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TESSnip -> Hiding Hair for Hat Item?


Northborn

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That gibberish is a side effect of some string workarounds we have to do for .esp files now. You have to change FULL and DESC to text for the item's name and description. Text linking to STRINGS files doesn't work, so unless you have explicit text, you're going to get gibberish.

 

I'll look into it for you. My proposed method is to use a circlet (which shows hair) and a helmet (which doesn't), and find the bytes that don't match up. The mismatches will likely be the data you're looking for. I'll have to do it tomorrow. I'm off for now, but I'll take a crack at it.

Edited by ZeroTorrent
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It's almost definitely in BODT data!

 

I tried to achieve the opposite to what you did, i.e. to display hair for an item where it had previously been hidden. I messed with ARMA for a long while with no success but managed to sort it by editing BODT in the ARMO grup.

 

For me the line 04 30 00 00 64 73 00 00 00 00 00 finally displayed both hair and armor. Before that 04 00 00 00 64 73 00 00 00 00 00 would show the armor with hair but no helmet.

 

Anyway this was Hooded Thalmor Robes wich is abit peculiar since it's an armor and a hood in one piece so these numbers may not apply in your case. What I'm trying to say though is that you are indeed able to edit the flags for displaying hairs/ears/helmet in the BODT.

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Just a hunch... It might be possible that it is in the nif... try the BSDismemberSkinInstance>partition> body part.

 

circlets with full hair showing being 142 and other helmets showing some hair being 131, and no head at all 30. dunno about no hair at all.

Edited by Ghogiel
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Hmm, I don't think it's in the .nif because I'm using the mesh from another hood that doesn't clip, and just renaming it to replace the helm... i'm pretty sure it's a string/flag in TESsnip that needs to be changed Edited by gamergirl109
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The body part does something, I have tried changing it around, to flags used by other helmets, and I can break it just doing that. what these are used for in skyrim is disabling dismember partitions from rendering. I bet simply swapping helmet nifs around with ones with different body part flag... your hair will fall out.
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any1 had any luck on this? i have a hunch that the first 2 bytes of BODT has a lot to do with this. I compared a vanilla dragonscale helm, a modded dragonscale helm esp file that doesnt show the helmet but shows the head mesh, and a dragon priest mask, the vanilla dragonscale had: 02 10 00 00 00 64 73 00 00 00 00 00

modded dragonscale: 00 10 00 00 00 64 73 00 00 00 00 00

wooden mask: 01 10 00 00 00 64 73 00 00 00 00 00

 

all the dragon priest masks are either 01 10 00 00 00 64 73 00 01 00 00 00 or 01 10 00 00 00 64 73 00 00 00 00 00 like the wooden mask

 

furthermore there are no changes between the modded dragonscale helm and the vanilla besides this line and some text lines. ive tried to replace the BODT in my dragonscale helm to 01 10 00 00 00 64 73 00 00 00 00 00 in attempts to have it hide my head mesh to no avail (both head and helmet disappeard).

 

im still trying to figure out how to hide my head mesh but retain the helmet mesh so if any1 has any updates...

 

and before you ask the modded dragonscale helm esp is from some chinese site and i cant read/write chinese so i cant ask the author :/

 

edit: this is all under ARMO in tessnip

Edited by person123456789
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