OldSize = 701 NewSize = 901 } Hashtable = { comment =also caller 0x004f1d60 SizeAddress = 0x004F2B70 OldSize = 37 NewSize = 127 WordBits = 8 } Hashtable = { comment =multipart 1/2 - caller 0x004F2ACB SizeAddress = 0x004F2A8B OldSize = 37 NewSize = 713 } Hashtable = { comment =multipart 2/2 - caller 0x004F2ACB SizeAddress = 0x004F2AA8 OldSize = 37 NewSize = 713 } Hashtable = { comment =multipart 1/2 - caller 0x004f2b3e SizeAddress = 0x004F2AEF OldSize = 37 NewSize = 1301 } Hashtable = { comment =multipart 2/2 - caller 0x004f2b3e SizeAddress = 0x004F2B12 OldSize = 37 NewSize = 1301 } Hashtable = { comment =caller 0x0067fbb0 SizeAddress = 0x006C5396 OldSize = 37 NewSize = 83 } Hashtable = { comment =also caller 0x0067fbb0 SizeAddress = 0x0067FD35 OldSize = 191 NewSize = 3019 } Hashtable = { comment =also caller 0x0067fbb0 SizeAddress = 0x0067FE5F OldSize = 191 NewSize = 2021 } Hashtable = { comment =caller 0x006C56B0 SizeAddress = 0x006C5674 OldSize = 37 NewSize = 299 } Hashtable = { comment =caller 0x00714788 SizeAddress = 0x00714752 OldSize = 59 NewSize = 239 } Hashtable = { comment =many callers: 0x00769C3D, 0x00769CAD, 0x00769D03, 0x00769D53, 0x00769DA1 SizeAddress = 0x00769BEB OldSize = 37 NewSize = 297 } Hashtable = { comment =multipart 1/2 - caller 0x009dbf36 SizeAddress = 0x009DBF03 OldSize = 131213 NewSize = 905671 } Hashtable = { comment =multipart 2/2 - caller 0x009dbf36 SizeAddress = 0x00B06140 OldSize = 131213 NewSize = 905671 } Hashtable = { comment =caller 0x009e2726 SizeAddress = 0x009E26F3 OldSize = 37 NewSize = 297 } Hashtable = { comment =caller 0x00a10de6 SizeAddress = 0x00A10DB3 OldSize = 37 NewSize = 297 }} And my OR settings ; Keycodes. Use the "Dec" value from the list below.; Hex Dec Button; 0x01 1 Escape; 0x02 2 1; 0x03 3 2; 0x04 4 3; 0x05 5 4; 0x06 6 5; 0x07 7 6; 0x08 8 7; 0x09 9 8; 0x0A 10 9; 0x0B 11 0; 0x0C 12 Minus; 0x0D 13 Equals; 0x0E 14 Backspace; 0x0F 15 Tab; 0x10 16 Q; 0x11 17 W; 0x12 18 E; 0x13 19 R; 0x14 20 T; 0x15 21 Y; 0x16 22 U; 0x17 23 I; 0x18 24 O; 0x19 25 P; 0x1A 26 Left Bracket; 0x1B 27 Right Bracket; 0x1C 28 Enter; 0x1D 29 Left Control; 0x1E 30 A; 0x1F 31 S; 0x20 32 D; 0x21 33 F; 0x22 34 G; 0x23 35 H; 0x24 36 J; 0x25 37 K; 0x26 38 L; 0x27 39 Semicolon; 0x28 40 Apostrophe; 0x29 41 ~ (Console); 0x2A 42 Left Shift; 0x2B 43 Back Slash; 0x2C 44 Z; 0x2D 45 X; 0x2E 46 C; 0x2F 47 V; 0x30 48 B; 0x31 49 N; 0x32 50 M; 0x33 51 Comma; 0x34 52 Period; 0x35 53 Forward Slash ; 0x36 54 Right Shift; 0x37 55 NUM*; 0x38 56 Left Alt; 0x39 57 Spacebar; 0x3A 58 Caps Lock; 0x3B 59 F1; 0x3C 60 F2; 0x3D 61 F3; 0x3E 62 F4; 0x3F 63 F5; 0x40 64 F6; 0x41 65 F7; 0x42 66 F8; 0x43 67 F9; 0x44 68 F10; 0x45 69 Num Lock; 0x46 70 Scroll Lock; 0x47 71 NUM7; 0x48 72 NUM8; 0x49 73 NUM9; 0x4A 74 NUM-; 0x4B 75 NUM4; 0x4C 76 NUM5; 0x4D 77 NUM6; 0x4E 78 NUM+; 0x4F 79 NUM1; 0x50 80 NUM2; 0x51 81 NUM3; 0x52 82 NUM0; 0x53 83 NUM.; 0x57 87 F11; 0x58 88 F12; 0x9C 156 NUM Enter; 0x9D 157 Right Control; 0xB5 181 NUM/; 0xB8 184 Right Alt; 