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A question about textures


huntsman2310

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Ah. That would affect the texture negatively ingame wouldn't it? I ask because I'm making a unique armours mod, and one of the armours will be a modified and retextured ebony armour.

 

It will actually be a armour set that gives bonuses to shout based attacks.

 

It will be Tiber Septim's armour.

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Basically yes. If you modify the geometry, then the accuracy of any UV mapping applied to the mesh will degrade.

Though a simple "relax UV" feature inside a 3d software, and manually fitting the UV to the texture, would be a way to fix it. Might be a bit tedious, but is the only workaround to modifying a model.

And trust me, streches are easy to spot and very annyoing.

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Relaxing, then again deforming the UV to fit some shape a texture is laid out in is still just deforming the UV, sounds kinda counter intuitive. it might be better than not tweaking the UV, but it still means the UV and XYZ being lass than relative. I think it has limited use. I think projection would be the way to go if I were to bother at all.
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