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Cross bow acting like melee weapon


irswat

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I have Dawnguard.esm active and I reinstalled wheels of lull and immersive animations, but the problem persists. How do I properly set up animation root?

 

Any crossbow animation dont messed up of animation root in CK.

 

So if you want only to use the guns or custom crossbow, it should add new weapons in CK like duplicating crossbow then rename it to the custom one.

go to art and sound tab, set the 1stperson model to custom 1stperson....(ure custom weapon) that have created in static.

 

The other way is replacing "Crossbow.nif" with the custom one, in data/meshes/weapons/crossbow folder, and it has to be the same name nif files.

Edited by HanzSteiger
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