0xC7 199 Home; 0xC8 200 Up Arrow; 0xC9 201 PgUp; 0xCB 203 Left Arrow; 0xCD 205 Right Arrow; 0xCF 207 End; 0xD0 208 Down Arrow; 0xD1 209 PgDown; 0xD2 210 Insert; 0xD3 211 Delete; 0x100 256 Left Mouse Button; 0x101 257 Right Mouse Button; 0x102 258 Middle/Wheel Mouse Button; 0x103 259 Mouse Button 3; 0x104 260 Mouse Button 4; 0x105 261 Mouse Button 5; 0x106 262 Mouse Button 6; 0x107 263 Mouse Button 7; 0x108 264 Mouse Wheel Up; 0x109 265 Mouse Wheel Down [Main]WindowedMode = 1FoV = 90.0WaterReflectionMapSize = 512WaterManagement = 1FarPlaneDistance = 283840.0ScreenshotPath = \ScreenshotsScreenshotType = 1ScreenshotKey = 87FPSOverlay = 0ShaderProfile = 7CustomEffects = 0FrameRate = 1SaveSettings = 0CombatMode = 1CameraMode = 0EquipmentMode = 0SleepingMode = 0GrassMode = 0 [FrameRate]Average = 60Gap = 3Delay = 10FadeStep = 0.5FadeMinObjects = 10FadeMinActors = 15GridStep = 2GridMin = 5 [CameraMode]HUDReticle = 2ChasingFirst = 0ChasingThird = 0OffsetX = 0.0OffsetY = 15.0OffsetZ = 4.0NearDistanceFirst = 2.0NearDistanceThird = 10.0DialogFirst = 1DialogThird = 2DialogOffsetX = 50.0DialogOffsetY = -10.0DialogOffsetZ = 10.0 [sleepingMode]Rest = 0RestMessage = You must be in a bed to rest. [shaders]EnableWater = 1EnableGrass = 0EnablePrecipitations = 0EnableHDR = 0EnablePOM = 0EnableSkin = 0EnableTerrain = 0EnableBlood = 0EnableShadows = 0 [Effects]EnableUnderwater = 0EnableWaterLens = 0EnableGodRays = 0EnableDepthOfField = 0EnableAmbientOcclusion = 0EnableColoring = 0EnableCinema = 0EnableBloom = 0EnableSnowAccumulation = 0EnableBloodLens = 0EnableMotionBlur = 0EnableLowHF = 0EnableWetWorld = 0EnableSharpening = 0EnableSMAA = 0 [Menu]Font = CalibriTextColorNormal = 180,180,180TextShadowColorNormal = 50,50,50TextColorSelected = 255,255,255TextShadowColorSelected = 50,50,50TextColorEditing = 255,100,50TextShadowColorEditing = 50,50,50TextSize = 22TitleX = 60TitleY = 120TitleRect = 800X = 80Y = 160Rect = 250ExtraRect = 50RowSpace = 4RowsPerPage = 30KeyEnable = 24KeyUp = 200KeyDown = 208KeyLeft = 203KeyRight = 205KeyPageUp = 201KeyPageDown = 209KeyAdd = 78KeySubtract = 74KeySave = 28KeyEditing = 156StepValue = 0.1Decimals = 3 [Develop]CompileShaders = 0CompileEffects = 0TraceShaders = 0 Other OR ; Oblivion Reloaded configuration file for the esp (v5.0.0).; NOTE: This file manages only the esp's features (realized by the CSE scripting).; Use the OblivionReloaded.ini in the OBSE plugin folder to manage the plugin's options. ; Hotkeys. Use the "Dec" value from the list below.; Hex Dec Button; 0x01 1 Escape; 0x02 2 1; 0x03 3 2; 0x04 4 3; 0x05 5 4; 0x06 6 5; 0x07 7 6; 0x08 8 7; 0x09 9 8; 0x0A 10 9; 0x0B 11 0; 0x0C 12 Minus; 0x0D 13 Equals; 0x0E 14 Backspace; 0x0F 15 Tab; 0x10 16 Q; 0x11 17 W; 0x12 18 E; 0x13 19 R; 0x14 20 T; 0x15 21 Y; 0x16 22 U; 0x17 23 I; 0x18 24 O; 0x19 25 P; 0x1A 26 Left Bracket; 0x1B 27 Right Bracket; 0x1C 28 Enter; 0x1D 29 Left Control; 0x1E 30 A; 0x1F 31 S; 0x20 32 D; 0x21 33 F; 0x22 34 G; 0x23 35 H; 0x24 36 J; 0x25 37 K; 0x26 