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BoayGamingYT

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About BoayGamingYT

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  • Website URL
    http://projectnorseland.blogspot.com
  • Country
    Greenland
  • Currently Playing
    PUBG Mobile, Skyrim, Heroes & Generals, DOTA 2, Fallout 3
  • Favourite Game
    Counter Strike, All Blizzard Games, and All Bethesda Game.

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  1. Follow me Brudda... I'm going to create that one..soon :happy:
  2. I'm glad for this reply. I'll check that script soon, I hope the script not very confusing because I'm not an expert on scripting. Once again thanks for the help.
  3. Hi, I was looking for my Custom Idle, and walk/run Animation. My question is, how to add custom animation on vanilla animation group, in this case I want to add another walk/run animation inside bow animation group. I want to create new type of weapon, without FNIS and SKSE and its own custom idle walk/run animation.
  4. Hi, I want to understand easy way about animation group. I'm not expert in scripting so I wish there's any simpler language The challenge is I want to create without using FNIS and SKSE. Recently I'm created new custom Animation for my pistol Mod. The Animation works, but cannot move...so this maybe the walk/run not set as Animation group. So I hope anyone can answer for my problems. Thx.
  5. Hello guys, long time no see. I've been busy for a my Client Hardware problems, so.... The Marksman New Vegas Rifles version 2.5 is released. I hope anyone can enjoy that, for now I still working on the next Pistol Mod which is Only had a sheath problem :sad:. Just wait for the Progress. Marksman Automatic Rifles V2.5 http://www.nexusmods.com/skyrim/mods/74803 Enjoy :cool: Long live the Modders.
  6. Not sure Script..will tell us :laugh: I've Already Done it with my Mosin-Nagant Mod :cool:
  7. HI my Mosin-Nagant MOD has been Updated with better stuff at Nexus. There is 2 version, with or without Dawnguard DLC requirements. This Mod only for Skyrim Classic for PC. Read the description before you play it. http://www.nexusmods.com/skyrim/mods/80643? Enjoy :cool: Support me for the next Update :happy:
  8. HI my Mosin-Nagant MOD has been Updated with better stuff at Nexus. There is 2 version, with or without Dawnguard DLC requirements. This Mod only for Skyrim Classic for PC. Read the description before you play it. http://www.nexusmods.com/skyrim/mods/80643? Enjoy :cool: Support me for the next Update :happy:
  9. HI my Mosin-Nagant MOD has been Released at Nexus. This Mod only for Skyrim Classic for PC. Read the description before you play it. http://www.nexusmods.com/skyrim/mods/80643? Enjoy :cool: Support me for the next Update :happy:
  10. Hello...long time not posting here. So My Mosin-Nagant Has released, Just wait Until I have the Gameplay today, Either way my connection so slow lately. Sadly this Mod not compatible yet with dawnguard.esm. My Recent The Creation Kit can't read properly, so it will take time to search the previous version. so be patient :cool: Not Support for SSE version its Skyrim Classic Only.
  11. that closest view, pixel rendered occurs when far away. Thats mean the seam still not perfectly snap between 2 meshes vertex, my advice is snaping body vertex to neck/head meshes vertex. Some time I'll snap it from body to another body meshes vertex, the result is a very tiny gap.
  12. Hello guys, I know this is an old request and Im lazy to find it out at Nexusmods. I just want to know the best graphic overhaul for Fallout 3. I had a plan to create gameplay/streaming and I want to create more attractive for the viewers. so I hope anyone can show me the path, I mean the link. Thx :happy:
  13. I dunno about Fallout 3 Body meshes, But Know quite much in Skyrim body meshes. I can only use my experience in Skyrim and also with 3Dmax. However the connected vertex between body and neck is not enough, this is because the skinning use by some bones even a small affected which cause the seam, so I always use the maximum vertex weight in between that seams, linked just to a single bone, so i have to check all other bone which may joining the skin/rig such as clavile, spine1,etc.
  14. I cant wait to share it but......just watch :cool: https://www.youtube.com/watch?v=Y_aRn43r628
  15. I have Finished all Fallout 3 Combat armor also in each gender. But I think anybody doesnt like it, its the matter of Lore. So the gameplay is more make sense if attacking bandits which all of them changed to Raiders. Maybe Time travel between two Universe through wormhole :laugh:
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