Arriere Posted December 20, 2011 Share Posted December 20, 2011 Yikes! I am probably in the minority but I was hoping for a mod that went the other way :). Better still would be a mod with racial variations. I always thought of Bretons as being more petite, Nords and Redguards as being somewhat bustier, and Imperials in the middle. Bosmer, Dunmer, and Altmer go small/medium/large. Beast races should be non existent. Khajits are tiny. Argonions? They lay eggs fer Pete's sake. Now comes the question: is there a single male/female mesh or does each race have a unique mesh? Link to comment Share on other sites More sharing options...
rpawn Posted December 20, 2011 Share Posted December 20, 2011 (edited) re the OP: Thighs being straight on the outside of the leg and bulge that much on the inside of the leg looks quite unnatural imo. The other way around might look more natural. Other than that, not bad, especially if it's the low poly vanilla mesh that you modified. Now comes the question: is there a single male/female mesh or does each race have a unique mesh? There is one mesh, in two variations, morphing between the two. Same for armor and clothing (no automagic morphing with the body mesh), so for every different shaped body mesh the shape of all/most armor and clothing needs to be adjusted. Edited December 20, 2011 by rpawn Link to comment Share on other sites More sharing options...
HadToRegister Posted December 20, 2011 Share Posted December 20, 2011 Yikes! I am probably in the minority but I was hoping for a mod that went the other way :). Better still would be a mod with racial variations. I always thought of Bretons as being more petite, Nords and Redguards as being somewhat bustier, and Imperials in the middle. Bosmer, Dunmer, and Altmer go small/medium/large. Beast races should be non existent. Khajits are tiny. Argonions? They lay eggs fer Pete's sake. Now comes the question: is there a single male/female mesh or does each race have a unique mesh? Nope, you're not alone, I prefer A and B cup myself, I'm waiting for the mod that has all cup sizes for personal customization. :thumbsup: Link to comment Share on other sites More sharing options...
CherryHotaling Posted December 20, 2011 Author Share Posted December 20, 2011 Yikes! I am probably in the minority but I was hoping for a mod that went the other way :). Better still would be a mod with racial variations. I always thought of Bretons as being more petite, Nords and Redguards as being somewhat bustier, and Imperials in the middle. Bosmer, Dunmer, and Altmer go small/medium/large. Beast races should be non existent. Khajits are tiny. Argonions? They lay eggs fer Pete's sake. Now comes the question: is there a single male/female mesh or does each race have a unique mesh? Nope, you're not alone, I prefer A and B cup myself, I'm waiting for the mod that has all cup sizes for personal customization. :thumbsup: Well i am hoping that if I can I will mess with the weight slider to effect the overall chest size. But I need to toy around a bit more. I hope to do more work on it tonight. I will post my results as I get closer. Link to comment Share on other sites More sharing options...
Caliente Posted December 20, 2011 Share Posted December 20, 2011 Your adjustments look fun. Judging by various details, it looks like this is a modification of CBBE ... So it should be no problem to put these sizes on a slider for a variation :) Link to comment Share on other sites More sharing options...
CherryHotaling Posted December 20, 2011 Author Share Posted December 20, 2011 Hey Caliente, Love your original mod. Your mod actually inspired me. I am hoping to fiddle around more and learn a bit more as I know 3ds max very well but Nifscope is new to me.I wasnt sure originally if I had to create my own Bone rigging or not.All seems to work well with the original skeleton file so im a happy camper so far. Link to comment Share on other sites More sharing options...
Caliente Posted December 20, 2011 Share Posted December 20, 2011 Glad you like my mod :) As long as you're importing /exporting in nif format, you probably won't have to worry about rigging. you also don't need to worry about rigging if you use nifskope to copy/paste NiTriShapeData nodes with identical vertex order. You'll have to transfer bone weights to any clothing you wish to adapt, however (unless you start with a nif file that has already been weighted to CBBE's setup) Link to comment Share on other sites More sharing options...
ecirbaf Posted December 20, 2011 Share Posted December 20, 2011 Well...in some weird way i like that BUT to keep my social integrity up i really have to call you a pervert! :D ROFL. Dont' we all :) I would like to see someone make a realistic version. That's my only issue with these type of mods. Not that the characters are sexualized, or have proportions that don't match your "average" (by statistics not as a derogatory) real woman. Simply what I don't like is that these mods rarely represent what a real woman looks like, even for one that would be endowed with such a generous breast. Specifically I'm talking about general body posture, skeleton proportions, and ... laws of gravity. Let's be honest here, men don't find sagging breasts very attractive (in general, depends of the breast size etc). But there is a difference between a bad case of sagging breasts and large breast simply responding to the laws of gravity. Google Images for "sagging breasts" and then "Samantha Fox" if you're wondering what's the difference ;) Then again the anime style is popular these days so YMMV. Link to comment Share on other sites More sharing options...
CherryHotaling Posted December 20, 2011 Author Share Posted December 20, 2011 (edited) hey Ecirbaf, Well being female myself I can tell you that I enjoy playing as unrealistic body types in games as it isn't real life. It is just all in fun. I have always believed that people that preach about being degrading to woman need to fill their lives with something to do. Unless you are purposely trying to harm someone else that's different. Caliente,If I make a custom clothing mesh from scratch can I use a particular nif file or do I need to paint my own weights etc?Also can I use a nif file you created for the nif setup and texture to release my own modified mesh? Thanks for your time I am really enjoying seeing end results as I edit all the default meshes verticies (even though I'm used to creating my own body mesh from scratch, spline modeling) Edited December 20, 2011 by CherryHotaling Link to comment Share on other sites More sharing options...
Caliente Posted December 20, 2011 Share Posted December 20, 2011 If you make a mesh from scratch you'll need to copy the weights over somehow. Another nif file won't work, since all the vertexes are in a different order. In blender, I use the Bone Weight Copy script on quality =3. I don't know how you copy weights in Max, but I'm sure there's some mechanism. Just tried a Google search and the instructions lost me right away. Once copied, you'll probably want to adjust the weights for animation extremes to reduce clipping. I don't mind you releasing a modified version of my nif files or using my stuff in your work. Just link back to my mod somewhere so people can find where you got it :) PS. Spline modeling is hard. :P Link to comment Share on other sites More sharing options...
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