38 L; 0x27 39 Semicolon; 0x28 40 Apostrophe; 0x29 41 ~ (Console); 0x2A 42 Left Shift; 0x2B 43 Back Slash; 0x2C 44 Z; 0x2D 45 X; 0x2E 46 C; 0x2F 47 V; 0x30 48 B; 0x31 49 N; 0x32 50 M; 0x33 51 Comma; 0x34 52 Period; 0x35 53 Forward Slash ; 0x36 54 Right Shift; 0x37 55 NUM*; 0x38 56 Left Alt; 0x39 57 Spacebar; 0x3A 58 Caps Lock; 0x3B 59 F1; 0x3C 60 F2; 0x3D 61 F3; 0x3E 62 F4; 0x3F 63 F5; 0x40 64 F6; 0x41 65 F7; 0x42 66 F8; 0x43 67 F9; 0x44 68 F10; 0x45 69 Num Lock; 0x46 70 Scroll Lock; 0x47 71 NUM7; 0x48 72 NUM8; 0x49 73 NUM9; 0x4A 74 NUM-; 0x4B 75 NUM4; 0x4C 76 NUM5; 0x4D 77 NUM6; 0x4E 78 NUM+; 0x4F 79 NUM1; 0x50 80 NUM2; 0x51 81 NUM3; 0x52 82 NUM0; 0x53 83 NUM.; 0x57 87 F11; 0x58 88 F12; 0x9C 156 NUM Enter; 0x9D 157 Right Control; 0xB5 181 NUM/; 0xB8 184 Right Alt; 0xC7 199 Home; 0xC8 200 Up Arrow; 0xC9 201 PgUp; 0xCB 203 Left Arrow; 0xCD 205 Right Arrow; 0xCF 207 End; 0xD0 208 Down Arrow; 0xD1 209 PgDown; 0xD2 210 Insert; 0xD3 211 Delete; 0x100 256 Left Mouse Button; 0x101 257 Right Mouse Button; 0x102 258 Middle/Wheel Mouse Button; 0x103 259 Mouse Button 3; 0x104 260 Mouse Button 4; 0x105 261 Mouse Button 5; 0x106 262 Mouse Button 6; 0x107 263 Mouse Button 7; 0x108 264 Mouse Wheel Up; 0x109 265 Mouse Wheel Down ; ------------------------------------------; --------- Loader configuration -----------; ------------------------------------------; Enables/disables the memory purger (cleans the memory from the garbage to avoid CTD for out of memory)set ORLoaderQuest.Purger to 1 ; Enables/disables the external camera (uses camera views that you can change by a custom key)set ORLoaderQuest.ExternalCamera to 0 ; Enables/disables the "stay on target" when combat (target is tracked from the first hit until the combat is finished or if you press the release key)set ORLoaderQuest.StayOnTarget to 0 ; Enables/disables the sound effects when the health and/or fatigue are lowset ORLoaderQuest.LowHFSound to 0 ; Enables/disables the dual wielding combat (when enabled allow to equip the left weapon and attack also by the left weapon); NOTE: EquipmentMode MUST be enabled in the plugin configuration to use this feature.set ORLoaderQuest.DualWielding to 0 ; Enables/disables the auto-equipping/auto-unequipping when combat (the chosen equipment is equipped on entering combat and viceversa)set ORLoaderQuest.CombatEquipment to 0 ; Enables/disables the auto-equipping/auto-unequipping when swimming (the chosen equipment is equipped on swimming and viceversa)set ORLoaderQuest.SwimEquipment to 0 ; Enables/disables the auto-equipping/auto-unequipping when sleeping (the chosen equipment is equipped on sleeping/resting and viceversa)set ORLoaderQuest.SleepEquipment to 0 ; ------------------------------------------; ---------- Purger configuration ----------; ------------------------------------------; Sets the key to purge manuallyset ORPurgerQuest.PurgeKey to 88 ; Sets when purger runs. 0 = Disabled, any other positive value to run every PurgeTime (in seconds).set ORPurgerQuest.PurgeTime to 100 ; Purges the textures from the video memory. 