Arxie Posted November 7, 2016 Share Posted November 7, 2016 Hello After modding the game a bit, I've now noticed that some letters have really small text, and actually just fill up half of the page. Instead of writing all the way to the end of the page, the text cuts off halfway down, and proceeds on the next page. It does not, however, seem to affect books at all, and interestingly also not a letter that it part of a mod ("The forgotten city"). My problem is that I can't seem to figure out which mod is the source of the issue. Mods I have that modify letters and text are "No more laser-printed Book" and the "Sovngarde" font. Disabling any or both of them doesn't seem to make a difference at all, the text still only covers half the page. So if anyone has/has had this problem, I would appreciate any help troubleshooting this issue. If not, I'll just have to live with it - it's not the biggest deal in the world, just a bit annoying. Link to comment Share on other sites More sharing options...
wizardmirth Posted November 7, 2016 Share Posted November 7, 2016 BUG REPORT - TEXT SIZE ON A NOTE I have been made aware of a significant difference in the appearance of Notes between Vanilla Skyrim and the Special Edition. You will find that the text on all Notes is squashed up into the top half of the page and is smaller than expected. Books and Journals are displaying correctly. ===Note Mesh : DONETreasure Map Mesh : DONENote Texture Work : DONENote Texture Set test : DONE - See belowNote Texture Set integration : DONENote Inventory Mesh replacement : DONEGeneral tidying of file structure : DONETesting : DONEReflect all changes across all 8 Language versions : To Do=== TEXTURE SETS : This is a feature where you can have one mesh for a group of objects and can specify sets of textures that will override the one hard-coded inside the mesh. I have found that while fully supported in both the Vanilla CK and SSE CK, the game engine ignores any Texture Set applied to the Inventory view of a Book, Journal or Note and uses the one inside the mesh instead. The World view of those objects respects Texture Sets correctly. What this means is that, for the Notes at least, I can define one generic BCSNote.nif and one BCSTreasureMap.nif and use Texture Sets inside the ESP to reference those two meshes and assign different textures for each Note type. I will be able to get rid of all but two of the Note World meshes. Sadly it is ignored for the Inventory View of all Books and Notes which is a real shame since those meshes are many times larger than the World View meshes. I will have to keep using a unique mesh for each different object in the mod. I expect a few days of typing to get all this working for the Notes textures I have been correcting. There will also be some time to reflect it all into the Language Pack then I should be ready to release it. In the long term I expect to do the same to the Books and Journals as I migrate them to SSE meshes. The mod won't shrink much as there are only 30Mb of World meshes to be freed up. There are around 90Mb of Inventory meshes which will have to stay. At least it will be tidier. From - Book Covers Skyrim author Link to comment Share on other sites More sharing options...
Arxie Posted November 7, 2016 Author Share Posted November 7, 2016 Aah, so it's the Book Covers mod. I'll have to wait for that patch then. Thanks! Link to comment Share on other sites More sharing options...
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