irswat Posted October 26, 2016 Share Posted October 26, 2016 I just purchased one of the cross bow guns in wheels of Lull. The loading animation looks great, but when I go to fire the thing the engine is treating the crossbow like a melee weapon. What might cause this? Link to comment Share on other sites More sharing options...
BoayGamingYT Posted October 26, 2016 Share Posted October 26, 2016 Dawnguard.esm must activatedAnother thing is animation root not set properly or already messed up. Link to comment Share on other sites More sharing options...
irswat Posted October 26, 2016 Author Share Posted October 26, 2016 I have Dawnguard.esm active and I reinstalled wheels of lull and immersive animations, but the problem persists. How do I properly set up animation root? Link to comment Share on other sites More sharing options...
irswat Posted October 27, 2016 Author Share Posted October 27, 2016 regular crossbows seem to work though which is weird Link to comment Share on other sites More sharing options...
BoayGamingYT Posted October 27, 2016 Share Posted October 27, 2016 (edited) I have Dawnguard.esm active and I reinstalled wheels of lull and immersive animations, but the problem persists. How do I properly set up animation root? Any crossbow animation dont messed up of animation root in CK. So if you want only to use the guns or custom crossbow, it should add new weapons in CK like duplicating crossbow then rename it to the custom one.go to art and sound tab, set the 1stperson model to custom 1stperson....(ure custom weapon) that have created in static. The other way is replacing "Crossbow.nif" with the custom one, in data/meshes/weapons/crossbow folder, and it has to be the same name nif files. Edited October 27, 2016 by HanzSteiger Link to comment Share on other sites More sharing options...
Recommended Posts