0 = Disabled, 1 = Enabled.set ORPurgerQuest.PurgeTextures to 0 ; Purges the cells from the ram. 0 = Disabled, 1 = Enabled.set ORPurgerQuest.PurgeCells to 1 ; ------------------------------------------; ------ StayOnTarget configuration --------; ------------------------------------------ ; Sets the key to release the targetset ORStayOnTargetQuest.ReleaseTargetKey to 57 ; ------------------------------------------; ------ Dual Wielding configuration -------; ------------------------------------------; Sets the key to switch between left and right attack mode when a left hand weapon is equippedset ORDualWieldingQuest.LeftAttackKey to 46 ; ------------------------------------------; ----- External camera configuration ------; ------------------------------------------; Sets the key to cycle the camera viewsset ORExternalCameraQuest.CameraKey to 34 ; Sets the key to restore the default viewset ORExternalCameraQuest.CancelCameraKey to 35 ; This adds views.; PosX Right/left; PosY Forward/backward; PosZ Up/down; AngX Pitch; AngY Roll; AngZ Yaw ; Back leftset ORExternalCameraQuest.PosX to -60set ORExternalCameraQuest.PosY to -120set ORExternalCameraQuest.PosZ to 20set ORExternalCameraQuest.AngX to 0set ORExternalCameraQuest.AngY to 0set ORExternalCameraQuest.AngZ to 0SetStage ORExternalCameraQuest 10 ; Back rightset ORExternalCameraQuest.PosX to 60set ORExternalCameraQuest.PosY to -120set ORExternalCameraQuest.PosZ to 20set ORExternalCameraQuest.AngX to 0set ORExternalCameraQuest.AngY to 0set ORExternalCameraQuest.AngZ to 0SetStage ORExternalCameraQuest 10 ; From rightset ORExternalCameraQuest.PosX to 800set ORExternalCameraQuest.PosY to 0set ORExternalCameraQuest.PosZ to 100set ORExternalCameraQuest.AngX to 0set ORExternalCameraQuest.AngY to 0set ORExternalCameraQuest.AngZ to 60SetStage ORExternalCameraQuest 10 ; Panoramic view back rightset ORExternalCameraQuest.PosX to 2400set ORExternalCameraQuest.PosY to -1400set ORExternalCameraQuest.PosZ to 1600set ORExternalCameraQuest.AngX to -10set ORExternalCameraQuest.AngY to 0set ORExternalCameraQuest.AngZ to 60SetStage ORExternalCameraQuest 10 I use 1024 for More Heap, and I also use enboost, along with ther 4GB patch ( and I tried the large awareness flag) Link to comment Share on other sites More sharing options...
TheMastersSon Posted October 26, 2016 Share Posted October 26, 2016 (edited) Try this: 1. Add the followng line to the [General] section of oblivion.ini: iPreloadSizeLimit=26214400 2. In the [HAVOK] section add this line: iNumHavokThreads=4 Then disable your third-party tweaking programs (More Heap, enboost etc), start a new game and see how long it runs until it crashes. Run a system monitoring utility while testing to keep an eye on cpu/gpu temps, just in case your stability problem is heat related. Edited October 26, 2016 by TheMastersSon Link to comment Share on other sites More sharing options...
