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wyvernix

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Everything posted by wyvernix

  1. Ah, now this makes more sense! Thanks for your help.
  2. In the midst of teaching myself how to use the CK for various areas of practice, I've run into a small problem trying to set some background music for an interior I'm working on. I set a new track to the cell under music type, but nothing plays ingame. I notice that a few other interiors (e.g. Doc Mitchell's house) with a specialized track have their interior track set to 1NoMusic. Is there an additional check I'm missing somewhere (Maybe 1NoMusic is a dummy and the music relies on a script that calls on it to assign it properlyl?) or should I be setting it to something specific on entry to the cell, such as some sort of audio marker?
  3. Though I agree on you with the point that Skyrim does feel as though it is a step backwards, Obsidian is responsible for the development of New Vegas, not Bethesda. Bethesda only allowed them to use their engine and published it - You're comparing two completely different writing/developmental teams here.
  4. I'm attempting to recreate a few different varieties of Khajiit, but one thing I would like to add to them is the ability to be recognized as a Khajiit in-game rather than having the race-checks skipped for them as usual per custom races. Is there a flag I can set with them to do this, or is the race check hardcoded into their form ID(I noticed that while making a copy from the Khajiit race, the race would still not be recognized as such by NPCs) and would need the use of a script to work around and have them properly addressed as Khajiit?
  5. I remember seeing it around briefly sometime, but there was a mod that allowed nude meshes to be restricted to romance scenes while overworld meshes wore undergarments. I believe this was done by force equipping the meshes in cutscenes as a sort of armor while the default body retained the underwear mesh variant. If anyone has knowledge of where this mod may be or what it was called, I would appreciate it very much.
  6. I just got back into New Vegas again, but I seem to be experiencing a problem with Wrye Flash and making a Bashed Patch. While the bash tags appear for several mods on the side, they will not be recognized when rebuilding a merged patch, making it impossible to retrieve the records from active mods. I've tried reinstalling Python packages and manually resetting the tags on each mod to no avail. If anyone has any further advice on the matter, it would be appreciated. Thanks in advance.
  7. It was probably Simple Street Lights, you can grab it from Mods Reloaded. Ah, that was it. Thank you very much!
  8. I'm looking for a simple mod that added various working streetlights and other light sources to the wasteland, but no new NPCs or worldspaces/objects (Not ELECTROCITY). I know it used to be on the Nexus, but I forgot its name over time.
  9. It always irked me to no end how the only way to save a bunch of orphans from their headmistress was to kill her, which is somewhat out of character for many of my characters unless I intend on joining the Brotherhood, so my suggestion is this: The player can alternatively "remove" Grelod from the picture by placing a stolen object on her person. They can then report it to one of Riften's guard to have her hauled off to Riften's dungeon (Perhaps through a persuasian check considering her "noteriety" in Riften). Doing this before "Innocence Lost" will allow Constance Michelle to take over and send the typical adoption requests out all over Skyrim if Hearthfire is installed. Aventus Ariteno will relocate to the orphanage as though the contract had been fufilled, but to those who wish to pursue the quest at a later date can simply kill Grelod in the new cell (Seeing as the contract for her death is still out there).
  10. Ironically, despite being exceedingly hyped up for Skyrim, I find myself scurrying back to New Vegas. I find it sad that the modding community has died down a bit, but I suppose it's to be expected with a larger title overwhelming the Nexus currently. On a personal note, I have quite a few mod ideas I wish to take on for New Vegas and I'm currently familiarizing myself with the GECK and it's scripting language to learn how to express my ideas in a more full form. It's a bit ambitious, but I'm hoping to bring a decent mod to the table eventually to show that this game still has great potential behind it.
