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What is your least favorite thing about Skyrim.


KennethKarl

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Try like Master? i started my character as a theif to lvl 12 from then went warrior 486 armor lvl 36 have a hard time killing them on adept without like 10 potions. starting a game at master to me seems easier but only 19, and haven't started the main quest. :unsure:
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Try like Master? i started my character as a theif to lvl 12 from then went warrior 486 armor lvl 36 have a hard time killing them on adept without like 10 potions. starting a game at master to me seems easier but only 19, and haven't started the main quest. :unsure:

 

Been there. Done that. Still easy, which was why I searched for mods that make dragons more challenging. Deadly Dragons hardcore mode on master setting definitely made dragons much better.

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One disappointment I have is the utter shortness of questlines in general. The prospect of the main quest seems rather interesting from an outward point of view, but once you are involved in it, you can see towards the end that the last task you are meant to undertake doesn't seem as cut out as it was meant to be, even to go so far as a lack of acknowledgement for finishing such a large task in the end. While many moments had their strong points compared to Oblivion's rather straightforward main quest, I suppose I was a little too hopeful to expect something similar to Morrowind's.

 

In addition, many of the guild quests were extremely short and felt rushed overall, and although the inclusion of randomized sidequests was rather nice, it doesn't really make up for the overall lack of substance within each one. Don't get me wrong, one of my favorite guilds had much more content than I expected it to have compared to Oblivion(I'll refrain from saying which since there would be potential spoilers), but it would have been nice if it had been taken a little more slowly to flesh out your endeavors and make you truly worthy of the position you receive in the end.

Edited by wyvernix
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One disappointment I have is the utter shortness of questlines in general. The prospect of the main quest seems rather interesting from an outward point of view, but once you are involved in it, you can see towards the end that the last task you are meant to undertake doesn't seem as cut out as it was meant to be, even to go so far as a lack of acknowledgement for finishing such a large task in the end. While many moments had their strong points compared to Oblivion's rather straightforward main quest, I suppose I was a little too hopeful to expect something similar to Morrowind's.

 

In addition, many of the guild quests were extremely short and felt rushed overall, and although the inclusion of randomized sidequests was rather nice, it doesn't really make up for the overall lack of substance within each one. Don't get me wrong, one of my favorite guilds had much more content than I expected it to have compared to Oblivion(I'll refrain from saying which since there would be potential spoilers), but it would have been nice if it had been taken a little more slowly to flesh out your endeavors and make you truly worthy of the position you receive in the end.

 

The questlines to feel a bit rushed. I liked TES IV's Mage's guild where you had to get recommendations to join. Winterhold all you need to do is cast a fireball at a circular tile? Worse yet was the thieves guild. One day your a fresh faced tenderfoot, tomarrow you are the master of the guild! I can't speak for everyone, but I myself don't like being thrust into leadership positions.

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I'm currently the master of every guild in Skyrim. It doesn't feel right... Especially since the dialogue among guildmates just dies!!

 

Yes, yes. I agree 300%!

 

It's like Beth just stopped trying half way through making the game, threw their hands up and proclaimed: "durp-dee-doo Radiant Ai!"

 

I've never really trusted their advertisments, but they broke the camels back this time around.

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