Vagrant0 Posted February 17, 2008 Share Posted February 17, 2008 A simple taunt spell would be something with an area effect with a non-hostile script effect that has the following script attached. ref self begin scripteffectstart set self to getself if self.isincombat == 1 if self.getcombattarget != player if self.getav aggression <10 if self.getdisposition player < self.getav aggression self.startcombat player endif endif endif endif end Or something like that. This should force anything which could be hostile toward the player to target the player instead of anything else. You might want to keep it to a fairly small area of effect so that you don't end up with everything in the cell on you at once. Link to comment Share on other sites More sharing options...
Guest Posted February 18, 2008 Share Posted February 18, 2008 The AI reacts to immediate threats, as soon as combat is initiated your companions go into "Combat Mode" - even if you have told them (via mods or such) that they're passive, they're still flagged as hostile and attacking the mob in question. Link to comment Share on other sites More sharing options...
snickerdoodle Posted February 18, 2008 Share Posted February 18, 2008 I tend to travel in a group. Whenever a 'baddie' shows up, he/she/it runs right past my character and launches its attack on one of the companions. Not always the same one. I thought the 'weakest' companion was being attacked, but not so. Is it anything to do with using 'custom made' characters and not Vanilla? I have the same exact problem with all my companions and whenever I ride a horse. Whether it is monster mobs or bandit mobs, they agro on the horse. So I have a choice, let it kill horse before I attack or I attack the mob while it attacks my horse. But somehow even with careful and deliberate aim I am always hitting my own horse! So I walk/run everywhere. Tired of buying new horses cuz I killed mine trying to kill a bandit or monster mob. The whole melee mechanic in Oblivion is annoying when you have NPCs around. One time in the Knights of the Nine quest, there is an attack in a chappel I have to kill all of the baddies, of course all the Civilians agro on the damn monsters, I swing with a monster targeted.. using a longsword I am.. not a two hander. The target ID shows I have the baddie, his ID is in lower right of screen. I swing!! I hit. I kill the stupid civilian who is behind him!!!! I get a bounty! I get infamy! I cant wear the KoN armor I have on!! Had to do pilgrimage all over again!! She was not even in my target area :(( This is most annoying thing about oblivion and why I cant enjoy companions as much as I would. I love my Sonja though :) I keep her at my house >:) Link to comment Share on other sites More sharing options...
Chesto Posted February 20, 2008 Author Share Posted February 20, 2008 That's why I'm a stricktly hand to hand fighter. Get a chance to back off killing the civilians. My main gripe about not being attacked first, or even exclusively, is that I fear that I'm not getting the experience points that I would otherwise. Link to comment Share on other sites More sharing options...
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