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Posted
Thanks for all the hard work in getting this out. So far, it mostly works without a hitch. The only thing I've noticed is that you are unable to configure the Tools to recognize SSEedit. It's probably looking for TES5edit.exe... I must be strange in that I wanted Wrye Bash and xedit on day one.
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Posted
Thanks a million for making a mod manager accessible from day one! Way to go team! Off I go again and maybe - just maybe - fewer CTDs. Modding heaven awaits: 95% modding, 4% CTDs and 1% quality play time...
Posted
In response to post #43629550.


Forsaker85 wrote: Super fast. Thanks to everyone for the hard work.

I installed about 30 mods. Game was working fine before I started installing some mods. Now I hit launch and nothing happens. Game just doesn't load at all. Any ideas?


Yeah, I get CTD now when starting a new game! I added half a dozen mods and the game worked before.
Posted (edited)

Please - has anyone tips for Wry Bash for this?

 

Oh stupid me - there's a new version in the Mods! Sorry!!!

 

And a second query - might someone please explain game saves in this new set up? I ran a vanilla start to Riverwood and made saves on the way. I created a profile from this so that I have a ready-made default vanilla game I can return to without having to do Helgen. Then I created a clone to continue my modded game. But I can only see my latest saves if I open "All Saves" in the game. The profiles are already mucked up. Sorry to be so dumb - I'm returning from MO to NMM and it's a learning curve!

Edited by BlueGunk
Posted
In response to post #43635835. #43636000 is also a reply to the same post.


olie9942 wrote: I get a trace log error every time i try to open the mod manager with skyrim special edition
olie9942 wrote: don't worry I fixed it :)


How did you fix it? I've been getting the same error.
Posted
In response to post #43635835. #43636000, #43636445 are all replies on the same post.


olie9942 wrote: I get a trace log error every time i try to open the mod manager with skyrim special edition
olie9942 wrote: don't worry I fixed it :)
d0mini wrote: How did you fix it? I've been getting the same error.


How?
Posted

Not sure if it is just me or not, but the latest version of NMM doesn’t support SSEEdit, but only TES5edit.

 

So if it not me, then I will assume that this will be corrected in a further update.

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