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Inquiry: FO4 vanilla poster assets (2x3 grid)


devonapple

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In the course of working on a mod, I dipped into Fallout 4's vanilla poster/painting assets. There is a collection of Vault 111 posters which don't normally appear in the Settlement build menu (though Gryffyd added them, I assume). I used one of these as a base for a poster mod.

 

The differential map .dds files for a number of these type of assets (Vault posters, GOAT posters) are actually a larger image file with 6 separate poster options arranged 3 across and 2 down. When I repurposed the .nif asset, I ended up making a number of .dds files split up into 6 parts, placing the image I actually wanted to appear in the upper left-hand corner. This worked for me, but it seems inefficient, and a waste of drive space.

 

Does anyone know how the game engine serves up each separate part of that grid to the 6 different poster assets? Is there some sort of "offset" variable I missed in NifSkope or somewhere else?

 

I'll eventually begin digging into those assets to find out how each poster in the sequence differ, but if anyone has any ready answers, I would appreciate the help.

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The poster.nif's are vary small, in my opinion it would be better just to make one poster.dds with your six new images and six different poster.nif's (based off of the vanilla posters). Trying to remap the one poster you already have working seems like a lot more trouble then just finding the correct vanilla posters and editing them to use your new texture.

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