Dahveed Posted October 14, 2016 Share Posted October 14, 2016 (TL; DR): Is it possible to disable pretty much everything in OR except for the water shaders?)Hi there... fantastic mod, I have already endorsed it.For a very long time now I have been mucking around with various versions of this mod and ENB trying to get the right balance, but I'm sad to say that I've finally decided (for now, anyway) to abandon OR and just stick with ENB, I find the conflicts too much to bear. I prefer the direct control over the lighting especially with ENB since I love having darker nights and darker dungeons. For whatever reason I can't figure out how to edit the lighting values (AmbientLighting, DirectLighting etc) whiile OR is enabled.However I really hate having to abandon OR's water shaders, they are just brilliant and I already miss them. Is there a way to bypass all of OR's graphical effects entirely, except for the water? I have already gone into the .ini files of this mod and disabled pretty much everything, but it still conflicts with ENB's settings (in enbseries.ini).If anyone can help I'd be appreciative. Thanks! Link to comment Share on other sites More sharing options...
bevilex Posted October 14, 2016 Share Posted October 14, 2016 (edited) Could you tell more about the conflicts you have between OR and ENB? I can use OR's water shader (and most of OR's other features) with ENB without any problems. Edited October 14, 2016 by bevilex Link to comment Share on other sites More sharing options...
Dahveed Posted October 15, 2016 Author Share Posted October 15, 2016 So can I, for the most part. The features generally work (with many of the oblivionreloaded.ini stuff disabled), and I get no weirdness I experienced last year when I was still figuring things out. However, to give one example, with the ENB preset I have, I have very dark nights outside, so that lightsources are very important. (This is true for dungeons as well.) However when OR is installed, my dark nights are no longer dark, everything is far too bright for my liking. Normally (without OR) if this were the case I'd hit Shift+Enter while in-game and I'd be able to adjust ENB paramaters under the [ENVIRONMENT] and [bLOOM] categories, such as AmbientLightingIntensityNight, AmbientLightingCurveNight, etc etc. However when the Oblivionreloaded.dll file is activated, none of these controls work and I am "stuck" with my too-bright nights. This is really my only major issue (other than just random preferences that aren't necessarily bugs or conflicts) that I just can't seem to figure out. Even when I disable ALL of OR's effects/shaders etc, I still run into this problem. In all Beth RPGs (Oblivion, Skyrim, Fallout 3 etc) I have fallen too much in love with my realistic dark nights, so this problem is basically a show-stopper for me. Which is basically fine, it's not like I can't live without OR. But damn do I miss OR's water... It seems that without the .dll active (just the .esp) that the water is deactivated as well :( Link to comment Share on other sites More sharing options...
bevilex Posted October 15, 2016 Share Posted October 15, 2016 I see ... that's weird. I think it happened to me too (couldn't modify my SKY settings) when I was playing with my weather mods (editing with xedit, changing load order). It was very random so I couldn't find the cause exactly. So maybe try to uninstall/deactivate your weather mods and see if there is a change ? If you only want the water, you can also check if OBGE Liquid Water is working with your ENB. Link to comment Share on other sites More sharing options...
Dahveed Posted October 16, 2016 Author Share Posted October 16, 2016 Thanks for the additional info. Yeah I highly doubt it's the weather mods which are the culprit (but who knows?). At exactly the same place and time, I can edit my paramaters without the OR .dll activated, but when I activate it in the same spot/time/everything, I cannot. Thanks for the suggestion about Liquid Water, but I think I've tried pretty much every Oblviion water mod in existence... none of them strike my fancy. Only OR's water has ever struck a chord. Thanks again for the help, but I'll tough it out without OR for now unless someone else can come along with some kind of hack for OR water without OR's .dll. Cheers. Link to comment Share on other sites More sharing options...
bevilex Posted October 16, 2016 Share Posted October 16, 2016 (edited) There is a conflict somewhere ... because me and other player I know do play with OR and ENB together.Here are other things you might try :- Another ENB- If you use ShadeMe check if it is well configured for ENB.- If you made a back up of Vanilla, test on Vanilla + ENB + OR- Or testing with all your .esp deactivated Edited October 16, 2016 by bevilex Link to comment Share on other sites More sharing options...
Dahveed Posted October 16, 2016 Author Share Posted October 16, 2016 Thanks for the suggestions, I'll give them a try. Link to comment Share on other sites More sharing options...
Dahveed Posted October 16, 2016 Author Share Posted October 16, 2016 Well, I'm not using Shademe anymore (for some time), and deactivating all my .esp plugins didn't help either.... unfortunately it must be my ENB, i'll try a new one. That would be a shame because this is an ENB config I am really attached to. Oh well this might shake things up in my game a bit... here goes nothing :/ Link to comment Share on other sites More sharing options...
Dahveed Posted October 16, 2016 Author Share Posted October 16, 2016 Further progress report: With both ENB and OR installed, I have now realized that I am able to change my lighting paramaters during the night... but this is accomplished by changing the INTERIOR settings... ???? However without OR installed I use the ExteriorNight parameters as usual... When OR .dll is active it's as though all of Tamriel at night is treated as a massive interior cell by the ENB settings. I don't get it. This is the case with both ENB configs I tried. Link to comment Share on other sites More sharing options...
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