  11. Not all mods have BOSS priority, unfortunately, so you're going to have to sort them by hand. In regards to Archive Invalidation, Fallout Mod Manager provides an option to toggle Archive Invalidation on and off with a simple click if you look under tools. Also, you're going to want to get rid of "FOOK - New Vegas DLCS"; both the esm and esp. That is most likely the source of your crashes right now. When a mod relies on a master file to load and you don't possess it, the game will refuse to load up and immediately crash to desktop. Since you're using FOOK, you're going to want the "NVEC Complete FOOK Patch - NO DLC" alongside "New Vegas Error Corrections Complete - NO DLC.esm" ONLY. The other error correction esms/esps are optional alternatives that shouldn't be used side by side (Complete has all the functions that Essentials and No CTD have). I suggest moving the esm near the bottommost of your esms, and keep the esp below the FOOK esps, so it will take priority. Do the same with WMEVE as well. As far as the HUD is concerned, you should be able to place it above or below any of the esms as long as it isn't above the game essentials, such as DLCS or FalloutNV.esm, since it doesn't affect many core elements of the game.
  12. Interfaces: MTUI - http://newvegas.nexusmods.com/downloads/file.php?id=34902 Does the bare essentials of what DARN does. Textures: NMC's Texture Pack http://newvegas.nexusmods.com/downloads/file.php?id=43135 OR OJO BUENO - http://newvegas.nexusmods.com/downloads/file.php?id=39755 Both of them are pretty good, it's just a matter of personal taste of which you prefer over the other. Fixes: New Vegas Error Corrections - http://newvegas.nexusmods.com/downloads/file.php?id=44204 Overhauls: Monster Mod - http://newvegas.nexusmods.com/downloads/file.php?id=41361 Adds a variety of new creatures to the game, similar to MMM Project Nevada - http://newvegas.nexusmods.com/downloads/file.php?id=40040 Adds a myriad of different functions to the game, including grenade hotkeys, zooming, sprinting, new implants, an inventory sorter, and optional customizable modules to suit your game experience. In regards to STEP, I can't think of any guides right now that are of such a broad tweaking range. There are a few lighting and weather mods that may be able to achieve a similar effect, however. I would suggest FOMM over NMM for the time being, as it includes functions that are not present in NMM such as importing/exporting load orders, browsing bsa files, and editing/merging esms/esps. It's somewhat of a personal preference however, as I like to be able to have a broader range of control over how to sort my mods. While we're on the subject, you're going to want to consider picking up NVEDIT or Wyre Flash, as these will greatly help relieve conflicts that may persist as a result of two mods that change a similar value, etc. Hope that helps.
  13. Oh man, I'd love nothing more than a playable dragon mod. Maybe even some race-specific quests could be added, such as allying yourself with Alduin, or attempting to follow Paarthurnax's code as an alternative to the Dovahkiin's main quest. OR you could try to overthrow both and set yourself up as the superior master of the voice, allowing the player to call upon other dovah to reign down fury upon civilizations. It would take a lot of work I assume, but this could be something great. Just getting the doavh race playable as it is would be awesome, however.
  14. While there were a great many deal of aesthetic improvements coming over from Oblivion in terms of the two beast races, Skyrim's stock suffers the same thing it did in Oblivion - the beast races look like humans with a new head mesh and tail attached to them. I would like to request something similar to Argonian Beautification and KATS for Skyrim, so the races can look more akin to their Morrowind counterparts, minus the wonky animation involved.
  15. I'm pretty sure this has been asked before, but I don't think necro'ing a two month old topic would be proper. Brynjolf, in my opinion, is one of the more attractive and charming male characters in the game, and even has a bit of a connection to the player as they progress through the Thieves Guild questline. Sadly, however, he does absolutely nothing after the questline is completed and doesn't even provide the player with any dialogue save for a single pass-by line. Here's my proposal: Since attempting to marry him through the console does not work, I suggest a mod that allows a player to re-intiate conversation with him post-questline, so that he may properly respond to a player wearing an Amulet of Mara. I don't think his voice actor voiced any marriage lines, so silent dialogue or substituting another voice could work for him in that case. Perhaps it could become more intricate and involved with the inclusion of the CK at some point, such as a mini-radiant quest that revolves around him in order to gain his favor(Perhaps you could partake in a co-op heist or look into his past or family), etc, but the general idea still remains. Thoughts?
