FAOEOA Posted January 4, 2012 Share Posted January 4, 2012 The dungeons are too generic. Link to comment Share on other sites More sharing options...
Dukkah Posted January 4, 2012 Share Posted January 4, 2012 Two things: Dungeons are straight lines with the occasional hidden treasure chest that they feel the need to play the 'zomg u did something awesome' music for finding. The civil war consisted of about twenty people on either side. Link to comment Share on other sites More sharing options...
mrspongeworthy Posted January 4, 2012 Share Posted January 4, 2012 In general I agree with the OP - the most disappointing thing for me are the RPG aspects of the game. Skyrim has some great aspects, but like so many games, the developers seem to have fixated on certain aspects to the point where they didn't have time to really complete the other areas of the game. So, were I to list my complaints (yep, now), I would go with: Lack of dialogue options; boring and unmemorable NPC characters; only an FPS style combat system instead of RPG style combat either in the form of VATS or scripted combat like the infinity engine games, NWN, DAO etc (plus Skyrim's particular FPS style combat system sucks rocks, talk about awful); extremely poor UI; game programmers optimized it so poorly that individuals could come along after the fact and optimize the experience for FREE (skyboost, tesval). Like nearly every modern game I can think of, it's painfully obvious that that Skyrim, despite some wonderful stuff, has a bad case of the "that's good enough" and the "let's not spend enough to make it truly great because we might make 1% less profit if we do that" attitude. In general, I just can't wait until game development is back in the hands of enthusiasts rather than pencil-pushing bottom-line money grubbers, 'cause I really get the feeling that the latter group had a lot to do with Skyrim's final form... Link to comment Share on other sites More sharing options...
WhipDiddyWhip Posted January 4, 2012 Share Posted January 4, 2012 Iit has to be the fact that anything i do in game has no effect on the world whatso ever, no choices, no consequences for making them choices, no moral system like fallout had, no reputation within towns or with ppl i save skyrim and nothing changes, and don't get me started on the immersion breakers, for instance i just started a character and went to jail(to break out as i hadn't tried it), i escaped my cell and snuck past some sleeping guards then opened a door straight into a room with 2 guards sitting down at the table, 1 turned to look at me and said "how can i help you friend?", i stood up and calmly strolled out of the prison, i then proceeded to press the escape key and quit to desktop bethesda have made an awsome landscape and world but have managed to make the game boring by disconecting the player from it so much, it's such a step back from fallouts choice(that actually make you feel you effect the world you live in) and karma system, how can they have gone so far backwards from it? Link to comment Share on other sites More sharing options...
phaota Posted January 5, 2012 Share Posted January 5, 2012 Yes, thank you for bringing that up, Sarpedon. I had this issue piss me off the other night when I was trying to nail a Draugr in a tomb. He was clearly visible and no object was in the way, but during the first few arrows I shot at him, the invisible barrier sticking out from a wall decoration keep stopping my arrows. Very stupid glitch. Lately, something that has been bugging me are the physics of ghosts in the game. They are completely wrong. Yes, it's fine if they charge me with their weapons drawn, but since they are spirits, their attack should be meaningless. Nothing they do would cause me any harm, unless they are in a situation where a dark mage has manipulated their energy to be near physical again and they can hold a weapon. But rarely do you find this in the game. Sentient Ghosts, the ones that know you are there, should not be able to harm you or you damage them. How the hell can you kill a ghost with an arrow or normal physical weapon? That doesn't make a bit of sense. Instead, the player should have a containment sphere or cube that draws them into it, similiar to the trap from Ghostbusters, but hand-held. Also, since they are ghosts, they should not have anything on them in the way of objects to take or fall apart into a pile of ectoplasm. Being a paranormal investigator when time and people allow, I wish the spirits in the game were more realistic in energy physics and not just glowing, clear NPCs with normal damage abilities. Link to comment Share on other sites More sharing options...
dereko Posted January 5, 2012 Share Posted January 5, 2012 (edited) Very nice game and Bethesda did a lot of good things. However something has to be done about the leveling it is simply ridiculous. I just had a 20th level mage with full Destruction perks and a decent smithing talent decked out with flawless elven armor get killed with one arrow from a bandit. The more powerful you get the more powerful everything else gets including bandits and mudcrabs defeats the purpose of role playing or working a character up. I understand trying to keep things interesting once you reach higher levels but that can easily be achieved by having more powerful creatures,npc's deeper in dungeons or higher in mountains more dangerous quests ect. The only way I've found is to exploit the smithing and or enchanting talents to get uber type armor to effectively beat the leveling system. Doesn't make much sense that a master smith will do better than a master in magic destruction. Mods are desperately needed to fix the very badly done leveling system. Edited January 5, 2012 by dereko Link to comment Share on other sites More sharing options...
