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BoayGamingYT

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Everything posted by BoayGamingYT

  1. Follow me Brudda... I'm going to create that one..soon :happy:
  2. I'm glad for this reply. I'll check that script soon, I hope the script not very confusing because I'm not an expert on scripting. Once again thanks for the help.
  3. Hi, I was looking for my Custom Idle, and walk/run Animation. My question is, how to add custom animation on vanilla animation group, in this case I want to add another walk/run animation inside bow animation group. I want to create new type of weapon, without FNIS and SKSE and its own custom idle walk/run animation.
  4. Hi, I want to understand easy way about animation group. I'm not expert in scripting so I wish there's any simpler language The challenge is I want to create without using FNIS and SKSE. Recently I'm created new custom Animation for my pistol Mod. The Animation works, but cannot move...so this maybe the walk/run not set as Animation group. So I hope anyone can answer for my problems. Thx.
  5. Hello guys, long time no see. I've been busy for a my Client Hardware problems, so.... The Marksman New Vegas Rifles version 2.5 is released. I hope anyone can enjoy that, for now I still working on the next Pistol Mod which is Only had a sheath problem :sad:. Just wait for the Progress. Marksman Automatic Rifles V2.5 http://www.nexusmods.com/skyrim/mods/74803 Enjoy :cool: Long live the Modders.
  6. Not sure Script..will tell us :laugh: I've Already Done it with my Mosin-Nagant Mod :cool:
  7. HI my Mosin-Nagant MOD has been Updated with better stuff at Nexus. There is 2 version, with or without Dawnguard DLC requirements. This Mod only for Skyrim Classic for PC. Read the description before you play it. http://www.nexusmods.com/skyrim/mods/80643? Enjoy :cool: Support me for the next Update :happy:
  8. HI my Mosin-Nagant MOD has been Updated with better stuff at Nexus. There is 2 version, with or without Dawnguard DLC requirements. This Mod only for Skyrim Classic for PC. Read the description before you play it. http://www.nexusmods.com/skyrim/mods/80643? Enjoy :cool: Support me for the next Update :happy:
  9. HI my Mosin-Nagant MOD has been Released at Nexus. This Mod only for Skyrim Classic for PC. Read the description before you play it. http://www.nexusmods.com/skyrim/mods/80643? Enjoy :cool: Support me for the next Update :happy:
  10. Hello...long time not posting here. So My Mosin-Nagant Has released, Just wait Until I have the Gameplay today, Either way my connection so slow lately. Sadly this Mod not compatible yet with dawnguard.esm. My Recent The Creation Kit can't read properly, so it will take time to search the previous version. so be patient :cool: Not Support for SSE version its Skyrim Classic Only.
  11. that closest view, pixel rendered occurs when far away. Thats mean the seam still not perfectly snap between 2 meshes vertex, my advice is snaping body vertex to neck/head meshes vertex. Some time I'll snap it from body to another body meshes vertex, the result is a very tiny gap.
  12. Hello guys, I know this is an old request and Im lazy to find it out at Nexusmods. I just want to know the best graphic overhaul for Fallout 3. I had a plan to create gameplay/streaming and I want to create more attractive for the viewers. so I hope anyone can show me the path, I mean the link. Thx :happy:
  13. I dunno about Fallout 3 Body meshes, But Know quite much in Skyrim body meshes. I can only use my experience in Skyrim and also with 3Dmax. However the connected vertex between body and neck is not enough, this is because the skinning use by some bones even a small affected which cause the seam, so I always use the maximum vertex weight in between that seams, linked just to a single bone, so i have to check all other bone which may joining the skin/rig such as clavile, spine1,etc.
  14. I cant wait to share it but......just watch :cool: https://www.youtube.com/watch?v=Y_aRn43r628
  15. I have Finished all Fallout 3 Combat armor also in each gender. But I think anybody doesnt like it, its the matter of Lore. So the gameplay is more make sense if attacking bandits which all of them changed to Raiders. Maybe Time travel between two Universe through wormhole :laugh:
  16. Hi guys. I wanna talk about my MOD again. My Skyvegas MOD now is has better and better improvement. I already tested in-game and seems more attractive gameplay, huge diferences, and weird connection. Even the realm it self bringing Fallout NPC to Skyrim its quite weird, because the skyrim story is still bring me back to Skyrim which is I already bored. Maybe I will add new Quests to mix the whole universe a better place to play with. The Fun thing is the Gameplay it self, for now I already Fix the Marksman skill that bring player too easy for leveling up on Archery while hiting the enemies. I have tested in many Difficulties, bandit camp, and any world encounter. Believe me, My Rifles MOD will bring old gamers replay Skyrim more and more. Just some advice, this MOD is only for Old Gamers. The reason why I still not uploaded yet is too close from the released of SSE. I just wanna thankfully enough for Bethesda Studios for Creation Kit, Bringing Modder and Players to Live. Long live the Modder :)
  17. Yeah Donate doesnt have any requirements its just support your program. Its seems so tricky and risky to add Donation, wherethere is in Streaming,twitch,patreon,etc. when you had perhaps some big donation, game resource will ask you comission or some people will pretend to be. Any donation should be cautious, thus said "there is no such thing a free lunch" mostly loyal fans just give it away the money and try to not to disappointing them :geek:
  18. I already think of it a long time ago. This is my next Assault rifles MOD Remake or "Speciall Edition" :p And it will use Dawnguard DLC requrements. Damn, I really hate that DLC :pinch: , I just wanna simple mod to all gamers :devil:
  19. Hmm...does anyone found the behaviour editing yet? I have custom Dinosaur and its basic animation files is werewolf, its works with custom shape not adding the new bone yet. What I need is how to remove one of the behaviour of werewolf like howling, seems pretty bad when stand up from knocked out hes howling repeatedly. so I really need for that answer very much. Thank you for your assistance.
  20. Im not sure the Nexus admin will allow Fallout Meshes in Skyrim. My FO3 armor is almost finish, I wanna to add some gauntlets and boots only but before I create more I wanna ask you all about this. Because my marksman rifles is from New Vegas with a little bit modified on it. if not, I'll uploaded to other sites.
  21. Seems I dont like SSE as skyrim old gamer, the Mod is limited because lots of badass MOD :cool: will never supported or not yet :wallbash:
  22. Dunno I undertand my own languages, I still confused for that, because I never edit such exact doors in and out :geek: Whiterun World and Tamriel world is in exact world axis so you can copy paste one at the time in both world. Any way remember in custom interior, it must empty before Paste the markings. An Edited interior cell will be marked with * and sometime it will make interiors huge because some cells edited in far away, to check theese acidentall edited cell you can see the cells dialogue then click the cells list empty button just on the closest top dialogue, to listed all the edited cells in proper cells x,y axis number. Then find the cells number that is way to far. I'll explain like this, when "paste" the markings, the cell number for example usually outside whiterun 0,0 then the closest edited cells is not far from 0, like "wilderness 0,1 wilderness 0,2 wilderness 0,-1 wilderness 0,-2 etc" if there is some cells is too far from theese cell number, just right click in the cell list then delete. This is also works in exterior cells.
  23. I was delete it long time ago :sad: very well I'll create balaclava. Thx for any help.
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