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mege plugins for fallout 4 load order help


moddinggamer66

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i am trying to merge some mods using the merge plugins tool

however the plugin selection menu keeps loading my plugins in the wrong order

 

for example it loads DLCCoast.esm/far harbor after armorkeywords.esm

 

as AWKCR requires the DLC as a master any mod that requires AWKCR cant be loaded

 

how do i fix this and make it use my load order ?

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It is recommended to only use updated scripts for mods. I am starting to see issues where authors can't load or update mods in the CK if they used old outdated Skyrim scripts and Skyrim Merge Plugins utilities. Mator has updated his standalone Merge Plugins tool for Fallout 4 I suggest trying it and reporting issues.

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  • 1 month later...

I am wondering, have there been any updates to this? I'm at the point where I'm needing to merge mods and I'm wondering what the most up to date way of doing that is for Fallout 4. Any advice would be greatly appreciated?

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I've been using Mator's Merge Plugins tool, which as Sharlikran says above was updated for use with Fallout 4 even though it's hosted on the Skyrim part of Nexus. http://www.nexusmods.com/skyrim/mods/69905/?

 

It can't merge mods with navmesh and I've never tried to merge esps that conflicted using it, only non-conflicting esps. For mods that naturally conflict, I suggest manually merging using xEdit still. But for things like merging armors/clothing into one mod, or weapons (that don't conflict) into one mod it would be great. I've been using it over the last few days to merge the work of each person on my clutter mod team into one final mod. I had an issue with one person's source esps being added as master to the merged esps even though it wasn't actually needed as master. I was able to remove that without issue in CK. All the other merges I've done with it were error free. I assume that one person's esps were setup funky to begin with and that's why they copied over as masters.

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In the initial loading screen where you select the Fallout esms and set your esp as active it will show the masters that your active esp uses in a column on the far right. Ctrl-Del the esp master that shouldn't be there. Open, save, exit. FO4edit has a clean masters utility but it didn't work in this particular case for some reason so I had to google the CK method. Found it in this thread: https://forums.nexusmods.com/index.php?/topic/1155073-how-to-remove-a-master-file-dependancy-from-a-mod/ The esp has loaded fine, no errors in CK or FO4Edit, loads in game, I can build stuff from it etc.

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To be honest I've never really dealt with trying to get conflicting mods to work together. I don't use weapon mods and none of the armor/clothing mods I use affect leveled lists. I don't run multiple weather mods unlike some of the crazy people on here. Generally speaking if there are two mods that I know won't work together I just pick one. I don't use Homemaker and SKE for this reason (among others...mainly that I don't want 1000+ items of crap I'll never use cluttering my workshop menus). Or if the conflict is a soft conflict meaning that it's just a matter of load order, then I just sort them the way I want them manually (such as mods that might affect a location).

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I had this problem before also, and stumbled upon a great workaround (not ideal, but it works).

 

1. Locate your mod plugin txt file called plugin.txt (It's located in xx:\Users\xx\AppData\Local\Fallout4\ (Folder is hidden)

2. Copy the content in DLCList.txt, and paste it above armorkeywords.esm in Plugins.txt

3. Add * in front of the text you copied from the other txt file, so it looks the same as the rest in Plugins.txt

4. Repeat from step 2 everytime you change something on your mod list, even installing a new mod.

 

 

It should look like this when you have edited the file:

 

# This file is used by the game to keep track of your downloaded content.
# Please do not modify this file.
*DLCCoast.esm
*DLCNukaWorld.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*ArmorKeywords.esm

 

Good luck with the mergings =)

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