Deleted2701776User Posted October 23, 2016 Share Posted October 23, 2016 Ever since my very first playthrough, I've always thought how the bunker under the Abandoned Shack would make for a great player bolt-hole or small settlement. Can someone make this a reality? Link to comment Share on other sites More sharing options...
montky Posted October 24, 2016 Share Posted October 24, 2016 @lexiraindeed- excellent rationaleit is a very fun area.it is practically a vault, a much larger version ofwhat was under Slocum Joes... Petard of youtube hasbuilt in that area, and had a how-to. several existing mods allow this to happen -'build settlement anywhere' mod,basement living'any door anywhere' mod,etc... also with any door anywhere,you can have a 'teleporter' to institute or to surveilance station underslocum joes.there are some issues with any door anywhere, and be carefulif placing those to institute after nuking institute,as CTD will happen. very few mergable savegame ports exist toexpedite the settlement making process,so unfortunately, you would have to have funbuilding and detailing your mod yourself hehe. I would caution somewhat - if you are an enclave player,perhaps hold off on developing k21b somewhat,as it will likely be an area for Enclave settlement and modding -if you build a very complicated settlement there,it increases the risk of mod conflict at that later time heheh. enjoy building there, fellow modder,and be sure to share your result as some screencap or so elsewhere. Link to comment Share on other sites More sharing options...
PoppaSmirk Posted October 25, 2016 Share Posted October 25, 2016 Someone had an idea to ... bring Virgil out to a settlement. After reading this Mod suggestion, I would think it a better Mod idea lore-wise to move Virgil into the K-21b facility under the Abandoned Shack and have it sort of turned into a science/research center that would also have extra living space (beds, safe storage, cooking equipment, etc) so that the Sole Survivor could also use it as a player home. Maybe 6 beds, (enough to accommodate Virgil, the Sole Survivor, and two Companions, along with two of the beds being used by guards that watch the top entrance in tandem with Virgils own protectron units from his old cave) and full crafting stations, although placing an emphasis on science and medical stations in the renovated decor would fit such an idea/theme best. Then if the Modder was very crafty, they might find a way to incorporate some radiant quests, by means of....mini-broadcasts through Radio Freedom, maybe just a code phrase that when the Sole Survivor heard it while listening to Radio Freedom, would alert him that Virgil needs something. Might be fun to be listening to the normal broadcasts and suddenly hear a short "Mister Green needs Mister Blue", message. Then the Sole Survivor can visit Virgil and find out that He needs....uhmm..... 20 pieces of mutfruit...lol... or 4 test tube racks, or some Stingwing glands...etc. I know that sometimes radiant quests are a pain, but it really does seem that Virgil is out of the game picture once you visit him when he is cured. Afterall, finding a generalized cure for the FEV retrovirus has to be a priority for the 'good' player that is trying to rebuild a stable Commonwealth. Of course, just turrning K-21b into a normal player home would be fun too. Link to comment Share on other sites More sharing options...
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