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Armoured Robes - help needed!


Aliceface

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Hi! As someone who has always played battlemage type characters I was quite conflicted when playing Skyrim. I did not know whether to wear robes or armour - the robes are stylish and magelike, but the armour is much better and I can put therobe enchantments on the armour anyway. I really felt like I needed some sort of middle ground.

...An armoured robe, perhaps?

 

Heavy armour is nifty and practical, but no self respecting mage should ever go without a robe. Thus I started designing robe versions of all the armours, both light and heavy.

The problem here is - I am an illustration student hoping to become a concept artist, so I can design them just fine. I have, however, very limited knowledge and skill of 3d modeling - about one semester of Maya lessons at university and a bit of messing around in Nifskope is pretty much it. I decided to start anyway, though, thinking I could learn as I go along.

 

So, um, I've more or less (need to fix the shoulders) finished the first model, the Dragonbone Robe... This is it:

 

http://i140.photobucket.com/albums/r28/Aitze/Dragonrobe.png

 

I am quite content with the design - simple as it is, just repositioning, I find it works - but I am unable to get it working ingame. Either wearing it turns my character's torso and legs invisible, or the game crashes entirely when I equip it.

I figure it is some sort of problem with the NifSkope Data, but I don't know much about that and how it works - even after spending a couple days looking stuff up and tutorials, it is just so confusing.

This is a screenshot of the data in NifSkope, which I have been trying to get to work by copying and pasting from the basic Dragonbone armour:

 

http://i140.photobucket.com/albums/r28/Aitze/Nifskopedata.png

 

I figure it is an issue with the DismemberSkinInstance data, but... that has been giving me nothing but problems. To begin with I usually cant give blocks more than two properties, and then when I copy Dismemberthingy from a vanilla armor the entire armor's mesh is scattered and destroyed. I looked things up and saw things about bones and rigging and other things I barely understood but I don't think I am capable of doing any of that, as I am using Maya 2012 and the NIF plugin isn't up to date? I don't know, nothing I have tried is working.

 

I'm kind of at a loss here. I was quite excited about this project hoping to adapt a set of armours for battlemage characters but it's looking like I can't do it. Could anyone help?

Edited by Aliceface
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If the game is crashing when you equip it then it probably means your TES4 is missing its master file, ive not messed around with armor yet but i know that when the game crashed for me it was because it wasnt drawing the mesh from skyrim.... http://imageshack.us/photo/my-images/822/masterf.jpg/[/img]

 

I am... not sure what you mean? The mesh was made by altering the dragonplate armor mesh, and I'm testing it by replacing that, so -

 

might I suggest the idea of a "leather robe"? using textures similar to the leather armour and being a slightly thicker material(scale the mesh up a little).

 

Well, yes! If this works I'm going to make robe versions of all standard armours, that includes things like leather and iron.

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I can't quite tell whats wrong from the pictures, mind if I have a fiddle with the nif file?

 

Sure, that would be helpful! Um, I am unsure if I am allowed to attach the file here?

 

...Apparently not, I thought so. I will find some way to upload and send it to you, one moment.

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Had the same issue.

 

And also tried to make a port from a Weapon mesh from Oblivio, but seems that there is quite of a difference in Meshes between Oblivion and Skyrim, in the way that i always get a error message about 2 or 3 Skoplines not right.

 

And as i don't get it what its trying to tell me, i'm stuck with it...

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