redhorizon09 Posted January 5, 2012 Share Posted January 5, 2012 Followers need: 1. Better Combat AI: don't get in the way, and don't block my LOS, so I can't see/hit the enemy.2. Command wheel, like in New Vegas.3. An interesting back-story. Veronica was a decent companion in New Vegas. Even though she only had two lines when you asked her to open inventory, it didn't get annoying, because she had such a great personality. I think people are less forgiving about the followers in Skyrim, because they have paper-thin personalities. Very true, but I also thought Cass was a decent companion too because she made me laugh. Her reaction to your character is funny if your character is high on drugs. Too bad Skyrim companions and spouses almost zero personality. Plus I liked how in Fallout New Vegas, your character's moral choices/actions can actually affect how your companion will respond and even react to. For example, Cass will leave you if you keep doing evil acts. Link to comment Share on other sites More sharing options...
stratogroove Posted January 5, 2012 Share Posted January 5, 2012 1 STEAM took 27 hours to download. If it would have been old school (full game on the disk), the install time from the disk could of been 30 minutes tops.2 Horrible ingame AA, Bethesda, tell me something, you didn't notice all the blue lines around the weapons and hands?!3 No depth to the followers, In New Vegas each follower had their own personality, here you got a very bland NPC tagging along getting in your way.4 Short quests, tiny quest lines. Oblivion's guild quests had 16 quests for each guild. Here we got 5, maybe 6 quests. The Civil War quests is nothing but go to this fort, clear it out, come back, and I'll have you repeat it in a different fort.5 Raidiant Story seems to do what ever it wants. This morning I ran into a Thalmor patrol, first one I've ran into this play through. The leader guy had a Execution note on him. The poor sap to be executed? ME! WTF? All I've done so far was see Jarl Balgruff, and bought Breezehome.6 It doesn't matter what you do, nothing actually changes.7 the UI is terrible. 8 The Marriage thing is a joke. 9 No swearing, not even 1100's European style curses. (Part of Americana I guess, ultra violence, but you can't say a dirty word cuz that's bad)10 Severe lack of RP'ing in parts.11 Please for the love of the Divines take out the "Arrow in the knee" line in one of the upcoming patches. It's terrible.12 Figuring out which Dragur is going to wake up and attack you is too simple.13 Having to wait 2 or more months for the Creation Kit, the quicker it gets out, the quicker WE can fix the game. 14 And where is Mithril armor? I liked it in Oblivion, and expected it to be back in Skyrim. What I do like about Skyrim:1 25sq miles of land to explore2 The Northern lights3 Being able to make your own weapons and armor4 Chopping wood5 The dogs are cute6 The bookcases7 M'aiq8 The characters look better9 Whiterun, I just like that town.10 When I discovered that on some tree stumps, there's ants crawling all over them. Link to comment Share on other sites More sharing options...
eyeami2020 Posted January 5, 2012 Share Posted January 5, 2012 This is one instance where I wish Beth had NOT listened to the clamour from some users "I wanna be a werewolf". That was a very frequent cry from those that like it. I think Lycanthropy should have been entirely optional and able to be cured (I understand that some people who do the Companions Questline are not able to cure their own lycanthropy.) Eh? Nothing wrong with being a werewolf. Especially considering that Skyrim is suppose to be one of the places populated with them. I'm lost on what you said about not being able to be cured of lycanthropy. I was able to cure myself of the disease... As for being forced to be a werewolf? It's already bad enough that it's so easy to become a leader of Skyrim's guilds; at least the Companions require you to do something to become more like them in order for you to move up. In fact, I sort of wished Bethesda would have forced more things onto players if they want to further proceed in guilds. It's ridiculous that a mostly non-mage character can become the Archmage of the College of Winterhold. This was an issue in Oblivion too, but at least in Oblivion, you had to do many quests before you can even gain access to the Arcane University. The way I see it, instead of just requiring your character to cast a low level spell to join the guild, more mage stuff should have been required. For example, your character's magic capability should have been further tested before actually becoming a member of the collage. To advance further in the guild, there should have been more tests for your character strictly involving mostly magic. I said mostly magic because of battle mages. College of Winterhold quests should have had roadblocks that can only be removed if your character possesses and can cast certain spells. The harder the quest, the higher the level of spells are required. The bottom line: a non-mage should not be able to successfully complete quests for the College of Winterhold. The same logic can be applied to all other guilds in Skyrim as well. A non-thief type should not have been able to become the guild master of the Thieves Guild. Link to comment Share on other sites More sharing options...
Fearless999 Posted January 5, 2012 Share Posted January 5, 2012 No gory graphics after skinning an animal, Link to comment Share on other sites More sharing options...
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