damanding Posted December 20, 2016 Share Posted December 20, 2016 I had this problem before also, and stumbled upon a great workaround (not ideal, but it works). 1. Locate your mod plugin txt file called plugin.txt (It's located in xx:\Users\xx\AppData\Local\Fallout4\ (Folder is hidden)2. Copy the content in DLCList.txt, and paste it above armorkeywords.esm in Plugins.txt3. Add * in front of the text you copied from the other txt file, so it looks the same as the rest in Plugins.txt4. Repeat from step 2 everytime you change something on your mod list, even installing a new mod. It should look like this when you have edited the file: # This file is used by the game to keep track of your downloaded content.# Please do not modify this file.*DLCCoast.esm*DLCNukaWorld.esm*DLCRobot.esm*DLCworkshop01.esm*DLCworkshop02.esm*DLCworkshop03.esm*ArmorKeywords.esm Good luck with the mergings =)Since you seem new to modding terminology let me try to clarify a few things for you. What you're talking about has nothing to do with merging mods. Merging mods is actually combining the content inside more than one mod's esp files into just one esp file. This is a somewhat advanced technique that isn't really right for people who are either new to modding or have not invested the time to learn more advanced modding information. The purpose of merging mod files is to reduce the number of plugins (esp files) since there is a hard maximum of 250 plugins. Load order is the order in which those plugins are kept in your plugins.txt file. The load order is important because some mods have to be before/after other mods in order to work correctly. Unless you know quite a bit, it's best to use a tool called LOOT to sort your load order for you. Finally, the method of updating your plugins.txt file that you described above is wholly unnecessary unless you're manually installing all mods. Personally I don't necessarily recommend manual installs to the average user, particularly beginners. You need to have a decent understanding of file management in general and how Bethesda handles their files in particular. If you're using some sort of mod management tool such as NMM, Mod Organizer 2, or even the mod app built right into the game those programs will handle the updates needed in plugins.txt for you automatically. Link to comment Share on other sites More sharing options...
ReptyleRazer Posted December 21, 2016 Share Posted December 21, 2016 I had this problem before also, and stumbled upon a great workaround (not ideal, but it works). 1. Locate your mod plugin txt file called plugin.txt (It's located in xx:\Users\xx\AppData\Local\Fallout4\ (Folder is hidden)2. Copy the content in DLCList.txt, and paste it above armorkeywords.esm in Plugins.txt3. Add * in front of the text you copied from the other txt file, so it looks the same as the rest in Plugins.txt4. Repeat from step 2 everytime you change something on your mod list, even installing a new mod. It should look like this when you have edited the file: # This file is used by the game to keep track of your downloaded content.# Please do not modify this file.*DLCCoast.esm*DLCNukaWorld.esm*DLCRobot.esm*DLCworkshop01.esm*DLCworkshop02.esm*DLCworkshop03.esm*ArmorKeywords.esm Good luck with the mergings =)Since you seem new to modding terminology let me try to clarify a few things for you. What you're talking about has nothing to do with merging mods. Merging mods is actually combining the content inside more than one mod's esp files into just one esp file. This is a somewhat advanced technique that isn't really right for people who are either new to modding or have not invested the time to learn more advanced modding information. The purpose of merging mod files is to reduce the number of plugins (esp files) since there is a hard maximum of 250 plugins. Load order is the order in which those plugins are kept in your plugins.txt file. The load order is important because some mods have to be before/after other mods in order to work correctly. Unless you know quite a bit, it's best to use a tool called LOOT to sort your load order for you. Finally, the method of updating your plugins.txt file that you described above is wholly unnecessary unless you're manually installing all mods. Personally I don't necessarily recommend manual installs to the average user, particularly beginners. You need to have a decent understanding of file management in general and how Bethesda handles their files in particular. If you're using some sort of mod management tool such as NMM, Mod Organizer 2, or even the mod app built right into the game those programs will handle the updates needed in plugins.txt for you automatically. There's a bug with the standalone Merge Plugins, which causes armorkeywords.esm to load before dlc's. This is a workaround for that bug. I suggest you re-read OP,, since this is a "fix" for his/her issues. This have nothing to do with loadorder per se, but merely a way to be able to merge plugins with that program, when you have armored keywords installed. Link to comment Share on other sites More sharing options...
damanding Posted December 21, 2016 Share Posted December 21, 2016 Ah, someone else had necrotized the thread and my original responses were to that person and based on updates that had happened since the OP, so I assumed you were joining the later conversation that I was involved in rather than the OP's conversation since you quoted my reply that had nothing to do with the original OP. Perhaps next time you might re-read which part of the conversation you're actually replying to. ;) Link to comment Share on other sites More sharing options...
damanding Posted December 21, 2016 Share Posted December 21, 2016 Since this just came out today, here's a tutorial on simple plugin merging by Crimsomrider. http://www.nexusmods.com/fallout4/mods/20752 Link to comment Share on other sites More sharing options...
