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Posted

Can anybody think of any reasons that my mesh/.nif replacer isnt overwriting the original and displaying in game?

 

I have a static mesh .nif file that I created myself for a world object in game. I have put it in the correct folder and should replace the .nif exactly. However when i go in game it is displaying the original mesh without my changes.

 

Replacer shows perfectly in creation kit by the way.

 

thanks.

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Posted

Are you sure beth didn't just use a different object to create the one you want to replace? They have this bad habit..

Posted

its not a material problem. maybe i should be more exact with what it is I'm doing.

 

I've remodelled red rocket. Now, i know that there are 2 versions of the object. the version in the player settlement uses different meshes. when i replace them with mine. going into the game i see no changes. its just the same old red rocket.

Posted

The problem is because of the Pre-Combined meshes to get your replacer to show you will need to edit the building itself. This will disable the Pre-combined for the cell and your new mesh will show.

 

Edit: just move any object in the cell that is included in the Pre-combined mesh create an "ITM" for your test and you'll see what I mean.

Posted

I'll give workshop items as an example since it's where I noticed it - beth seems to have sets of items of the same, like two walls. One for workshop, one for world. But they don't always use the non-workshop ones, mixing them around.

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