CherryHotaling Posted December 19, 2011 Share Posted December 19, 2011 Hello there,I have modeled in 3dsmax for ages and I wanted to take a crack at modding the shapes in skyrim for others.Although I do not know where to find resources to help me so i thought I would ask. Tools I have:3ds Max 2011NifScope So as a test I took a body mod i knew worked in skyrim. I exported the body shape from Nifscope as an .obj, I imported it into max and made some very visible changes to the body so i would know the new modifications worked.I exported the .obj from max and back into Nifscope, (Still had the other modders "femalebody_1.nif" open and imported the new .obj mesh into that one) Well as you can tell it didn't work. The issue is I am not sure the process of exporting and importing into max for the shape to work.Do I need a custom bone rig in 3ds max? Is there a special way to apply the bones to the mesh in Nifscope? Any help is greatly appreciated and I would gladly share my outcome and end product with everyone. Thank you for your time. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 19, 2011 Share Posted December 19, 2011 pretty much everything you need to know is in these threads, along with answers to probably any question you could think to ask. http://www.thenexusforums.com/index.php?/topic/485274-video-tutorial-how-to-get-custom-weapons-into-skyrim/http://www.thenexusforums.com/index.php?/topic/478312-tutorial-3ds-max-skinned-meshes-into-game/ Link to comment Share on other sites More sharing options...
CherryHotaling Posted December 19, 2011 Author Share Posted December 19, 2011 Thank you so much I don't know how i missed those.I will give those a try and update with my success. Link to comment Share on other sites More sharing options...
Recommended Posts