shinygamer Posted October 17, 2016 Share Posted October 17, 2016 (edited) I've installed the Metal Boxes mod but the wrong textures are shown on the boxes, the textures seem to be from other things in the area such as the console and the floor, see screenshots, using NMM and Loot and the .esp is in the data folder and Metal Boxes's folder with the .dds files is in textures which should be right?I've contacted the mod author but not had a reply yet and I would like to get this mod working any help appreciated. Edit: Forgot to say that the textures change as you move around the boxes and move the cursor around over the boxes. http://www.fazerfetish.eclipse.co.uk/MB4.jpg http://www.fazerfetish.eclipse.co.uk/MB2.jpg http://www.fazerfetish.eclipse.co.uk/MB3.jpg Edited October 17, 2016 by shinygamer Link to comment Share on other sites More sharing options...
M48A5 Posted October 17, 2016 Share Posted October 17, 2016 After adding the mod, did you toggle archive invalidation? Link to comment Share on other sites More sharing options...
shinygamer Posted October 17, 2016 Author Share Posted October 17, 2016 After adding the mod, did you toggle archive invalidation?Hi, I have 'ArchiveInvalidation Invalidated' installed but I just tried toggling archive invalidation in NMM and it didn't help. Link to comment Share on other sites More sharing options...
M48A5 Posted October 17, 2016 Share Posted October 17, 2016 After adding the mod, did you toggle archive invalidation?Hi, I have 'ArchiveInvalidation Invalidated' installed but I just tried toggling archive invalidation in NMM and it didn't help. You cannot use both. Uninstall the stand-alone ArchiveInvalidation Invalidated and use only the one in NMM. If you use both, they will cancel each other and nothing changes. If toggling Archive Invalidation does not correct the problem, the mod was not installed correctly. FYI, NMM does not install all FO3 mods correctly. Link to comment Share on other sites More sharing options...
CarlCorey Posted October 17, 2016 Share Posted October 17, 2016 I use only the NMM for archive invalidation and I get the same texture weirdness. Link to comment Share on other sites More sharing options...
shinygamer Posted October 18, 2016 Author Share Posted October 18, 2016 You cannot use both. Uninstall the stand-alone ArchiveInvalidation Invalidated and use only the one in NMM. If you use both, they will cancel each other and nothing changes. If toggling Archive Invalidation does not correct the problem, the mod was not installed correctly. FYI, NMM does not install all FO3 mods correctly. My mistake, I should have said that I disabled Archive Invalidation in NMM before installing 'ArchiveInvalidation Invalidated' (as shown in a video by Gopher I watched) I tried using NMM ArchiveInvalidation and 'ArchiveInvalidation Invalidated' separately but still get the wrong textures, it confused me for a while because after disabling NMM ArchiveInvalidation and installing 'ArchiveInvalidation Invalidated' it still shows that ArchiveInvalidation is active in NMM but I realised that is probably because of the dummy texture BSA to the start of the BSA load list that 'ArchiveInvalidation Invalidated' adds? For some reason I cannot find the original texture files for the metal boxes, the boxes are correct in game (without the Metal Boxes mod installed) so I, or the mod, can't have accidentally deleted them but I've looked through all the texture files and cannot find them, could the original textures be in the 'Fallout - Textures .BSA' file? I've been playing around with the mod and removed all the Metal Boxes .dds files from the Date>Textures>Metal Boxes folder that it adds when installed and left the Metal Boxes.esp file in the Date folder and the problem is still the same, so none of the .dds files are being found, could this be an issue with the Metal Boxes.esp or with the load order, I have tried moving the Metal Boxes.esp file in NMM but it doesn't help, below is a picture of the load order as the latest version of LOOT sorts it out. http://www.fazerfetish.eclipse.co.uk/Metal%20Boxes%20LO.jpg Link to comment Share on other sites More sharing options...
M48A5 Posted October 18, 2016 Share Posted October 18, 2016 I certainly looks like you used LOOT to set the mess you have for a load list. I suggest that you go back to the FWE description page and study the recommended load list that is there. You have plugins out of order and unnecessary plugins. When you have that corrected, go back to the Blackened description page and read it. When you have made the corrections and you make sure that any compatibility patches load after the mods being patched, you can then start to work on any other problems you might have. Link to comment Share on other sites More sharing options...
CarlCorey Posted October 19, 2016 Share Posted October 19, 2016 (edited) For some reason I cannot find the original texture files for the metal boxes, the boxes are correct in game (without the Metal Boxes mod installed) so I, or the mod, can't have accidentally deleted them but I've looked through all the texture files and cannot find them, could the original textures be in the 'Fallout - Textures .BSA' file? I've been playing around with the mod and removed all the Metal Boxes .dds files from the Date>Textures>Metal Boxes folder that it adds when installed and left the Metal Boxes.esp file in the Date folder and the problem is still the same, so none of the .dds files are being found, could this be an issue with the Metal Boxes.esp or with the load order, I have tried moving the Metal Boxes.esp file in NMM but it doesn't help, below is a picture of the load order as the latest version of LOOT sorts it out. Yes, the original textures are in the BSA file. While load order is important, I don't believe it's the root cause of this. I reinstalled the mod and loaded Metal Boxes.esp into the GECK. So there's no load order to worry about, it's just Fallout.esm and the mod. The GECK cannot find the dds files either. The object preview window renders the box with the texture of the "ground" that it's sitting on -- very much like it does in-game. I don't really work with meshes so I don't know what's wrong with the linkage to the textures but I'm going to play around with it a little bit. EDIT: Ah ha!!! The mod drops the dds files in a directory under the textures directory name "Metal Boxes" BUT the Texture Set definitions are looking for them in a directory named "MetalBoxes"! I got rid of that extra space and it solved the problem. I'm going to repackage the zip file to put them in the right directory and remove all of the extra png files that get dropped into the Data directory. It's too bad that the author has comments turned off for the mod; it would be good to give him this feedback Edited October 19, 2016 by CarlCorey Link to comment Share on other sites More sharing options...
shinygamer Posted October 19, 2016 Author Share Posted October 19, 2016 I certainly looks like you used LOOT to set the mess you have for a load list. I suggest that you go back to the FWE description page and study the recommended load list that is there. You have plugins out of order and unnecessary plugins. When you have that corrected, go back to the Blackened description page and read it. When you have made the corrections and you make sure that any compatibility patches load after the mods being patched, you can then start to work on any other problems you might have.LOL, yes, Loot does seem to have made a bit of a mess of the load order, thanks for pointing that out, I've manually sorted the LO as recommended by FWE, MMM and Blackened and learnt a bit about LO dependency so time well spent, if I've made any obvious mistakes please advise. http://www.fazerfetish.eclipse.co.uk/New%20load%20order.jpg Link to comment Share on other sites More sharing options...
M48A5 Posted October 19, 2016 Share Posted October 19, 2016 You still have too many MMM plugins. It seems you do not understand the instructions found on the Blackened description page or the Paradox Ignition page. Blackened will only work with the Paradox Ignition merged version of Mart's Mutant Mod. The Paradox Ignition merged version of Mart's Mutant Mod requires all the plugins to be installed, but the .esp files removed from the data folder. Also, you do not need to have MMM-FWE Master Release + DLCs, FWE Master Release + Project Beauty.esps installed as these are replaced by the Blackened patch. StreetLights.esm should load between ThePitt and BrokenSteel. This is stated on the mod page. I don't use Project Beauty, but I don't think you need both of the FWE compatibility patches. Completely reading the mod description pages is extremely important if you want to set up and maintain a stable game. Link to comment Share on other sites More sharing options...
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