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HadToRegister

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Everything posted by HadToRegister

  1. Have you tried this? Download the File, then select in VORTEX, "Install from file" After reading your post, it sounds like you're expecting that vortex can do things that you want it do, that it's unable to do
  2. Looking for a mod that allowed you to disarm, pick up, and place and set bear traps. Nevermind, it was the Ordinator Perk Mod that allows you to disarm, pickup, craft, and place them.
  3. Same, finally! Never saw the Red one though "I saw a mudcrab today, horrible creatures" is what they say in Oblivion...
  4. Yea, if I went to another tab and maybe watched a YouTube video or something, then came back to the Nexus Tab, and clicked on something like a Mod, or tried to select a game from my custom list of games, or sometimes just switching back to the Nexus tab from another tab, it would dump me to the "Checking for Secure Connection" with the captcha. Thankfully I didn't have to go through several captchas though, it would just be that one checkbox captcha thing. I get enough of Captchas just trying to log into the Epic Game store or "Purchasing" a free game on Epic.
  5. I never saw any announcement, and I reported this yesterday. Was this about getting kicked out and having to go through the "Checking if connection is secure" problem that I mentioned in my first post?
  6. So can anybody on the Staff address my original post? This got hijacked with the post about the banner
  7. Every few minutes the entire site goes back to the "Checking Connection" screen, and I have to click "I am not a robot" checkbox for the Captcha then it returns me exactly to where I was on the site.
  8. Oh god, I hope so, we went through that waaaaaaay back in the day when Morrowind and Oblivion Mods got tossed into one section. Whenever I run across a rogue Morrowind or Oblivion mod in the wrong section, I make sure to report it so it can be moved to the correct section
  9. OK that's good news, and a couple of pages back I believe one of the Moderators said that they are working on adding the search capability, so it looks like things will eventually even out.
  10. So hang on, so decade old posts that tell somebody how to properly use a decade old mod for a decade old game like Oblivion are going away? Some of those posts were invaluable, and were the only posts in existence that could help someone use particular mods etc. Same thing happened a few years ago with Oblivion Reloaded when the mod author closed down the comment section of his "Reloaded" mods, ALL the established troubleshooting posts, and how to properly use the mod and find the INI files to edit etc, all disappeared with the press of a button.
  11. Oh ok, I'm getting confused with all the different things now LOL
  12. Ignore users works, but it just shows "You've chosen to ignore content by NAME" then OPTIONS. I can confirm it's working, in this particular thread.
  13. What I miss the most, which was an invaluable tool, was being able to search the Comments for MODS in the mod section. Instead of having to trudge through hundreds of pages of comments on a mod page, I was able to use the "(Now missing) "Search Forum" button and use the Search Box to quickly find any Mod comment that pertained to my search term. This is especially missed for older games such as Oblivion etc, where I need to search for old comments for a refresher on any quirks with a mod etc.
  14. Are there settings to reduce the default fonts for the forum, they are very very large, even "TheVampireDante's" name gets messed up when they post and now it shows in the Author column as: TheVampireDan te
  15. One thing (just a tiny detail) that I'd like to see reverted/changed is (I forget the name of this), the Icon that shows up in the browser Tab used to be unique to the Forums, and different from the Game Mods Sections, which made it really easy to know which tab was the Forum, and which tab(s) were the Game Mods Tabs, now the Browser tab icon for the forum is the same as the game mods section, which, if you have a few Nexus tabs open, it's impossible to tell which one is the Forum tab now. Also, is there any way to change the size of the Forum? Some of it seems really IN YOUR FACE now, like I'm majorly zoomed in. I know I can use the CTRL+Mouse wheel to set the size in my browser, but I'm wondering if there are any user settings that can be made? Also, I've lost over 7K posts in my post count. Where did they go?
  16. So, for the people "having the same issue", have any of you clicked on the OP's SPOILER button and compared your Load order with OP'S? One of the things that OP's 450 esp/esl load order is missing is a BASH PATCH. Yea, there's a specific bash patch, but not one that covers the entire load order (*WACCF_BashedPatchLvlListFix.esp) (OP didn't mention it was a collection or not) Also, for the people using "Collections", are you just using the Collection AS-IS (as you should be), and not adding anything else, or are you haphazardly thinking you can install several collections together, and/or installing a collection and believing you now have a 'stable base" that you can pile other mods that you want? Have all the mods in the collection been updated for the version of the game you're playing? Because this can be an issue as well, and there's not much to do about it.
  17. Yes, I'm necroing, but I didn't want to keep making thread after thread addressing this. This message ("Disk access failed repeatedly." Related to "Found an application state backup"), does not show up when managing the Witcher 3, just Skyrim AE so far. More importantly, the PC this that Vortex is installed, is the same PC I regularly do Video and Audio editing in a DAW and Video Editing Software, using Reaper, Sound Forge, Acid Pro, Vegas Pro, et al, and My Audio and Video, renders, records, and plays back just fine, so this leads me to the conclusion that there is something in the Base Package of whatever Vortex is built on, that is having a problem, because Vortex is the only program that complains about this. Even chkdsk and other disk tools don't complain. Because if the error message was right, I would be experiencing Lost Frames, Audio Dropouts, Rendering Errors and a myriad of other things in my Audio and Video Projects which sometimes rely on multiple Virtual Instruments STREAMING From and Back to the Hard Drives, which would make any Audio and Video work impossible.
  18. SO I like to follow the Morrowind May Mod-a-thon, but I haven't seen any article posting the results or the winners, I don't see any links in the article announcing the Mod-a-thon results either. Are the results still being compiled? The Mod-a-thon is where I find most of my Morrowind Mods
  19. Also, be mindful of which games you make a collection for, some games DO NOT work with a collection because of the way they are modded. For instance a Collection will NOT work with No Man's Sky, because if you want to use more than a few mods, you're going to have to extract them and merge them, and recompile them, otherwise the only mods that will work are the ones that come last in the load order, and any mod that doesn't change the same file in the last mod in the load order. Same with Dragon's Dogma, it's the same deal as NMS, only the mod that's last in the load order will work. SO, don't bother making collections for those games, because you can't just pick a bunch of mods you like and stick them in a collection.
  20. Thanks. Yea, I imagine a few mods slipped through the cracks during the split. If I run into any more, I'll post them, seeing as I've just reinstalled Oblivion and am heavily modding it.
  21. Stumbled across this mod in the Oblivion section of the site. It's definitely a Morrowind Mod because it says "Tribunal Required", along with someone asking if it was possible to port it to Oblivion. So, it should be moved to the Morrowind Section of the site. https://www.nexusmods.com/oblivion/mods/8629
  22. Are you disabling the PLUGINS on the PLUGINS TAB, or are you disabling the MODS on the MOD tab? If you disable a PLUGIN, the MOD will still be Enabled on the MOD TAB. PLUGIN/ESP for Sands of Time Genesis DISABLED in the PLUGIN TAB Sands of Time Genesis MOD, is STILL ENABLED in the MOD tab, (Shown below) because only the ESP has been disabled in the PLUGIN tab. Is this what you're describing and just mixing up the terminology? If you disable a PLUGIN/ESP, it won't automatically disable the entire mod, because people would be pretty angry if it did. There are instances where you only want to disable the ESP, and not the Textures, Meshes and everything else that the ESP might be referencing. MOD TAB, Genesis MOD still enabled (Because that's how it's supposed to work)
  23. SO I checked, The Enderal Extension isn't even installed, and I still get the message from Vortex that it can't find Enderal.
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