Rathearia Posted December 21, 2016 Share Posted December 21, 2016 Since I was having a similar problem recently an easy fix is to delete the plugins list in the AppData folder and have LOOT generate a new one for you. Then launch MergePlugins and it will read the order correctly. Link to comment Share on other sites More sharing options...
PhaseVerocity Posted March 31, 2017 Share Posted March 31, 2017 I ended up deleting everything under the C:\Users\(your user name)\AppData\Local\Fallout4. That sorted the loading order. I then had to paste in the dlc's as is noted on page 2 of this thread. Link to comment Share on other sites More sharing options...
CodeNamed1 Posted August 17, 2017 Share Posted August 17, 2017 HUGE thanks to ReptyleRazer ! I did what you mentioned except with my skyrim se and merge plugins and it worked atleast for now.. :D Now merge plugins reads my load order properly. Link to comment Share on other sites More sharing options...
LolDork Posted August 19, 2017 Share Posted August 19, 2017 (edited) Because the merge plugin standalone tool uses loadorder.txt instead of plugin.txt for whatever reason. You gotta copy and paste your stuff from plugins.txt into loadorder.txt (create the txt if it doesn't exist, in the same folder as plugin.txt). Edited August 19, 2017 by LolDork Link to comment Share on other sites More sharing options...
thunderclam Posted September 5, 2017 Share Posted September 5, 2017 Does replacing loadorder.text with plugin.txt cause any problems though? It seems like it would. Link to comment Share on other sites More sharing options...
DazeJar Posted November 12, 2017 Share Posted November 12, 2017 (edited) I had this problem before also, and stumbled upon a great workaround (not ideal, but it works). 1. Locate your mod plugin txt file called plugin.txt (It's located in xx:\Users\xx\AppData\Local\Fallout4\ (Folder is hidden)2. Copy the content in DLCList.txt, and paste it above armorkeywords.esm in Plugins.txt3. Add * in front of the text you copied from the other txt file, so it looks the same as the rest in Plugins.txt4. Repeat from step 2 everytime you change something on your mod list, even installing a new mod. It should look like this when you have edited the file: # This file is used by the game to keep track of your downloaded content.# Please do not modify this file.*DLCCoast.esm*DLCNukaWorld.esm*DLCRobot.esm*DLCworkshop01.esm*DLCworkshop02.esm*DLCworkshop03.esm*ArmorKeywords.esm Good luck with the mergings =)Since you seem new to modding terminology let me try to clarify a few things for you. What you're talking about has nothing to do with merging mods. Merging mods is actually combining the content inside more than one mod's esp files into just one esp file. This is a somewhat advanced technique that isn't really right for people who are either new to modding or have not invested the time to learn more advanced modding information. The purpose of merging mod files is to reduce the number of plugins (esp files) since there is a hard maximum of 250 plugins. Load order is the order in which those plugins are kept in your plugins.txt file. The load order is important because some mods have to be before/after other mods in order to work correctly. Unless you know quite a bit, it's best to use a tool called LOOT to sort your load order for you. Finally, the method of updating your plugins.txt file that you described above is wholly unnecessary unless you're manually installing all mods. Personally I don't necessarily recommend manual installs to the average user, particularly beginners. You need to have a decent understanding of file management in general and how Bethesda handles their files in particular. If you're using some sort of mod management tool such as NMM, Mod Organizer 2, or even the mod app built right into the game those programs will handle the updates needed in plugins.txt for you automatically. There's a bug with the standalone Merge Plugins, which causes armorkeywords.esm to load before dlc's. This is a workaround for that bug. I suggest you re-read OP,, since this is a "fix" for his/her issues. This have nothing to do with loadorder per se, but merely a way to be able to merge plugins with that program, when you have armored keywords installed. THANKS A LOT LOT LOT ReptyleRazer :smile: I was getting mad because of that ArmorKeywords....... your solution just solved it :wink: Edited November 12, 2017 by DazeJar Link to comment Share on other sites More sharing options...
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