Deleted19761User Posted December 15, 2011 Share Posted December 15, 2011 (edited) http://steamcommunity.com/id/NEXUSSUNFIRE/screenshot/651000136537513236?tab=public Take a very close look. That helmet IS floating up in the air. I did change it and I did follow some instructions very carefully about converting to nif and changing some key values in nif skope afterwords. What I can't figure out, is why it is not sticking to the origin/standard head location. Anyone got a helpful hint/tip as to why? Oh and I got this error for some reason when saving in Nifskope "link points to wrong block type". Edited December 15, 2011 by Guest Link to comment Share on other sites More sharing options...
Ghogiel Posted December 15, 2011 Share Posted December 15, 2011 I did follow some instructions very carefullywhat instructions? Link to comment Share on other sites More sharing options...
Deleted19761User Posted December 15, 2011 Author Share Posted December 15, 2011 Nevermind. I figured out what I did wrong. 0's and 1's are important to pay attention to on the ends of the nif files. As far as what instructions I'm talking about : Link to comment Share on other sites More sharing options...
roland113 Posted March 23, 2012 Share Posted March 23, 2012 Nevermind. I figured out what I did wrong. 0's and 1's are important to pay attention to on the ends of the nif files. As far as what instructions I'm talking about : Can you clarify your solution? Did you only have a single helmet file like --- "helmet_1.nif".... and not have a second matching "helmet_0.nif for your mod? or did you have a single file without the _0 or _1 in the naming convention? Link to comment Share on other sites More sharing options...
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