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Improvements to character face meshes in Skyrim special edition?


Fixadent

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I hope Bethesda improved the poly count of the characters. Failing that, I at least hope they added subsurface scattering. The game looked like it had it when it came to stuff like water and leaves on trees, but it was hard to tell. That doesn't mean they have it on the characters themselves though. Was also hoping for tessellation so we don't have to use parallax anymore, but I didn't see anything like that in the latest trailer.

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