Tchos Posted November 21, 2016 Share Posted November 21, 2016 I'm not sure, but the direction might be in appearance.2DA. That's where the creature's models are defined, so it might have a field for the sound it makes when it walks, too. Link to comment Share on other sites More sharing options...
4760 Posted November 21, 2016 Share Posted November 21, 2016 Actually, I think you have to make a reference in Appearance.2DA to footstepsounds.2da (in the column footsteptype in appearance.2da, put the line number [from 0 to 11 in the original footstepsounds.2da] from where to get the name of the .wav file to play. Link to comment Share on other sites More sharing options...
TheWilloughbian Posted November 21, 2016 Author Share Posted November 21, 2016 I was able to change the footstep sfx of the ogre model but still wasn't able to get any walk sounds for the minotaur model. So, I'm guessing there is more to it than the appearance 2da as to why the model has no walk sounds. On the bright side, I was able to confirm that it is the footstep type column, in the appearance 2da. Thanks guys :smile: Link to comment Share on other sites More sharing options...
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