otis0310 Posted December 12, 2011 Share Posted December 12, 2011 I just downloaded and ran the new Nifksope for skyrim (not just the xml file, the new completely skyrim friendly version). Eventually I found the flags that holds the shaders in the hopes of making a skin section retexturable. Unfortunately, every time I open the flag dropdown menu in the block details of the shader section of the appropriate trishape, the flags reset themselves. To clarify, I open the menu, click the check boxes to activate/deactivate particular flags, when I click outside the menu (or push enter) all boxes are cleared, all flags removed, including the ones that were there by default. I do it again, and it never remembers which ones I checked, it just clears the whole list over and over again. It also will not let me write it in. I know this is a very new version of Nifskope so it may have some issues. However, I do not use the program regularly and I was wondering am I doing something wrong, or is this a bug? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 12, 2011 Share Posted December 12, 2011 It works for me. Though iirc that was regular behaviour up until recently. I'm using 1.1.0 RC1 rev 546adeb and one of Throttlekitty's nif.xml. Link to comment Share on other sites More sharing options...
otis0310 Posted December 12, 2011 Author Share Posted December 12, 2011 Link Please Link to comment Share on other sites More sharing options...
otis0310 Posted December 12, 2011 Author Share Posted December 12, 2011 Well I have been trying with different version all morning, and so far none of them seem to show a flag where I can turn a skin section into a normal cloth/material. So how do i that? I can do it in Oblivion and Fallout, but not in the official Skyrim nifskope, and yes, I tried the one released on Dec. 11. Link to comment Share on other sites More sharing options...
otis0310 Posted December 12, 2011 Author Share Posted December 12, 2011 Okay, I managed to change the skin to a dark texture. Most of the time it is black, which is okay, but under the right lighting, it shows a pattern in almost halfof the area where the rest is dark grey translucent blob. Any way to fix this or do I just have to hope the nifksope guys identify more shaders so I can fix it right.... By the way, I am modify an Oblivion port I found on the nexus, so it could be the mesh itself perhaps. Link to comment Share on other sites More sharing options...
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