Jump to content

Falling Damage Mod


Recommended Posts

Hi everyone. I'm trying to make my armour have no falling damage like with a power armour. I've tried adding it as a custom Enchantment (just like in the sirius armour) and tried making a custom mod for it that can be added at an armour workbench. In both cases the mod didn't work. That is to say I fell to my death. Am I missing something here? Any ideas would be appreciated.

Link to comment
Share on other sites

or...

you could combine a mod such as armorkeywords etc,

which let you wear 2 items per limb,

 

and wear the existing freefall armor legs, which nullify fall damage,

only make them invisible if equipped to the 2nd slot...

not as elegant a solution,

though the freefall legs make falldamage non-existent.

 

I think items like the freefall legs,

have an 'invisible perk' that is set to on only when the player is wearing the item.

because most of those legendary effect mods are non-transferable to

other things via say any mod any clothing, armorsmith/armorkeywords or

any mod any weapon etc.

 

I hope this helps somewhat,

and I look forward to seeing what armor set ideas you come up with.

 

The Protectron Armor suit is pretty funny in testing at the moment...

ironically, you die if you fall, which shouldn't harm a Protectron as much...

so, solving this thread issue might help the

protectron armor disguise thread and mod too.

 

similarly, the 'get rid of power armor frames' mod,

which allows you to equip power armor directly as a player-clothing,

it has the issue of not allowing you to

equip the freefall legs AND the power-armor legs,

so, you lose the effect of no-fall-damage, which seems to originate from the frame itself...

you can of course solve this with

'turkey leg' - freefall legs instead, but it looks not right...

 

*edit*

thanks shavkacagarikia,

your guide is very insightful.

Edited by montky
Link to comment
Share on other sites

Ok as you want but this doesnt require scripting and is easy. I can explain how to do that in detail if you want

Yep, no scripting needed for shavkacagarikia's suggestion.

 

Just a perk, magic effect, and spell (one of which will have a few conditions, which are selected from drop downs).

...iirc.

So yeah, if he's kind enough to explain it to you, I'd go with it. =)

 

P.S. I might even like to read it, since I've had issues with being able to get it done in the CK before (though my problem was in trying to attach a fall damage decrease as a secondary effect...just couldn't get two effects working at once, and didn't want two separate perks which would be silly), and maybe reading his explanation to you will help me understand why (even though it was a pretty different issue). ;-)

Was a jump mode (with a, still as of yet, unimplemented falling damage decrease secondary component).

Link to comment
Share on other sites

Yep, no scripting needed for shavkacagarikia's suggestion.

 

Just a perk, magic effect, and spell (one of which will have a few conditions, which are selected from drop downs).

...iirc.

So yeah, if he's kind enough to explain it to you, I'd go with it. =)

 

P.S. I might even like to read it, since I've had issues with being able to get things like this done in the CK before (have only been able to get them working by using FO4Edit), and maybe reading his explanation to you will help me understand why. ;-)

Was a jump mode (with a, still as of yet, unimplemented falling damage decrease component).

Ok then I will explain just in case other people will also need to do such thing. And this method won't require creating magic effects or spells.

 

1)First of all you need to create a new keyword, give it unique name.

http://i.imgur.com/9kNuIYm.jpg

 

2)Add this keyword on your armor.

http://i.imgur.com/p6NkbW8.jpg

 

3)Create a new perk, give it unique ID, then under perk entries right click and add new entry. A new window will open. Check Entry point radio button and from dropdown list choose Mod Falling Damage entry, next to it choose Multiply Value and in box under it write 0.

http://i.imgur.com/wEX7nMu.jpg

 

4) Under conditions add a new condition which checks if your worn item has your keyword on it.

http://i.imgur.com/QUK7haf.jpg

 

That's not all. A bit scripting is still required for this perk to be added on player.

You should make a dummy quest which runs once and has script on it with following code:

Event OnQuestInit() 
    Game.GetPlayer().AddPerk(NoFallingPerkProperty) 
EndEvent
And now that's all
Link to comment
Share on other sites

thanks man I'll probably use that all things considered. Basically the reason I'd like to figure out the issue is it may come up again later on down the line with a different mod. I don't understand why the Sirius armour simply has a no fall damage enchantment but when i set up mine in exactly the same way it doesn't work. Figuring it out could save me trouble with other mods later down the line. Thanks for this though.

Link to comment
Share on other sites

That's not all. A bit scripting is still required for this perk to be added on player.You should make a dummy quest which runs once and has script on it with following code:

Event OnQuestInit() 
    Game.GetPlayer().AddPerk(NoFallingPerkProperty) 
EndEvent
And now that's all

Could you please elaborate on this part as I have never made any kind of quest mod before. I attempted to follow a tutorial on the subject today and was bombarded with a lot of information that I didn't need. When I attempted to use the script you wrote here in a quest stage it wouldn't compile even when I defined the property.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...