  16. One disappointment I have is the utter shortness of questlines in general. The prospect of the main quest seems rather interesting from an outward point of view, but once you are involved in it, you can see towards the end that the last task you are meant to undertake doesn't seem as cut out as it was meant to be, even to go so far as a lack of acknowledgement for finishing such a large task in the end. While many moments had their strong points compared to Oblivion's rather straightforward main quest, I suppose I was a little too hopeful to expect something similar to Morrowind's. In addition, many of the guild quests were extremely short and felt rushed overall, and although the inclusion of randomized sidequests was rather nice, it doesn't really make up for the overall lack of substance within each one. Don't get me wrong, one of my favorite guilds had much more content than I expected it to have compared to Oblivion(I'll refrain from saying which since there would be potential spoilers), but it would have been nice if it had been taken a little more slowly to flesh out your endeavors and make you truly worthy of the position you receive in the end.
  17. I, for one, love this new art direction. The females don't look like barbie dolls, and the males look like they can actually handle a sword in a fight. If the jawline is a concern, keep in mind that it can be customized if you so choose. I think they were just presenting the thicker jaws to show the potential and depth of the new facial meshes they made.
  18. I'm sure a similar comment has been thrown around quite a few times, but why fix something that wasn't broken to begin with? The older style was much more precise and less spread out, and in my opinion, felt much more organized than this new style tries to present. It seems a bit harder to navigate now that several features that were clearly represented in a concise way in the old site are now spread out. For new members and old members alike, it makes it much more difficult to find simple features that were spread out in a clear and easy to access format on the old website. To clarify, the new style just seems too cluttered, and may scare off new users who find it difficult to navigate. I hope that in the future, there is a way to toggle between website layouts so that fans of both styles may have their desired format whenever they visit it. But I won't hold my breath.
  19. Even after moving around my inis, disabling my mods, re-installing the game, and attempting to search around on the forums for similar problems, I've come to a halt. Nothing I seem to do remedies the problem as of the latest patch. I did not have any of these crashes or install any mods prior to this patch, so I know this is the issue. Is there a way to downgrade somewhat for the meantime? The game is absolutely unplayable when I can't even, well, play it whatsoever. Strangely enough, my game crashes at the Bethesda screen with no mods enabled, and at the Obsidian screen with my mods enabled. Here is my load order for the moment:
  20. I think this is in the wrong section, but I'll answer you anyway. If you're looking for a somewhat rugged male face, I suggest using Geonox's hero race as a base. He has also made it compatible with Lings(A hairstyle mod) So using these two together might give you a rather nice result aesthetically speaking. Here are the links: http://www.newvegasnexus.com/downloads/file.php?id=38221 http://www.newvegasnexus.com/downloads/file.php?id=35352
  21. Actually, theres a mod out there hosted on Nexus that does this. It gives Isabela her DA2 hairstyle and armor, and gives her a new face that is similar to her DA2 variant. Here's the link for you: http://www.dragonagenexus.com/downloads/file.php?id=2636
  22. Thank you for the response. I heard that the fixpack had some issues with 1.04, so I was apprehensive about using it for some time. In regards to the priority settings, I have some mods that won't exactly work seamlessly with it regardless of the settings, which is part of the reason why I was seeking an alternative unofficial fix. I suppose I could always tweak them via toolset if the conflicts persist, though. I have never used the Core Rules Fix though, and shall be looking into that. Much thanks for your help.
  23. I've been using Qwinn's fixpack for some time now, however, its beginning to become outdated as newer and newer patches are released. Newer mods seem to have slight conflicts with the fixpack as well. I am currently using several mods that fix companion bugs (Such as ZDF and MRP), but I am looking for one that fixes general gameplay issues moreso that I may replace this mod and update past patch 1.03 for once. (I comma-splice way too much, apologies!) Any recommendations would be greatly appreciated.
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