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Metal Boxes mod wrong textures being used.


shinygamer

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For some reason I cannot find the original texture files for the metal boxes, the boxes are correct in game (without the Metal Boxes mod installed) so I, or the mod, can't have accidentally deleted them but I've looked through all the texture files and cannot find them, could the original textures be in the 'Fallout - Textures .BSA' file?

 

I've been playing around with the mod and removed all the Metal Boxes .dds files from the Date>Textures>Metal Boxes folder that it adds when installed and left the Metal Boxes.esp file in the Date folder and the problem is still the same, so none of the .dds files are being found, could this be an issue with the Metal Boxes.esp or with the load order, I have tried moving the Metal Boxes.esp file in NMM but it doesn't help, below is a picture of the load order as the latest version of LOOT sorts it out.

 

Yes, the original textures are in the BSA file.

 

While load order is important, I don't believe it's the root cause of this. I reinstalled the mod and loaded Metal Boxes.esp into the GECK. So there's no load order to worry about, it's just Fallout.esm and the mod. The GECK cannot find the dds files either. The object preview window renders the box with the texture of the "ground" that it's sitting on -- very much like it does in-game. I don't really work with meshes so I don't know what's wrong with the linkage to the textures but I'm going to play around with it a little bit.

 

EDIT: Ah ha!!! The mod drops the dds files in a directory under the textures directory name "Metal Boxes" BUT the Texture Set definitions are looking for them in a directory named "MetalBoxes"! I got rid of that extra space and it solved the problem. I'm going to repackage the zip file to put them in the right directory and remove all of the extra png files that get dropped into the Data directory. It's too bad that the author has comments turned off for the mod; it would be good to give him this feedback

 

 

Excellent work, I've got it working! No way could I have found that problem, thanks for taking the time to fix this the new textures are so much better, the mod author has not replied to me which is a pain as I'm sure many people would like this mod if it was repackaged correctly and the pictures on the mod page worked so people could see the difference, if the mod author has abandoned the mod it would be good if someone/you could relist it but I don't know if that's possible without the authors permission, anyway, thanks again, great job :wink:

 

http://www.fazerfetish.eclipse.co.uk/MetalBoxes-1.jpg

 

 

http://www.fazerfetish.eclipse.co.uk/MetalBoxes-2.jpg

Edited by shinygamer
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You still do not have the load order corrected. None of the Mart's Mutant Mod .esm and .esp should be loaded. They need to be disabled and uninstalled.

 

The Blackened patch will only work with the Paradox Ignition merged version of Mart's Mutant Mod : http://www.nexusmods.com/fallout3/mods/16787/?

 

  • Remove the esps/esms from your FO3 data folder that were installed from the original mod (not all merges includes optionals so read lower for what the merge replaces)

  • Mart's Mutant Mod.esm
  • Mart's Mutant Mod.esp
  • Mart's Mutant Mod - DLC Anchorage.esp
  • Mart's Mutant Mod - DLC The Pitt.esp
  • Mart's Mutant Mod - DLC Broken Steel.esp
  • Mart's Mutant Mod - DLC Point Lookout.esp
  • Mart's Mutant Mod - DLC Zeta.esp
  • Mart's Mutant Mod - Master Menu Module.esp

If you are using Mart's Mutant Mod version 6.2, you will need this patch: http://www.nexusmods.com/fallout3/mods/21224/?

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Don't know how you managed to see that post as I edited it after a minutes as I could not find how to delete it because as I was posting I realised where I was wrong I am dyslexic and messed up the description on the Blackened mod page and thought the 'Paradox Ignition merged version of Marts Mutant Mod' meant MMM now had Paradox Ignition with it but I now have that sorted out, removed the old FOIP files which is why there was so many MMM files and installed Paradox Ignition and removed the old MMM files and installed Blackened again after all I have changed the game is still working which is amazing, thanks for your help and patience :wink:

http://www.fazerfetish.eclipse.co.uk/FO3MMMParadox.jpg

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Excellent work, I've got it working! No way could I have found that problem, thanks for taking the time to fix this the new textures are so much better, the mod author has not replied to me which is a pain as I'm sure many people would like this mod if it was repackaged correctly and the pictures on the mod page worked so people could see the difference, if the mod author has abandoned the mod it would be good if someone/you could relist it but I don't know if that's possible without the authors permission, anyway, thanks again, great job :wink:

 

 

It makes me wonder about the people who've endorsed it. :confused: The author is around, he just edited the description 10 days ago. Let me know if he replies to you. It would indeed be unethical to re-upload his texture files with out permission.

Edited by CarlCorey
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It makes me wonder about the people who've endorsed it. :confused: The author is around, he just edited the description 10 days ago. Let me know if he replies to you. It would indeed be unethical to re-upload his texture files with out permission.

 

I sent another message to the mod author and told him that you had found the problem with his mod and he has replied he has fixed it and put new images of the box textures..Result :cool:

 

 

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I sent another message to the mod author and told him that you had found the problem with his mod and he has replied he has fixed it and put new images of the box textures..Result :cool:

 

I see, it looks good now and I just endorsed it. Teamwork. :happy:

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