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What is your least favorite thing about Skyrim.


KennethKarl

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I hate how everyone has arrows in their knees.

Rofl this! things i like least( could be things i hate most tho) are the removal of stats, the buggy release( tho that was expected and tolerated), awfull UI, length of faction quests( all of them with the possible exception of the extremely repetitive TG radiant questline), forced choices, not being able to abandon quests that u dont like or are forced to accept. no clearcut good path to follow.

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What's wrong with Steam? It auto updates the game (optional but convenient for me), talking to friends easily in game, screenshots are easy, if the game breaks you can verify the files instead of completely reinstalling, and without it I wouldn't have been playing 5 minutes after the game launched at 12am.

 

 

You're probably one of these people not even noticing that even youtube provides you with ads from your local stores. They know at least where you are if not who you are. But google takes care of that, since you're searching habits tell a lot about your personality.

 

That's what's wrong with systems like steam. They look into your pants and in the best of cases bother you with ads. They collect every available data you agreed to provide in the TOS and heaven knows who they share it with.

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While Skyrim is a good game (great with forthcoming mods) and there are some good additions it has some major flaws. First, the crafting system is broken. With maxed out Smithing/Enchanting/Alchemy you can get insane gear which renders the game even on Master a cakewalk. I appreciate the Smithing skill the most, as it gives me possibilities to wear any armor without penalites, but Enchanting alone can grant a Mage possibility to cast Destruction spells for free. That, coupled with Impact perk (should've been implemented like Power Shot for archers) makes you untouchable. Not to mention when you combine two or even three crafting skills.

 

I also don't like the classless system - I appreciate the greater freedom without annoying attributes and power leveling, but I'd like to have something which will define my character in start. Also, someone mentioned here or in another topic - the fact that you can join and rule any faction with any type of character is very lame. I mean my Nord Barbarian can be an Archmage. In Morrowind you had to have some skills in order to progress in certain faction, you had ranks and it was much harder and took longer time to reach the heights.

 

In Skyrim it is too easy. Dialogs options are really limited and it feels more like an action game than full blooded RPG. I'd like to have some of that Morrowind spirit back into TES games.

 

P.S. Also, dragons? How unoriginal is that?

Edited by AlfarinIcebreaker
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First, the crafting system is broken. With maxed out Smithing/Enchanting/Alchemy you can get insane gear which renders the game even on Master a cakewalk. I appreciate the Smithing skill the most, as it gives me possibilities to wear any armor without penalites, but Enchanting alone can grant a Mage possibility to cast Destruction spells for free. That, coupled with Impact perk (should've been implemented like Power Shot for archers) makes you untouchable. Not to mention when you combine two or even three crafting skills.

You could, you know, not abuse it? This is not an MMO. You can't say "X class is OP because..!!!". You want to be OP, you get 100% mana reduction for X magic school, or you abuse to get a 100 000 damage weapon. If you don't want to, you don't enchant certain pieces with certain bonuses. Limit yourself to only 1 iece of each enchant, so max 25% reduction in mana. Works wonders!

 

I also don't like the classless system - I appreciate the greater freedom without annoying attributes and power leveling, but I'd like to have something which will define my character in start. Also, someone mentioned here or in another topic - the fact that you can join and rule any faction with any type of character is very lame. I mean my Nord Barbarian can be an Archmage. In Morrowind you had to have some skills in order to progress in certain faction, you had ranks and it was much harder and took longer time to reach the heights.

This is not morrowind. It was like it is now in Oblivion, and it is was the masses want. If you want a certain class system, you play Dragon Age or Morrowind. Heck, Daggerfall got a pretty cool system. I suggest you try it out.

 

P.S. Also, dragons? How unoriginal is that?

Are you really complainig about dragons? In a TES games? One of the coolest aspect in the game. A wild world, with dragons swooping down.

