huntsman2310 Posted December 20, 2011 Share Posted December 20, 2011 If I edit a model, like for example making the wings on the Ebony helmet longer, would the texture be forced to stretch to accomodate that new extension? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 20, 2011 Share Posted December 20, 2011 yes Link to comment Share on other sites More sharing options...
huntsman2310 Posted December 20, 2011 Author Share Posted December 20, 2011 Ah. That would affect the texture negatively ingame wouldn't it? I ask because I'm making a unique armours mod, and one of the armours will be a modified and retextured ebony armour. It will actually be a armour set that gives bonuses to shout based attacks. It will be Tiber Septim's armour. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 20, 2011 Share Posted December 20, 2011 Ah. That would affect the texture negatively ingame wouldn't it? Basically yes. If you modify the geometry, then the accuracy of any UV mapping applied to the mesh will degrade. Link to comment Share on other sites More sharing options...
Matth85 Posted December 20, 2011 Share Posted December 20, 2011 Basically yes. If you modify the geometry, then the accuracy of any UV mapping applied to the mesh will degrade. Though a simple "relax UV" feature inside a 3d software, and manually fitting the UV to the texture, would be a way to fix it. Might be a bit tedious, but is the only workaround to modifying a model. And trust me, streches are easy to spot and very annyoing. Link to comment Share on other sites More sharing options...
Ghogiel Posted December 20, 2011 Share Posted December 20, 2011 Relaxing, then again deforming the UV to fit some shape a texture is laid out in is still just deforming the UV, sounds kinda counter intuitive. it might be better than not tweaking the UV, but it still means the UV and XYZ being lass than relative. I think it has limited use. I think projection would be the way to go if I were to bother at all. Link to comment Share on other sites More sharing options...
huntsman2310 Posted December 20, 2011 Author Share Posted December 20, 2011 Thanks, I will try all the methods. Gotta do some tutorial diving first. Link to comment Share on other sites More sharing options...
huntsman2310 Posted December 21, 2011 Author Share Posted December 21, 2011 Alright another question, I've probably already guessed the answer, but if I deleted parts of a mesh, like say in editing the armour, would the model need to be remapped? Link to comment Share on other sites More sharing options...
huntsman2310 Posted December 21, 2011 Author Share Posted December 21, 2011 What if I deleted part of a mesh? Link to comment Share on other sites More sharing options...
Ghogiel Posted December 21, 2011 Share Posted December 21, 2011 UVs won't be invalidated from any mesh editing. Link to comment Share on other sites More sharing options...
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