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Mod to Copy Settlements from an Old Game to a New Game


UUFrost

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A working mod to copy everything in a settlement from an old game to a new one would be epic. If any of you EXPERT modders out there can achieve a mod that does this well, you'll be famous for sure. If it worked well, the mod would likely jump to the #1 most downloaded mod in a very short time.

 

I know about the cell ripper mod, but it seems the author is no longer updating it, and it never did work totally right.

 

The best way to do it would likely be to set it up so that it only works after a person has retaken the settlement in the new game, and scrapped everything.

 

A bug free mod of this type would likely take hundreds of hours to create and debug, but hopefully someone can pull it off.

If any of you EXPERT modders out there can achieve a mod that does this well, you'll be famous for sure.

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this would be an awesome feature -

it would save a lot of time, and allow a lot of 'continuity' between playthroughs.

 

as I understand how cells in game work,

they're a hexadecimal of values...

so, technically, it should be possible to hold that value.

 

trying to copy that over to a new save game, leads to problems though -

the build limit at settlements,

placement of entry or exit to areas moving etc...

if you change the load-order of mods,

the mod-active hexadecimal string for the cell can get quite long.

that is partly why the buildlimit and 'cell reset issues' exist -

to prevent the game from taking a large amount of space.

 

in the GECK utility though, you can read-off and ctl+C the hex value for your square.

even with mods which disable the build-limit temporarily,

you still run into problems Ctl+C'ing the value...

Ctl+C, Ctl+V, 5 mins... maybe blue screen of death,

maybe it works and you have the settlement.

this works for small settlements already.

 

My code-fu is not strong, hence I cannot help more to make this a mod outright.

this may also be a question for code-stack-exchange or the code hub,

because I don't know how you can bypass that build limit or 'cell reset artifact' issue.

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