 

Really, there is a lot of things I understand people dislike, but complaining that you can abuse a system and complain the general character mechanism isn't as it used to be 12 years ago. If anything, this is an improvement from Oblivion. Wether it is worse than Morrowind is irrelevant: We do not compare game X to the predeccesor to the game before X game. -- yeah, that was hard to write!. IF anything, I can start complaining Skyrim lacked the awesome fast travel, quest system, huge world and character creation of Daggerfall. Then again, I doubt most of the die hard Morrowind fan ever tried Daggerfall or Arena.

 

The complains I actually do understand:

- No RP feeling.

- No reactions. The mage over at Whiterun still says I should join the Mages Guild -- I am currently Archmage, Guild master of the Thieves Guild and a Listener.

- Money is useless. It is not uncommon to sit at 500 000 Gold with nothing to buy. Oddly enough, I had money problems in Oblivion.

- The finisher is a double edges sword: A Dragon eating me at 90% health is really not predictable or fun.

- No scaling as a mage. Fireball is as good at level 5 as it is at level 80.

- More spells in general. I miss Spell Making and I miss open lock spells. Levitation is also something I miss from Morrowind.

- Climbing mode from Daggerfall should be here. It's so many mountains I want to climb :(

- How come a Bandit Marauder hits for 200 points of heath per expert level spell it casts? It is both hugely overpowered, and unfair to my level 75 mage -- who hits about 45 and it drains 20% mana.

 

Yeah, guess that summs my opinion up.

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What's wrong with Steam? It auto updates the game (optional but convenient for me), talking to friends easily in game, screenshots are easy, if the game breaks you can verify the files instead of completely reinstalling, and without it I wouldn't have been playing 5 minutes after the game launched at 12am.

 

Then again, I've owned Source games for a very long time, so I've gotten used to Steam. Digital downloads are just the best imo.

 

The fact that Steam auto updates the game is one of the most serious problems about Steam. Beth patches are notorious for breaking more than they fix, some of us prefer not to install them until we absolutely have to. (Like, for instance, when the CK comes out). I was peed off the other week when I was rebooting my PC, got distracted and accidentally put Steam back online, thus getting ninja'd by the latest patches. So far no patch related probs (although at least two broken quests so far,which have not been mended by it) but that has not been the same for all users with the patch 1.3.10.

 

 

Forced choices as in the molag bal quest, werewolf, cannibalism, etc. Plus Steam, the lighting system, few npcs, and a few other things.

 

YES. This, the forced choices suck. I won't do the Companions Questline because you're forced to become a nasty dog breath werewolf to complete the questline, nor would I proceed with anything to do with cannibalism. My girls may be thieving little madams, some of whom have nasty sidelines in toasting their enemies with magic as well as assassination, but they do have their standards.

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I don''t like the reptile and cat race. It look very weird and cartoonist (like Disney's Donald Duck and Mickey Mouse in "human" world).

 

The armor of Elven, Dwarven and Glass look unsuitable in Skyrim Nordic themed world. It's so outlandish and look far advanced. It's like the Japanese Square Soft Final Fantasy kind of style.

 

Very unsuitable! :armscrossed:

Edited by celebriton
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YES. This, the forced choices suck. I won't do the Companions Questline because you're forced to become a nasty dog breath werewolf to complete the questline, nor would I proceed with anything to do with cannibalism. My girls may be thieving little madams, some of whom have nasty sidelines in toasting their enemies with magic as well as assassination, but they do have their standards.

 

Along with missing Roleplaying options and NPCs not reacting to my choices and status, this is probably my major problem. In fact, it probably goes hand in hand with the afore mentioned. It only adds insult to injury to be force fed guilds I just don't want to join - like the mages - or being forced into becoming a werewulf.

 

I don''t like the reptile and cat race. It look very weird and cartoonist (like Disney's Donald Duck and Mickey Mouse).

 

 

But that's something you could know beforehand. These races are part of the Elder Scroll world. Always have been. So its not something introduced with Skyrim.

Edited by abaris
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This is one instance where I wish Beth had NOT listened to the clamour from some users "I wanna be a werewolf". That was a very frequent cry from those that like it. I think Lycanthropy should have been entirely optional and able to be cured (I understand that some people who do the Companions Questline are not able to cure their own lycanthropy.)
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