camoway Posted December 13, 2011 Share Posted December 13, 2011 (edited) i know 00000007 1creates a dup of your charthen used a bat filebat follow from a bat battlethen setav confidence 4so they dont just run away in combatand bat strip so i can give them custom armor. but then if i change my char the npc changes as wellas soon as i leave town. anyone know how to make thesettings stick? im pertty worn out thought it was working spent a couple hours make a couple different npc's...then i left town.... I was soo pissed off all my hard work went bie bie. Edited December 13, 2011 by camoway Link to comment Share on other sites More sharing options...
idirex Posted December 14, 2011 Share Posted December 14, 2011 I thought of some mod to craft automatons out of dwarven armor and gears, or conjure up my naked coppy as a permanent follower Link to comment Share on other sites More sharing options...
Xouthpaw Posted December 14, 2011 Share Posted December 14, 2011 It would be so much simpler with the CK ^.^ I was trying to dupe myself, kill myself then thrall myself. This may sound crazy buy if you had a spell to clone yourself you could have a thrall of yourself summoning yourself :O Link to comment Share on other sites More sharing options...
nosisab Posted December 14, 2011 Share Posted December 14, 2011 (edited) That is related to the meaning of BaseID and RefID. The BaseID is a template from what the game places a copy into the world and give it a RefID. While the BaseID is unique it can have many copies in game, each copy uniquely identified by that RefID. So when you change the BaseID of your character it's is recreated in game (like you can see using the sexchange command), for that reason when the cell is loaded the engine uses the modified template and so your companion inherits the properties of it's "father object", better saying, it's BaseID... at least is how I understand what is happening there. I guess it should not happen to most objects and maybe not even to NPCs supposing the RefID is kept and never disabled/enabled, maybe the player has special treatment by the engine. Edit, for sure the enable and disable script instructions or console commands works over RefID, and so is not the case there... well, suddenly I feel at lost to explain the phenomenon. Looks like it is a "feature" of the engine to recreate the player's copy from the template. The BaseID -> RefID approach is useful so it's possible to change the properties of a refid without changing every other copy of the same object in game. Besides, the BaseID is supposed to never change other than by direct modding, what clearly is not the case where you are indeed doing it with the Player character. More yet, changing the BaseID properties is what is done by replacers (mods) and so affects all occurrences of the related object in game... put all this together and you have the answer. Edited December 14, 2011 by nosisab Link to comment Share on other sites More sharing options...
flyingblind Posted December 18, 2011 Share Posted December 18, 2011 i know 00000007 1creates a dup of your charthen used a bat filebat follow from a bat battlethen setav confidence 4so they dont just run away in combatand bat strip so i can give them custom armor. but then if i change my char the npc changes as wellas soon as i leave town. anyone know how to make thesettings stick? im pertty worn out thought it was working spent a couple hours make a couple different npc's...then i left town.... I was soo pissed off all my hard work went bie bie.What I did was Turned Sylgja into a follower. She was level 6 when I met her and I am done with the game at level 53 and just playing around, so to start out ~ and Click on heraddfac 0005C84D 4getav levelsetav level <whatever level you want up to 50>getav onehandedsetav onehanded <the amount you want to add to her existing one handed>getav marksmansetav marksman <the amount you want to add to her existing marksman>getav healthsetav health <the amount of health you want her/him to have>help <Sylgja or whatever NPC you are using> 0<find the base id and> setessential <base ID> 1invremoveitem <miners clothes base id> 1~click on her and have her follow you wherever and you can give her whatever clothes or armor you want, and if you took her miners clothes out of her inventory she can't revert back to them.. :biggrin: there are more setav skills here so if you want to buff up two handedIf you use Sylgja, you should do her quest before making her a follower. Link to comment Share on other sites More sharing options...
RPGXOmega Posted May 5, 2013 Share Posted May 5, 2013 I would quite like a spell to clone yourself. Make it easier to make followers. Also it would be cool just have a clone war of you and your clones attacking. :) Link to comment Share on other sites More sharing options...
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