Impytus Posted October 25, 2016 Share Posted October 25, 2016 Can anybody think of any reasons that my mesh/.nif replacer isnt overwriting the original and displaying in game? I have a static mesh .nif file that I created myself for a world object in game. I have put it in the correct folder and should replace the .nif exactly. However when i go in game it is displaying the original mesh without my changes. Replacer shows perfectly in creation kit by the way. thanks. Link to comment Share on other sites More sharing options...
Ethreon Posted October 25, 2016 Share Posted October 25, 2016 Are you sure beth didn't just use a different object to create the one you want to replace? They have this bad habit.. Link to comment Share on other sites More sharing options...
Impytus Posted October 25, 2016 Author Share Posted October 25, 2016 How exactly do you mean? if it appears correctly changed/replaced in creation kit shouldnt it be the same in game? Link to comment Share on other sites More sharing options...
shavkacagarikia Posted October 25, 2016 Share Posted October 25, 2016 Do you have one made from scratch and imported to nifskope or modified version of vanilla mesh? Link to comment Share on other sites More sharing options...
Impytus Posted October 25, 2016 Author Share Posted October 25, 2016 its modified from the vanilla. should that make a difference? Link to comment Share on other sites More sharing options...
shavkacagarikia Posted October 25, 2016 Share Posted October 25, 2016 Are you sure that you have set path to custom material? Link to comment Share on other sites More sharing options...
Impytus Posted October 25, 2016 Author Share Posted October 25, 2016 its not a material problem. maybe i should be more exact with what it is I'm doing. I've remodelled red rocket. Now, i know that there are 2 versions of the object. the version in the player settlement uses different meshes. when i replace them with mine. going into the game i see no changes. its just the same old red rocket. Link to comment Share on other sites More sharing options...
Impytus Posted October 25, 2016 Author Share Posted October 25, 2016 (edited) . Edited October 25, 2016 by Impytus Link to comment Share on other sites More sharing options...
chucksteel Posted October 25, 2016 Share Posted October 25, 2016 The problem is because of the Pre-Combined meshes to get your replacer to show you will need to edit the building itself. This will disable the Pre-combined for the cell and your new mesh will show. Edit: just move any object in the cell that is included in the Pre-combined mesh create an "ITM" for your test and you'll see what I mean. Link to comment Share on other sites More sharing options...
Ethreon Posted October 25, 2016 Share Posted October 25, 2016 I'll give workshop items as an example since it's where I noticed it - beth seems to have sets of items of the same, like two walls. One for workshop, one for world. But they don't always use the non-workshop ones, mixing them around. Link to comment Share on other sites More sharing options...
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