Manan6619 Posted November 1, 2016 Share Posted November 1, 2016 One of the types of mods I most enjoy are mods that allow you to rebuild and reclaim parts of the wasteland for civilization(or yourself). Doesn't matter if it's as big as Freeside or some random little place like El Rey Motel, I've always felt very accomplished after fixing a place up with some effort. Even in Fallout 4, there were a lot of times I found myself going, "damn, I wish I could rebuild this place." Some of the better ones I've found are "The New Bison Steve Lucky Hotel and Casino", "Nipton Rebuilt", and "Afterschool Special", to name a few. In fact, if anyone would link me to more like these, I'd appreciate it.I'd like to know if there's anyone else out there who feels the same way, and what their thoughts are. Which places they'd like to be able to rebuild, that sort of idea. For example, I think El Rey Motel would be a fun one to build back up - rehabilitate the junkies, clean out the rooms. You could have a small quest to convince the NCR to post some troopers to specifically guard it(or even inhabit the rooms). I'm not expecting someone to come make these random mods, but discussing them is fun. Link to comment Share on other sites More sharing options...
mkborgelt13 Posted November 6, 2016 Share Posted November 6, 2016 I like that kind of thing too. I ended up using the El Rey's rooms to test out the cannabis growing from a mod. So I covered the floors with dirt and planted cannabis seeds there. Now that I mention this, I haven't checked back there in like 2 real life weeks. Been busy with work. That's not helping the Freeside junkies at all, though. Just a quick off the cuff thing, I'd like to have some kind of resource management, like piping water from Lake Mead. They have all the pump stations. Farmland too, grow crops and distribute them. Divvying up the electricity from HELIOS One was cool. The NCR is mentioned to use rail cars to move goods. This would be neat, even with non-moving rail cars. Link to comment Share on other sites More sharing options...
YanL Posted November 6, 2016 Share Posted November 6, 2016 (edited) http://www.nexusmods.com/newvegas/mods/49012/? After the main quest, you can fund a rehab for Fiends (if you get the gold), pretty fun quest. There's is also a orphanage, but.....well, better see for yourself. Guess this is also something that fit in the whole rebuild/reclaim thing http://www.nexusmods.com/newvegas/mods/40531/? Edited November 6, 2016 by YanL Link to comment Share on other sites More sharing options...
uhmattbravo Posted November 6, 2016 Share Posted November 6, 2016 http://www.nexusmods.com/newvegas/mods/36922/? Link to comment Share on other sites More sharing options...
Manan6619 Posted November 6, 2016 Author Share Posted November 6, 2016 I like that kind of thing too. I ended up using the El Rey's rooms to test out the cannabis growing from a mod. So I covered the floors with dirt and planted cannabis seeds there. Now that I mention this, I haven't checked back there in like 2 real life weeks. Been busy with work. That's not helping the Freeside junkies at all, though. Just a quick off the cuff thing, I'd like to have some kind of resource management, like piping water from Lake Mead. They have all the pump stations. Farmland too, grow crops and distribute them. Divvying up the electricity from HELIOS One was cool. The NCR is mentioned to use rail cars to move goods. This would be neat, even with non-moving rail cars.Yeah, I've always had a soft spot for Freeside and its issues. I help 'em out how I can in the vanilla game, and drop off some robots from RobCo Certified every now and then that will stick around and deal with the hostile junkies. http://www.nexusmods.com/newvegas/mods/49012/? After the main quest, you can fund a rehab for Fiends (if you get the gold), pretty fun quest. There's is also a orphanage, but.....well, better see for yourself. Guess this is also something that fit in the whole rebuild/reclaim thing http://www.nexusmods.com/newvegas/mods/40531/?Hmmm, interesting, never got it that far in the Inheritance. I'll have to try replaying that to its completion. http://www.nexusmods.com/newvegas/mods/36922/?Hmm, may have to look into RTS. I had it figured for a Wasteland Defense clone, looks more interesting than that, now that I investigate some. A while ago I was reading about a mod intended for TTW that eliminates the mutant threat after the endgame and lets you rebuild a little bit, I should go try digging that up. Link to comment Share on other sites More sharing options...
charwo Posted November 7, 2016 Share Posted November 7, 2016 There's New Vegas Trade Center which allows you to invest in companies, although that's really passive. The More Perks mod:http://www.nexusmods.com/newvegas/mods/35979/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D35979&pUp=1 Has an add on in Honest Hearts where after you complete the DLC and have a barter of 100, you can invest in Nevada Mercenaries and Western Caravan, and give them a lot of caps to do things like Mount Expeditions, Advertise, Raid Bandit encampments. And the rewards can be colossal: I had Nevada Mercenaries raid a Bandit Camp, which isn't the most lucrative or risky thing they can do. Not only did I make 20% return on my investment, part of the loot were three high end unique weapons: a Mysterious Magnum, a Thump Thump, something else and a Ranger Sequoia all in perfect condition. It takes a LOT of caps, and it's something of a gamble, but if you have 100,000 caps or more, it's well worth your time. It can really make you Courier feel like a financial badass. Link to comment Share on other sites More sharing options...
JimboUK Posted November 7, 2016 Share Posted November 7, 2016 Run the Lucky 38 let's you invest in and build the Lucky 38 up http://www.nexusmods.com/newvegas/mods/40531/? Link to comment Share on other sites More sharing options...
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