Boombro Posted October 31, 2016 Share Posted October 31, 2016 (edited) Guess that means city mods with a lot of npcs should run fine. Also what would like you like next battle to be? Edited October 31, 2016 by Boombro Link to comment Share on other sites More sharing options...
dayglo98 Posted October 31, 2016 Share Posted October 31, 2016 God daaaamn ! This 64bit engine is really doing its thing. Link to comment Share on other sites More sharing options...
SMB92 Posted October 31, 2016 Share Posted October 31, 2016 Three letters: CWO Link to comment Share on other sites More sharing options...
Boombro Posted October 31, 2016 Author Share Posted October 31, 2016 Oh my god. That would be freaking amazing. Link to comment Share on other sites More sharing options...
SMB92 Posted October 31, 2016 Share Posted October 31, 2016 I'm just lying in bed thinking how it would work. Warzones eat your heart out Link to comment Share on other sites More sharing options...
Boombro Posted October 31, 2016 Author Share Posted October 31, 2016 It would simply work, but less laggy. Link to comment Share on other sites More sharing options...
N7R Posted October 31, 2016 Share Posted October 31, 2016 Exactly why I love Skyrim in 64 bit. The memory cap being raised so high now open potential for so much crazy stuff to occur. Not only this but any existing mods that had slight performances issues are pretty much a non-issue now. Link to comment Share on other sites More sharing options...
SMB92 Posted October 31, 2016 Share Posted October 31, 2016 Jks Skyrim + CWO + ETaC + SMIM + SoT and then throw Warzones in just to prove the point :D Link to comment Share on other sites More sharing options...
Boombro Posted November 1, 2016 Author Share Posted November 1, 2016 Or a none laggy tropical skyrim. Link to comment Share on other sites More sharing options...
SMB92 Posted November 1, 2016 Share Posted November 1, 2016 Tropical Skyrim? What is this words you speak of Link to comment Share on other sites More sharing options...
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