Zemoco10 Posted October 26, 2016 Author Share Posted October 26, 2016 Try this: 1. Add the followng line to the [General] section of oblivion.ini: iPreloadSizeLimit=26214400 2. In the [HAVOK] section add this line: iNumHavokThreads=4 Then disable your third-party tweaking programs (More Heap, enboost etc), start a new game and see how long it runs until it crashes. Run a system monitoring utility while testing to keep an eye on cpu/gpu temps, just in case your stability problem is heat related.I don't have those in my oblivion ini. Link to comment Share on other sites More sharing options...
TheMastersSon Posted October 27, 2016 Share Posted October 27, 2016 Try this: 1. Add the followng line to the [General] section of oblivion.ini: iPreloadSizeLimit=26214400 2. In the [HAVOK] section add this line: iNumHavokThreads=4 Then disable your third-party tweaking programs (More Heap, enboost etc), start a new game and see how long it runs until it crashes. Run a system monitoring utility while testing to keep an eye on cpu/gpu temps, just in case your stability problem is heat related.I don't have those in my oblivion ini. Add the lines if they don't already exist. Link to comment Share on other sites More sharing options...
Zemoco10 Posted October 27, 2016 Author Share Posted October 27, 2016 (edited) Try this: 1. Add the followng line to the [General] section of oblivion.ini: iPreloadSizeLimit=26214400 2. In the [HAVOK] section add this line: iNumHavokThreads=4 Then disable your third-party tweaking programs (More Heap, enboost etc), start a new game and see how long it runs until it crashes. Run a system monitoring utility while testing to keep an eye on cpu/gpu temps, just in case your stability problem is heat related.I don't have those in my oblivion ini. Add the lines if they don't already exist. How and where? Do I just type it in? Edited October 27, 2016 by Zemoco10 Link to comment Share on other sites More sharing options...
TheMastersSon Posted October 27, 2016 Share Posted October 27, 2016 Sometimes it feels like being stuck inside a Twilight Zone episode. Link to comment Share on other sites More sharing options...
Striker879 Posted October 27, 2016 Share Posted October 27, 2016 Yes Zemoco you just type in the entries if they don't already exist. The iPreloadSizeLimit will go in the section with the header [General], which should be the first section from the top. In mine it's down close to the end of that section (just after iNumBitsForFullySeen), but I can't say for certain whether the exact location is where it was because that's where I put it or whether it was there because that's where it was originally (i.e. I didn't need to add it). My Oblivion.ini has been following various installs for a while ... sometimes the whole thing if there have been no hardware changes on my machine, sometimes a copy/paste affair from the backup. The [HAVOK] section should be down about midway through Oblivion.ini ... my iNumHavokThreads is near the end of that section (just after fQuadrupedPitchMult). Link to comment Share on other sites More sharing options...
Zemoco10 Posted October 28, 2016 Author Share Posted October 28, 2016 Still crash. Decided to nuke my set up and start all over. Because of wyre bash it shouldn't take long. Thanks for your help. I post later to see if I managed to get a successfully stabilized Oblivion. BTW, some questions: In regards to mod cleaning,. I follow BOSS comments on mods to a T. Is that ok, or do I have to do more? (I use tesedit). Also, in terms of mod cleaning, I only do ITM or delete records ( only when Boss tells me the mod has dirty edit). Link to comment Share on other sites More sharing options...
Striker879 Posted October 28, 2016 Share Posted October 28, 2016 I'm the wrong guy for advice on that. My own experience using TES4Edit is limited to researching potential mod conflicts and sometimes fixing my own caflooies made when editing something in the CS (most often reverting an object's position back to vanilla). My advice is slower is often faster for what you are trying to achieve. By that I mean testing, testing, testing (and when you get tired of testing you do some more testing). Building my own base install took the better part of three weeks, and I'm a retired guy with time on my hands (for testing). I know how each mod in my load order has affected my game in terms of gameplay and performance/stability. The only way to do that is install a single mod and test until you have wrung out all the can be gleaned from how that mod works with your own setup. Then move on to the next mod on your list. If I decided to clean my load list I'd use exactly the same principles ... clean a single mod and test, test, test. When I'd learned all I could learn from those tests, clean another mod and repeat the cycle. Keeping notes while testing is also a good idea (at least for an old guy like me). Link to comment Share on other sites More sharing options...
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