Hexxagone Posted November 4, 2016 Share Posted November 4, 2016 On cloth and hair physics in SE? My computer is getting fixed so I cant test it myself. Link to comment Share on other sites More sharing options...
SMB92 Posted November 5, 2016 Share Posted November 5, 2016 Oh you thought they'd implement HDT like physics by default? :D :D :D Link to comment Share on other sites More sharing options...
Hexxagone Posted November 5, 2016 Author Share Posted November 5, 2016 (edited) Fallout 4 had those things but it was minor. Mainly im asking because of all the ridiculous clipping in Skyrim. Thought maybe it was carried over into SSE or at least able to be modded in. Edited November 5, 2016 by Hexxagone Link to comment Share on other sites More sharing options...
Exakter Posted November 5, 2016 Share Posted November 5, 2016 AFAIK it's the same as vanilla. Link to comment Share on other sites More sharing options...
Hexxagone Posted November 5, 2016 Author Share Posted November 5, 2016 (edited) So is any of the Fallout 4 enhancements able to be added to Skyrim by modders? Edited November 5, 2016 by Hexxagone Link to comment Share on other sites More sharing options...
SMB92 Posted November 6, 2016 Share Posted November 6, 2016 Like building? Probably not as comprehensively, you'd have to look for mod like RTS if they ever come to exist. Apparently Skyrim uses 64-bit HDR whereas F4 32 bit so thats a plus. SSE doesn't use LUTs apparently, seen some ENB modders mentioning this (I think it makes it harder for them to acheive color balances easily). Weapon/Armor modding, have to pray for mods... What other things? Link to comment Share on other sites More sharing options...
BlackRoseOfThorns Posted November 7, 2016 Share Posted November 7, 2016 From what other people gathered while investigating changes done to SE, the game was not ported to FO4 engine version as a new game. Instead they updated the bare minimum of core skyrim to work in 64bit with directx11 volumetric lightning / ao and integrated some lod + performance tweaks. My guess is they didn't bother with changing anything that was already modded by the community while they knew it will still sell on current gen console platform. They didn't even fix 8bit puddles plaguing Windhelm. What did you expect? Link to comment Share on other sites More sharing options...
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