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"Way too Many Point Lights"


TheWilloughbian

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Figure I'll have a thread where I show some screenshots of my mod and get some feedback. The name of the thread comes from the fact that I'm addicted to point lighting. In the interior shots the only lighting is point lighting. I totally blacked out the directional light to make it pitch black. I really enjoy the contrast and shadows, but I need to scale back the amount lights for performance.

 

 

http://i1268.photobucket.com/albums/jj565/TheWilloughbian/NWN2/NWN2_SS_102916_144853_zpsvoxdhpjs.jpg

 

I love this tileset by RWS

http://i1268.photobucket.com/albums/jj565/TheWilloughbian/NWN2/NWN2_SS_110116_115318_zpsvehbrtyq.jpg

 

 

http://i1268.photobucket.com/albums/jj565/TheWilloughbian/NWN2/NWN2_SS_110116_115635_zpsxofjjlyu.jpg

 

 

http://i1268.photobucket.com/albums/jj565/TheWilloughbian/NWN2/NWN2_SS_110116_115139_zpsabthquzb.jpg

 

 

Minotaur Henchmen...... no sound when he walks though :sad: Still a great model by Bouncy Rock

http://i1268.photobucket.com/albums/jj565/TheWilloughbian/NWN2/NWN2_SS_110116_124157_zpsilwtitmf.jpg

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I did some more with the exterior.

http://i1268.photobucket.com/albums/jj565/TheWilloughbian/NWN2/Prog_Ext_zpsm3nz42fn.jpg

 

I'll be placing trees for the next week to fill this all. I really like these cliff placeables by Trevor Morris.

http://i1268.photobucket.com/albums/jj565/TheWilloughbian/NWN2/LongWay_zpsmbzcilnp.jpg

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Point lights are very nice, and these look good. I personally keep a directional light on in most cases, albeit dimly, and usually put some fog in too, just because point lights alone basically treat light as if it's in a vacuum, with none of the scatter and diffusion that light has when it's in an atmosphere, and it also helps to simulate some of the radiosity that these lights also lack.

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