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All quests are essentially...


Omeletter

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Just out of curiosity I've been playing a pure thief character. What I mean by this is I don't ever kill, I steal EVERYTHING that I need. So far I've been able to complete a lot of the quests, the only ones that are truly impossible to do like this are the Dark Brotherhood ones and the main storyline quests - and you can still do some of them like this, just not all.
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I think a lot of people are fondly remembering Oblivion with 1 year+ of DLC, Shivering Isles, and all the mods they could install.

 

Standard Oblivion was very repetitive and shallow. Every single instance in the planes of Oblivion might as well have been the same. That was literally almost 10-15% of the entire game.

 

Comparing each game during the first month of their release, Skyrim seems to have a lot more to offer. Hell, I couldn't even get Oblivion to run smoothly until like 3 months in.

 

There may be a lot of fetch quests, but I think there are just as many or more deep, story driven quests than Oblivion had at release. Hopefully that will also be the focus of much DLC - deep, story driven world-expanding quests.

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I've played over 200+ hours of Skyrim and, as much fun as I've been having, I do agree with the OP.

 

The vast majority of quests are designed with violent attitudes in mind. There are quests that don't require you violently murder everyone in the area, but these are so few and far between that you probably wouldn't even notice otherwise.

 

This, alongside the poor narration, is one of the reasons I'm not for Skyrim receiving any GOTY awards. It's a great game, and it's not the only repetitive game I've played this year (loads of games these days are) but the game doesn't have much going for it if you're not a fan of constant killing (though since the Modern Warfare series is constantly selling over 1b copies every release, I think I'm fair in saying that most gamers are happy going around killing things). Of course, what game nowadays isn't revolved around the killing of something?

 

There aren't a hell of a lot of games I've played personally that don't require me to kill anyone, or that don't even include violence as a main gameplay attribute. Games that come to mind are stealth-based games such as the original Deus Ex (not the third -- gotta kill those damnable bosses) or Thief, and God-games like The Sims or the SimCity series. There's quite a few of these out there, of course, but in comparison to your local kill-em-ups, they're pretty rare.

 

I'm not saying that is inherently bad, but it's pretty obvious that these games are the norm now. I still enjoy slashing enemies to bits on Skyrim, but I'm playing it because I want to do that, not because of the quests. This is virtually the same reason I replay games like Just Cause 2 or F.E.A.R. 3. The storylines aren't spectacular, but I still enjoy the gameplay.

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While that may be; quests by there very nature tend to not deviate much even in real life, this must be recovered, that damsel in distress must be saved, his evil plot must be foiled. I personally think the quest have quite a bit of depth given this is one of the first implementations of the new Smart and Infinite Quests Systems. :unsure:
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I like the the Oblivion quest, A Brush with Death, where you jump into a painting. And Fallout 3's quest, Tranquility Lane. There was killing involved, but they stood out as different from the rest of the game. Can't wait to see Skyrim's equivalent. It's not in the main quest line, but I hope to find it soon!

 

edit:

 

Pretty sure Tranquility Lane can be done without killing, but I didn't play it that way. In Skyrim on the other hand, I did my best to do Diplomatic Immunity completely covertly, but in the end, it was impossible to pickpocket the key needed to continue.

Edited by gigantibyte
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